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The Dresden Files => DFRPG => Topic started by: BumblingBear on April 24, 2011, 12:20:49 AM

Title: How many have killed off PCs?
Post by: BumblingBear on April 24, 2011, 12:20:49 AM
I'm honestly curious... because the DFRPG is a very deadly RPG.  I know that characters can concede, but I am sure it still happens.

How did the player react?

I'm looking for stories and personal anecdotes here because I have a feeling it may happen in the next session I run.

My players are powerful.. but I think they're a bit over confident and bloodthirsty.  Ultimately bad things may come of it. :P
Title: Re: How many have killed off PCs?
Post by: evileeyore on April 24, 2011, 12:39:30 AM
I'm honestly curious... because the DFRPG is a very deadly RPG.  I know that characters can concede, but I am sure it still happens.

I think the very definition of the "concede rules" undercuts any notion of DFRPG's deadliness.


MegaTraveller was deadly.  GURPS is deadly.  DFRPG?  Fluffy kittens and balls of yarn.   :D
Title: Re: How many have killed off PCs?
Post by: Roxy Rocket on April 24, 2011, 01:00:22 AM
I've got one. I wasn't the GM, though.

My brother's girlfriend was running when we first got the books. A baddie grabbed me (I was the nerdy librarian,) and held me as a human shield. There was a short social conflict where I thought I would have to tell them to shoot and they'd be all like, "We can't. We can't! We're the good guys and you're our friend!"

What really happened is they all wanted to shoot and take their chances. They rolled well, I rolled bad, the baddie rolled bad. End of scene. I could either be a coma patient or lose the ability to walk. I opted for the coma. I thought I should have been the sexy librarian instead of the useful librarian. Everyone else said they didn't negotiate with NPC Terrorist/Hostage Takers.

It was too funny for me to be angry but if I were more invested in the character I might have been miffed. I always had a hard time with the GM because she never liked my aspects or ideas so I guess I wasn't as active as I should have been. I didn't have enough gumption or whatever to find a concession before bad things happened.
Title: Re: How many have killed off PCs?
Post by: Sanctaphrax on April 24, 2011, 01:41:56 AM
Never killed a PC. Don't ever intend to, except by prior agreement.

One of the things I really like about this game is that the lethality can be adjusted by the players and GM. If you rule that every physical take-out means death and refuse all (or almost all) concessions, then this game can be very lethal. Otherwise, it isn't.
Title: Re: How many have killed off PCs?
Post by: BumblingBear on April 24, 2011, 01:50:32 AM
Never killed a PC. Don't ever intend to, except by prior agreement.

One of the things I really like about this game is that the lethality can be adjusted by the players and GM. If you rule that every physical take-out means death and refuse all (or almost all) concessions, then this game can be very lethal. Otherwise, it isn't.

The thing is, concessions can only be taken at the start of a conflict round.  I've seen things go very badly very quickly for a PC, especially if all the bad guys (intelligently) begin to focus fire.
Title: Re: How many have killed off PCs?
Post by: admiralducksauce on April 24, 2011, 01:53:14 AM
Yeah, it's not deadly unless your group wants it to be.  Or, you know, you're in those situations where the GM says "ok, this guy is trying to kill you" and then the PC doesn't get a chance to concede or decides to take his chances.

My own rule for my group is that if death is on the table for Taken Outs, I'll explicitly say that.  Otherwise I love DFRPG because I don't have to worry about accidentally killing someone.  Being fucked up with consequences is way better.
Title: Re: How many have killed off PCs?
Post by: toturi on April 24, 2011, 01:57:54 AM
Minor Talent PC Concession: Death

Ghost reporting! Anyone called for an exterminator!?  ;D
Title: Re: How many have killed off PCs?
Post by: deathwombat on April 24, 2011, 02:03:16 AM
My gm has not learned I do not concede!
Title: Re: How many have killed off PCs?
Post by: LokiTM on April 24, 2011, 02:05:58 AM
The thing is, concessions can only be taken at the start of a conflict round.  I've seen things go very badly very quickly for a PC, especially if all the bad guys (intelligently) begin to focus fire.

