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The Dresden Files => DFRPG => Topic started by: Blechpirat on May 24, 2011, 08:14:16 PM

Title: Wizard aspects
Post by: Blechpirat on May 24, 2011, 08:14:16 PM
I'm talking about the second box on p. 179. It says that every wizard has an aspect relating to his idea of magic.

Harry D., who is good at destroying things with magic but can't raise veils very well has the aspect: "Not so subtle, still quick to anger"

What aspects did you guys choose for YOUR wizards?
Title: Re: Wizard aspects
Post by: Katarn on May 24, 2011, 08:39:11 PM
I'm talking about the second box on p. 179. It says that every wizard has an aspect relating to his idea of magic.

Harry D., who is good at destroying things with magic but can't raise veils very well has the aspect: "Not so subtle, still quick to anger"

What aspects did you guys choose for YOUR wizards?

0_o never noticed that before.  Haven't played any Full-term Wizards yet- but I did play a drifter terramancer-
"Terramancer of Tampa", "Built like a Rock", "Stand Your Ground"
would be the closest aspects to his grasp of magic.
Title: Re: Wizard aspects
Post by: devonapple on May 24, 2011, 08:46:37 PM
Seeing "Wizard Aspects" somehow reminded me of "Wizard People, Dear Reader (http://en.wikipedia.org/wiki/Wizard_People,_Dear_Reader)."

For my Focused Practitioner, I ended up not *really* picking a secondary spellcasting-related Aspect. My high concept is "Reluctant Tenebromancer" which is bolstered by "The Shadow Has a Will of its Own" (as well as an Aspect that is Tony Shalhoub's quote from "GalaxyQuest": "I'm Not That Guy").

I should probably rectify that at a future Milestone.
Title: Re: Wizard aspects
Post by: WillH on May 24, 2011, 09:19:20 PM
0_o never noticed that before.

That's because it isn't there.
Title: Re: Wizard aspects
Post by: devonapple on May 24, 2011, 09:20:46 PM
That's because it isn't there.

Is this a pre-release PDF issue?
Title: Re: Wizard aspects
Post by: Tsunami on May 24, 2011, 11:14:41 PM
Is this a pre-release PDF issue?

I suppose it's a hint on that not every spellcaster needs to have such an aspect.

The Box states that:

Some  spellcasters  have  blind  spots  in  their magic that aren’t simply a lack of specialization and  practice—there  are  particular  kinds  of spells or methods of arcane practice that they just can’t do well.
(emphasis mine)

You can just as easily make a caster with a well rounded talent.
Harry excels at the rough stuff, but sucks at subtle things. That's what his aspect says. Similarly Molly, who shines when it comes to the subtle things, but has trouble with heavy handed spells has an aspect to show that.
If you skip such an aspect you neither excel nor suck at a specific kind of magic.
Title: Re: Wizard aspects
Post by: Becq on May 24, 2011, 11:24:07 PM
My copy says 'some', too, not 'every'.  It's optional.  Note, though, that it can be and advantage, a disadvantage, or both.  Taking Dresden's aspect as an example, it means that he can be compelled by his temper, or compelled when trying to use subtle magic, or invoked when feeding anger into his spells for extra umph!  And even those disadvantages get him Fate points, which generally come in handy later...
Title: Re: Wizard aspects
Post by: Lanir on May 25, 2011, 12:30:21 AM
Well... The best Aspects are double edged swords in any case aren't they? So your wizardly Aspect having pros and cons is just part of it being a good Aspect I'd think.

Haven't made any pure spellcasters myself yet. If I were going for some kind of tenebromancer or shadowmancer I think I'd reuse a theme I've done in another game though: "Tame the darkness you embrace". Kind of a reminder that just having a leash on darker sorts of power isn't enough. If you're going to get involved with them it's whole hog or not at all, and you'd better be sure you're doing it right if you do it at all.
Title: Re: Wizard aspects
Post by: HumAnnoyd on May 25, 2011, 05:30:54 AM
My character is a young Warden who deals primarily with spirit magic and has the Ghost Talker ability.  I picked Free Spirit as his main magical aspect.  It allows him to work with some of the wilder Fae as well as some of the spirits he encounters.  But it also can be compelled to make him impulsive and rebellious.  This has been a problem for him in the past.
Title: Re: Wizard aspects
Post by: Michael Sandy on May 25, 2011, 08:53:23 AM
My wizard has "control freak", "The most important part of being subtle is NOT BEING SEEN".

Basically, any time that he is NOT the focus of attention in a fight, he is much more likely to be successful.  The flip side of this is that he avoids being the face of the party, and won't do intimidation type tactics.  Given time to research and prepare, and he can be very effective indeed.
Title: Re: Wizard aspects
Post by: Peteman on May 25, 2011, 01:13:13 PM
My technomancer character has "The Science Of Magic!" as her aspect.

Basically, she has a hard time with metaphor and symbolism with regard to magic. She doesn't view iron as some kind of special bane of Fae, but rather something more akin to salt on a slug.
Title: Re: Wizard aspects
Post by: Lanodantheon on May 25, 2011, 03:01:53 PM
For the upcoming game I'm in, I'm still tinkering with my Potential Wizard's Magic Paradigm. She learned about magic mostly through personal experimentation and knows enough not to kill herself. Her Trouble being, "What's The Worst That Could Happen?"

My personal favorite Magical Paradigm Aspect is one I'd love to reuse, I Can't Find "Mana" on the Periodic Table.

The original character for that Aspect had access to Earth, Air, and Water (Essentially the entire Periodic Table), but only allows Sciencie Magic. Esoteric uses of Magic for that character would be the blind spot. 

For this character right now, the current favorite is Occultism is a Field Science or some variation since the Character is a UW student who built her own Interdisciplinary Studies Major. 

Title: Re: Wizard aspects
Post by: Blechpirat on May 25, 2011, 05:52:34 PM
Thank you all for your imput!

That's because it isn't there.
That was probably not the most helpful post there, but the others made posting here well worth the time.
Title: Re: Wizard aspects
Post by: Haru on May 25, 2011, 06:05:52 PM
Your magic is colored by your character, your character is outlined by the aspects. This pretty much makes every aspect a magical aspect, although some might work better than others, i suppose.

One aspect though, that I liked very much, I created for a character that only had Shakespearian aspects: "double double, toil and trouble".