I thought you could concede any time before a dice roll, not just at the start of a round (YS 206)
Title: Re: How many have killed off PCs?
Post by: Cipher on April 24, 2011, 02:08:26 AM
As a GM I have never purposely killed a player character.

I have been in games where PC's were killed usually do to their own stupidity, an example was a Deadlands game I was in where one of the toons had gotten ahold of  1/4 block of C4, he decided to put it in a jar with shrapnel and toss it into a building then blew it up psioniclly.  The C4 leveled the building, the bad guys and the PC.  (He didn't move back, even after the GM asked if he was going to.)

I've had more plots killed than I have player characters.
Title: Re: How many have killed off PCs?
Post by: BumblingBear on April 24, 2011, 02:48:00 AM
I thought you could concede any time before a dice roll, not just at the start of a round (YS 206)

Whether this is RAW or not, I am going to adapt this rule to my game.
Title: Re: How many have killed off PCs?
Post by: Roxy Rocket on April 24, 2011, 03:24:34 AM
Whether this is RAW or not, I am going to adapt this rule to my game.

Tis RAW, Sir Bear.

It's the negotiating with everyone at the table that makes it deadly. Everyone wants to see something go splat or at least keep you in the scene as a distraction.
Title: Re: How many have killed off PCs?
Post by: BumblingBear on April 24, 2011, 03:25:56 AM
Tis RAW, Sir Bear.

It's the negotiating with everyone at the table that makes it deadly. Everyone wants to see something go splat or at least keep you in the scene as a distraction.

TY.

I find it humorous that as much as I am regarded as a walking DFRPG encyclopedia, I learn something new every week. :P
Title: Re: How many have killed off PCs?
Post by: Mindflayer94 on April 24, 2011, 03:35:28 AM
I killed one, but I have a rule, only kill for story purposes and always allow for a choice (in this case, the woman he loved, or himself), not just due to bad rolls or tactics. The results were a quite emotional funeral scene for the character.
Title: Re: How many have killed off PCs?
Post by: BumblingBear on April 24, 2011, 03:38:58 AM
I killed one, but I have a rule, only kill for story purposes and always allow for a choice (in this case, the woman he loved, or himself), not just due to bad rolls or tactics. The results were a quite emotional funeral scene for the character.

This is a good idea too.

I'm new to this so I am kind of formulating my plan as I go and attempting to look like I know what I am doing. :P
Title: Re: How many have killed off PCs?
Post by: Roxy Rocket on April 24, 2011, 03:48:03 AM
The DFRPG is like a good book. Every time you read it you see things you never saw before. Admittedly, the little notes from the characters always distract me. Also copying out those neat runes on the sides.

Ahem.

Back to solemn character death scene thread, already in proh-gress.
Title: Re: How many have killed off PCs?
Post by: sinker on April 24, 2011, 05:03:54 AM
I've had several characters in games I've been involved in go off the deep end, but no one's died yet.
Title: Re: How many have killed off PCs?
Post by: zenten on April 24, 2011, 12:48:44 PM
Remember, it's the player that declares the taken out result, not the character.  So if your nasty killer NPC takes out a PC in a fight that doesn't necessarily mean that the PC is dead, even though the NPC wants the PC dead.
Title: Re: How many have killed off PCs?
Post by: admiralducksauce on April 24, 2011, 01:48:35 PM
Remember, it's the player that declares the taken out result, not the character.  So if your nasty killer NPC takes out a PC in a fight that doesn't necessarily mean that the PC is dead, even though the NPC wants the PC dead.

You mean for concessions, right?  The player of the victim makes concessions.  The player of the victim's opponent declares the Taken Out result.  This means that yes, the GM would be within his rights within the rules (whether he's a dick according to his group is another matter and one that cannot be quantified) to have the murderous NPC put two in the PC's brain.
Title: Re: How many have killed off PCs?
Post by: zenten on April 24, 2011, 02:09:31 PM
If the GM declares the PC dead after an NPC takes them out, then that means the GM chose to kill the PC.  Sometimes that's appropriate, but if the players have a problem with it then it's probably not.
Title: Re: How many have killed off PCs?
Post by: Richard_Chilton on April 24, 2011, 03:21:27 PM
Most games need a certain element of risk - but there shouldn't be surprises.

If a PC plans on going up to Johnny Marcone and kicking that SOB in the balls, then the GM (and the rest of the table) should warn the player that this is almost certainly going to result in that PC's death.  If not now then Marcone puts a hit on the PC.

Walking alone in the wrong part of town? If the PC doesn't think of the dangers then the GM (and the rest of the table) should point them out.  Going after a Red Court Vampire armed only with a pocket  knife? Again there should be a warning.

But if the player is told "do that and there's a really good chance that you'll to make a new PC" and still wants to do it, then the PC does it and lives with the consequences.  Or, in some case, doesn't live with the consequences.


Personally, I'll sometimes change the danger levels of places based on the date.  I hate to say this, but statistics say that the closer it is to the day the welfare cheques come out the more dangerous the streets get.  The druggies always need money, but needing to buy food now when your cheque isn't due for two days means that there are more desperate people on the streets just before those cheques come out.

Richard
Title: Re: How many have killed off PCs?
Post by: MorkaisChosen on April 24, 2011, 05:26:06 PM
You mean for concessions, right?  The player of the victim makes concessions.  The player of the victim's opponent declares the Taken Out result.  This means that yes, the GM would be within his rights within the rules (whether he's a dick according to his group is another matter and one that cannot be quantified) to have the murderous NPC put two in the PC's brain.
I believe his point was that while the murderous NPC might want to kill the character, the GM could decide that it's inappropriate at this point.
Title: Re: How many have killed off PCs?
Post by: Taran on April 25, 2011, 03:24:07 AM
We had a game where a PC was in danger of dying during a combat and everyone warned him and told him all he had to do was move back one zone (the baddie would be dealt with within the next exchange), instead he decided to take his licks...and he got taken out.  The GM told him not to bother with the Extreme consequence and told him he was taken out.  After the fight the CHaracter spent one week in the hospital(out of game), and was fine by next session.

To me, this was a cop-out.  If it was me running the game and I'd warned everyone that the combat was lethal AND all any of the players had to do to avoid death was retreat back (it was a stationary threat) AND they chose not to....that player would be making a new character.  There has to be some kind of danger for there to be tension, in my opinion.  Maybe not necessarily death in most cases, but if a player is being blatantly *insert politically correct word*, then they should pay the consequences (no pun intended).

Also, I find it hard to suspend disbeleif if an Main NPC wizard is flinging high velocity projectiles at PC's and doing piles of damage that you can just say, "oh, that final blow that did 12 damage knocks you out instead of spraying your brains all over the ground".  If you're doing lethal damage, it's lethal and sometimes you can't control how deadly your attacks are.  But maybe that's another topic of discussion.  I suppose you can always justify anything...
Title: Re: How many have killed off PCs?
Post by: citadel97501 on April 25, 2011, 03:30:33 AM
I would have given that player an Extreme Consequence, and had him taken out. . .
Then again I am an   >:("insert appropriate derogatory term"  >:( to players who annoy me with stupidity.  >:(
Title: Re: How many have killed off PCs?
Post by: Tedronai on April 25, 2011, 03:47:28 AM
Also, I find it hard to suspend disbeleif if an Main NPC wizard is flinging high velocity projectiles at PC's and doing piles of damage that you can just say, "oh, that final blow that did 12 damage knocks you out instead of spraying your brains all over the ground".  If you're doing lethal damage, it's lethal and sometimes you can't control how deadly your attacks are.  But maybe that's another topic of discussion.  I suppose you can always justify anything...

Do I really need to bring back the 'Mack Truck' example?

Just because the attack (the game action) causes stress, in ANY amount, however high, does NOT necessarily mean that the attack (the multi-tonne kinetic missile barreling toward the target at highway speeds) actually HIT the victim.
Title: Re: How many have killed off PCs?
Post by: Taran on April 25, 2011, 12:52:30 PM
Do I really need to bring back the 'Mack Truck' example?

Just because the attack (the game action) causes stress, in ANY amount, however high, does NOT necessarily mean that the attack (the multi-tonne kinetic missile barreling toward the target at highway speeds) actually HIT the victim.

My issue is when the party wizard is doing it and doing piles of damage to mortals without any risk of breaking the laws because he can dictate how they were taken out...I don't think this is the right thread for this, but there it is...
Title: Re: How many have killed off PCs?
Post by: Tedronai on April 25, 2011, 01:05:54 PM
Any taken out result is subject to a 'reasonableness' test, judged by the table as a whole.
Title: Re: How many have killed off PCs?
Post by: Shadowman17 on April 25, 2011, 02:34:07 PM
My rule is this: if I think that the creature that my players are fighting would kill them, then it kills them.

For instance, if my players run into  a Black Court vampire, I think that it's reasonable to assume that the thing will kill at least one of them if it can manage to take them out. That being said, if it's, say, two of my players to one BCV, then there's a good chance that neither player will die if only one of them is taken out before the vampire is toasted (all but one of my PCs decided to play a caster).
Title: Re: How many have killed off PCs?
Post by: Tedronai on April 25, 2011, 03:39:27 PM
My rule is this: if I think that the creature that my players are fighting would kill them, then it kills them.

Runs into the same 'Mack Truck issue' as the 'but that should have been lethal' crowd.






Just because the game action mechanic indicates failure does not mean that the character has failed to achieve the goal of that action.
Just because the game action mechanic indicates success does not mean that the character has actually succeeded in reaching the goal of that action.

DFrpg, and FATE upon which it is based, are narrative systems.  The story takes precedence, informed by the dice, not dictated by them.
Title: Re: How many have killed off PCs?
Post by: Richard_Chilton on April 25, 2011, 04:07:42 PM
DFrpg, and FATE upon which it is based, are narrative systems.  The story takes precedence, informed by the dice, not dictated by them.

Speaking of stories, let me tell you one about Mary Sue.  She's a great person - everyone loves her.  Even the bad guys respect and like her.  And talented? Why if she was on the Iron Chief show and the secret ingredient was scorpion she would flash back to that summer she spent with her uncle in the desert and before you know it she'd have a perfect meal prepared.   If there's danger then she'll save the day.  If she's in a contest then she'll win - or win the real prize by losing the meaningless contest.

In short, she's a perfect character - so perfect that there can be no real drama built around her.  She's been in countless stories under countless names - most of them fanfic - and none of them are worth reading.

For there to be drama there has to be conflict.  For the conflict to be worthwhile the stakes have to be high.  Without that conflict, with that drama, then there's no real story.

When Harry Dresden goes into a fight you know that people can get hurt and maybe die.  Over the series some reoccurring characters have been hurt, crippled, or killed.  Sometimes the innocent victim can't be saved.  Sometimes bystanders get hurt.

If you're playing a game where you know that your character will not be crippled or killed - then where's the stakes? I'm not saying it needs Call of Cthulhu levels of PC death, but if you know that your PC will never die then where's the drama?

Which is why I think that warnings are a good idea.  If a player knows that the action is dangerous and still wants to do it then why rob them of that danger?

Richard
Title: Re: How many have killed off PCs?
Post by: HumAnnoyd on April 25, 2011, 04:25:37 PM
I am in a campaign that is being run by serial GMs.  In the first story my player jumped into several combats and over 10 or so sessions suffered maybe 3 points of stress.  Ironically that same character ended up sacrificing himself to save the world but it was all narative without him being taken out or anything.   

After the first storyline wound down the new GM explained right up front that his game might be much more deadly and that our choices could have more consequences than the previous one. In fact in the first session my character ended up with  Minor and Serious consequences and several points of stress.  I was quite pleased by this announcement because it gave the players fair warning about what to expect and ramped up the danger level quite a bit. 
Title: Re: How many have killed off PCs?
Post by: Shadowman17 on April 25, 2011, 04:40:42 PM
Tedronai, I'm not sure that my rule necessarily conflicts with the narrative focus, though. I will concede that yes, there exists the possibility of conflict, but we haven't seen that so far (then again, are campaign is only a few sessions old).

My rule is actually closer to your point than you think. Does it make narrative sense for a BCV (a normal one, not a master like Mavra) to just leave a fallen enemy where they are and move on? I don't think so. They feed, and thus would kill my players that they defeated. Now, I'm not going to let that happen if there are other players still up and running and able to stop it. But if every one of them was taken out, and they weren't able to get out of there, you better believe that I'm going to show my players the consequences of going into a fight unprepared.
Title: Re: How many have killed off PCs?
Post by: MorkaisChosen on April 25, 2011, 05:16:11 PM
If you're playing a game where you know that your character will not be crippled or killed - then where's the stakes? I'm not saying it needs Call of Cthulhu levels of PC death, but if you know that your PC will never die then where's the drama?

Except...

When Harry Dresden goes into a fight you know that people can get hurt and maybe die.  Over the series some reoccurring characters have been hurt, crippled, or killed.  Sometimes the innocent victim can't be saved.  Sometimes bystanders get hurt.
And yet Harry hasn't died. There are more ways to lose than being killed; sometimes losing a character who's mportant to the PC can be just as bad, or worse. I'm not saying that works for all games, it depends on the predilections of the group; but for some groups, it's the best way to do things. If I've spent a lot of time working on a character, I'd have a lot more fun if he fails tragically than if he dies, in general.

Exceptions exist- I have an L5R character who I'd be quite happy with dying in one particular plot thread, because it'd be deliciously tragic- but in general, I prefer my characters to fail, not die.

Your group may prefer the risk of the character dying, and that's fine- but it's not the case for everyone.
Title: Re: How many have killed off PCs?
Post by: Richard_Chilton on April 25, 2011, 05:23:59 PM
And yet Harry hasn't died. There are more ways to lose than being killed; sometimes losing a character who's mportant to the PC can be just as bad, or worse. I'm not saying that works for all games, it depends on the predilections of the group; but for some groups, it's the best way to do things. If I've spent a lot of time working on a character, I'd have a lot more fun if he fails tragically than if he dies, in general.

But he was crippled - forced to take an extreme consequence involving his hand and a fear of fire magic.

And if you replace "PC" with "Reoccurring Character" then there have been deaths and cripplings.  Murphy's partner - I thought he'd be wisecracking to the end of the series, but he went down in book two.  Knights of the Cross have constantly put themselves in the line of fire and (as of Small Favors) two of the swords lack welders.  Susan - who would have thought that the girlfriend who pushed her luck time after time would ever run out of luck and become RCI? Or Thomas, who's "All right, I'm captured" concession led to torture?

Think of those reoccurring characters as PCs and you'll see where the drama comes from.

Richard
Title: Re: How many have killed off PCs?
Post by: tymire on April 25, 2011, 05:48:28 PM
Actually you could say Thomas became an NPC after the torture sessions since after he no longer fights with his demon and finally accepts what he is.  Now Harry is making some progress with bringing back his human side but not much and it's taking a long time. 

Really what all these conversations come down to is if the player thinks the character(s) are more important to the story or a consistent/realistic setting is more important. 

I myself am perfectly fine with the characters being a bit special, however this can easily be taken to extremes like what is done with the other wizard named Harry.  Am sorry but there is no way in heck that a group of teens that are effectively freshman to match or beat a group of adults in a magical fight, if the adults were such that they put the rest of the "world" in a state of constant fear.  And if the characters are actually supposed to be that special they better have some type of prodigy aspect that relates to it and have a crap ton of fate points  ;D.

So guess what I am saying is it really comes down to the point where your BS meter starts ringing too hard to ignore.  Hehe the older I have gotten the lower it has become here at least. 
Title: Re: How many have killed off PCs?
Post by: evileeyore on April 25, 2011, 08:52:06 PM
When Harry Dresden goes into a fight you know that people can get hurt and maybe die.  Over the series some reoccurring characters have been hurt, crippled, or killed.  Sometimes the innocent victim can't be saved.  Sometimes bystanders get hurt.

And yet I still consider him a Mary Sue, just one in a very abusive relationship with the author.   :D
Title: Re: How many have killed off PCs?
Post by: devonapple on April 25, 2011, 08:56:46 PM
And yet I still consider him a Mary Sue, just one in a very abusive relationship with the author.   :D

Well, "Gary Stu", "Larry Stu", or "Marty Stu", but yes.

There some forgivable examples of "Marty Stu" out there, which is usually determined by how much the character laughs at himself, and how beaten up he can get.
Title: Re: How many have killed off PCs?
Post by: Tedronai on April 26, 2011, 02:09:35 AM
I'm not saying that character death should never be possible.  I'm saying that it should be weighed against the needs of the story.  I'm saying...

There are more ways to lose than being killed
^This.


A taken out result means that the character has lost.  It does not necessarily mean that the character has been killed, even if that was their opponents' goal.



As for Dresden being a Marty Stu...  He's definitely taken his licks, up to and including, y'know,
(click to show/hide)
  He has been far from completely successful in a number of conflicts.  What more defense is there?
Title: Re: How many have killed off PCs?
Post by: evileeyore on April 26, 2011, 02:26:46 AM
As for Dresden being a Marty Stu...  He's definitely taken his licks, up to and including, y'know,
(click to show/hide)
  He has been far from completely successful in a number of conflicts.  What more defense is there?

Getting beaten is up is not the "only way to seperate the real characters from the Mary Sues"... in fact it's a poor way to define them.


To me a Mary Sue is the character who keeps getting all the power, or all the interesting bits in the story, they always save the day, never suffer a real defeat... the worst are the two-sword weilding magic totem cat sidekicked dark skinned only Good member of my Evil race types... but they aren't the only ones.


Yeah, Wolverine, I'm looking at you, and your little friend Elric of Melniboné...
Title: Re: How many have killed off PCs?
Post by: Richard_Chilton on April 26, 2011, 02:44:25 AM
This reply is completely off topic both for the subject and the forum, but I felt compelled to write it:

Elric suffered real defeats.

Richard
Title: Re: How many have killed off PCs?
Post by: Tedronai on April 26, 2011, 02:59:38 AM
To me a Mary Sue is the character who keeps getting all the power, or all the interesting bits in the story, they always save the day, never suffer a real defeat... the worst are the two-sword weilding magic totem cat sidekicked dark skinned only Good member of my Evil race types... but they aren't the only ones.

Let's take that point-by-point, then.

Other characters don't gain power?  Yes.  Susan.  Fix.  The Alphas.  Marcone.  And oh-so-many others, all gain significant power through the course of the novels.
Other characters don't get 'interesting bits of the story'?  Really?  See above.  Add the list of characters that LOSE power.  The characters that suffer, struggle, and even die.  Or maybe you just want them to get equal 'screen time'?  Well I'll give you a hint: it's not 'the Dresden's Friends' Files'.
Harry always saves the day?  Tell that to Justine.
Harry never suffers a real defeat?  Tell that to
(click to show/hide)
.
Title: Re: How many have killed off PCs?
Post by: Sanctaphrax on April 26, 2011, 03:13:39 AM
I think a new thread might be appropriate for the discussion of Dresden's possible Marty Stu-ishness. Probably on a different section of the forums.

For the record, I think that being a Mary Sue requires that you be a bad, uninteresting character. Dresden isn't a bad and uninteresting character, therefore he isn't a Marty Stu.

Of course, that conclusion requires that you accept my definition of Mary Sue. Which not everyone will.

Also, I mostly agree with Tedronai about the effects of being taken out.

I think that being taken out might not even mean losing, if your allies remain in the fight.
Title: Re: How many have killed off PCs?
Post by: evileeyore on April 26, 2011, 03:16:52 AM
This reply is completely off topic both for the subject and the forum, but I felt compelled to write it:

Elric suffered real defeats.

Richard

Of course he did.  He suffered every single one of them, each worse than the last, until finally he couldn't even kill himself properly... whilst ohers flourished and rose and succeeded.

It was very much sort of the point of the Anti-Conan Mary Sue he was.  The first of the Battered Spouse Mary Sues.   ;)
Title: Re: How many have killed off PCs?
Post by: Roxy Rocket on April 26, 2011, 04:04:39 AM
Harry is the star in a story about a Wizard Detective. Let's leave it at that.


I don't think players should be automatically trusted with some choices. Not every GM is much of a story teller just like not every GM is a good actor or able to do voices or remember the rules, but they're the GM.


Plus, if the GM needs your permission to make you go splat whatever is going on behind those black, piggy eyes of theirs is much less scary.
Title: Re: How many have killed off PCs?
Post by: Tedronai on April 26, 2011, 04:15:08 AM
Harry is the star in a story about a Wizard Detective. Let's leave it at that.


I don't think players should be automatically trusted with some choices. Not every GM is much of a story teller just like not every GM is a good actor or able to do voices or remember the rules, but they're the GM.


Plus, if the GM needs your permission to make you go splat whatever is going on behind those black, piggy eyes of theirs is much less scary.


If the table decides to delegate that authority to the GM, then more power to them.  But in FATE/DFrpg, that's a power for the table to exercise or delegate as it will, not merely for the GM to assume.
Title: Re: How many have killed off PCs?
Post by: MorkaisChosen on April 26, 2011, 09:53:47 AM
But he was crippled - forced to take an extreme consequence involving his hand and a fear of fire magic.

And if you replace "PC" with "Reoccurring Character" then there have been deaths and cripplings.  Murphy's partner - I thought he'd be wisecracking to the end of the series, but he went down in book two.  Knights of the Cross have constantly put themselves in the line of fire and (as of Small Favors) two of the swords lack welders.  Susan - who would have thought that the girlfriend who pushed her luck time after time would ever run out of luck and become RCI? Or Thomas, who's "All right, I'm captured" concession led to torture?

Think of those reoccurring characters as PCs and you'll see where the drama comes from.

Richard
Think of those reoccuring characters as PCs, and it's dramatic, yes. I agree that risk of character death is a method you can use to create drama; I don't think anyone'd argue that it doesn't work. What I'm saying is that there are alternatives. If you instead imagine that Harry and Murph are the PCs and everyone else is an NPC, you can see the sort of thing I mean
(click to show/hide)
; they don't die. Harry loses a hand, and that's a seriously dramatic occurence- but he goes on to be successful in his goals for that scene, as the Black Court gets kicked out of their hideout. Most of the drama is coming from the risk of failingtheir allies or the people around them, and this happens several times, as people've mentioned.

Hell, being captured looks to me like a perfectly reasonable Taken Out result for Thomas in that scene; being left completely at the opponent's mercy is a little further than I'd usually be willing to go on a Concession...

Essentially, what I'm trying to say here is that there are different ways of looking at this, and the risk of PC death isn't necessary. If it works for you, great! Have fun with your game! But that doesn't mean it's going to work for everyone.
Title: Re: How many have killed off PCs?
Post by: Tedronai on April 26, 2011, 10:07:45 AM
Hell, being captured looks to me like a perfectly reasonable Taken Out result for Thomas in that scene; being left completely at the opponent's mercy is a little further than I'd usually be willing to go on a Concession...

Unless the results of that capture were negotiated as part of the concession, at least.  And even then it's a rather harsh concession, resulting in what appears to have possibly been an extreme mental consequence.