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The Dresden Files => DFRPG => Topic started by: riplikash on March 01, 2011, 08:29:45 PM

Title: What to do with my Lawbreaker Wizards Apprentice
Post by: riplikash on March 01, 2011, 08:29:45 PM
Martial Arts Apprentice of a French Warden who never seems to be around, head this warning. You SHALL NOT READ!!!

Now that that is out of the way...This is a one part fluff/mechanic question and one part advice request.
Background
My players were fighting some...Well they figured they were either Renfields or Zombies. It turned out there were more traditional Voodoo style zombies, i.e. people drugged up to follow orders. Mindless, but still people.

To defend his friends our wizards apprentice crushed the last one into a gooey paste. I checked and double checked with him, and he was adamant he was not only going to take them out, but kill them if he could. He didn't think they were humans, but if they were he decided his character didn't think so and would act accordingly. I applaud his commitment to his character.

So now he is a lawbreaker, at 7 refresh (6 at the time). Long story short, he is currently working through a trial for the council to avoid his imminent demise. It was self defense after all.
Question
Lawbreaker is a pretty horrible thing to have over your head at 7 refresh, and I'm not sure if it is deserved, though I think being tried as a warlock is. In regards to belief, he certainly believed he was killing zombies, or some sort of monster. However, he did choose to use deadly force without fully considering the situation, or the possible repercussions of his actions.

Any suggestions on how to handle this? Should I just let him take his medicine, or has he not broken the law in spirit, even if he did in action?
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: EdgeOfDreams on March 01, 2011, 08:37:55 PM
I think the lawbreaker power is appropriate.  Run the trial as a social combat with help from anyone sympathetic to him, and if he survives, throw on a "Doom of Damocles" aspect.  Then, offer the chance to redeem himself - if he can go for one full adventure showing substantial restraint and caution with his powers, let him take off the lawbreaker power and get back that fate point.  However, don't ditch the Doom of Damocles aspect and complication until he jumps through the appropriate social hoops to convince the council he's alright.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Tsunami on March 01, 2011, 08:45:52 PM
Lawbreaker can be done here, but there are other ways to deal with it too.

Ok, so usually a lawbreaker gets less cautious with his powers, being stained and driven to violence, tempted by power etc.

Why not go the other way around in your case, skip the lawbreaker stunt and adjust an aspect of the character to represent the fact that he doesn't trust himself with his magic anymore.
Basically he's so shocked that he actually killed a human that he now is scared of his own magic and has trouble using it.
This can then be compelled later to complicate his life.

All this is of course in addition to whatever the council my do to him.

This way you don't have to add a lawbreaker but the act still has real consequences for the character.


Of course all this only works if the character is someone who might actually be disturbed by killing someone :-P
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: MacShidhe on March 01, 2011, 08:46:07 PM
He's broken the law in action.  However, he was working with the information he had not the information he needed, it was in defense of another, and he is still an apprentice so he should be able to swing the Doom of Damocles to be put on him and his old master may not want him anymore.  There are enough literalists on the Council that you could probably give him a good scare, though.   :D
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Tedronai on March 01, 2011, 08:52:12 PM
If he LOSES (is taken out or concedes) the social combat, throw on an Extreme Consequence that changes one of his aspects to Doom of Damocles (just don't let on to the player that that's what you're aiming for rather than his head).
In the unlikely event that he wins (because, let's face it, with who he's likely to be going up against in a trial like that, his victory really is quite unlikely), they conclude that all information available at the time indicated that the victims were not (or at least no longer) human (or he might even convince them that that information was TRUE), that their deaths were indisputably a matter of self-defense, etc., and he walks away with the Lawbreaker stunt and maybe a few enemies for down the road.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: riplikash on March 01, 2011, 09:44:37 PM
Hmm, perhaps I needed to be a bit clearer.

The trial is more of a trial by fire, as the gatekeeper decided to act in a similar fashion as he did in Summer Knight: lets see how he handles this situation. He is pretty much guarenteed the Doom of Damocles if he succeeds.

I'm just wondering if it is appropriate to let him squirm out of the lawbreaker stunt.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: sinker on March 01, 2011, 10:02:44 PM
I think this is the best question to ask. Do you and he feel like this should be a theme throughout. I definitely think that he should likely change an aspect to reflect the consequences of his actions (and the best aspect would be one that reflects the myriad consequences I.E. more than just "Doom of Damacles"), however the Lawbreaker power is only really necessary if you can see this coming up again.

Think about it from a player perspective. If I never really wanted to play a person who kills with magic (and still don't) then a power that gives me bonuses to such is a point of refresh wasted. I'm definitely NOT trying to say that GM's ought to give players free reign to kill all the time and never take Lawbreaker, but given the circumstances I think it's best to reflect his view and his consequences with aspects and then only give him Lawbreaker if he really wants to delve into that behavior.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: UmbraLux on March 01, 2011, 10:35:21 PM
I'm just wondering if it is appropriate to let him squirm out of the lawbreaker stunt.
I'd ask him if he's willing / interested in playing the redemption / road to corruption theme.  If so, give him the Lawbreaker power and let him work through it.  If not, come up with a reason it won't apply.  One possible reason is lack of intent - if the 'damage' from breaking the law is from knowingly killing a human...  (I tend to take a more literalist view, but either is valid depending on what the group wants.)
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Richard_Chilton on March 01, 2011, 11:27:39 PM
There's a post by Jim Butcher on another board that defines how 'corruption by black magic' works.

Basically - it's the results that matter.  If you were aiming to wound with magic and you killed then you killed with magic - cue the corruption.  If you meant to kill and didn't, then you lucked out.
See http://www.jimbutcheronline.com/bb/index.php/topic,467.msg8751.html#msg8751 (http://www.jimbutcheronline.com/bb/index.php/topic,467.msg8751.html#msg8751) for more info.

All those times that Dresden talks about how easier it would be to cut loose and kill? That's his lawbreaker stunt talking.

Richard
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: deathwombat on March 02, 2011, 01:38:30 AM
Off with the head!
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Blackblade on March 02, 2011, 01:46:36 AM
I think it's not so much what he wanted, but what he believed.  If he was aiming at people he knew to be humans, and accidentally killed them, I think he would still be guilty.  He knew that there was a possibility that he might kill someone, and believed that it was worth the risk.  If, on the other hand, he genuinely thought he was killing zombies, then I don't think the corruption would have applied to him.  While casting the spell, he wouldn't have had to use his belief that hurting or possibly killing another mortal was acceptable.  To relate it to the above Word of Jim: While out hunting, you thought you saw a turkey moving through the bush.  You shoot at it, but it turns out to be another hunter. You would still get in trouble, but you would only be guilty of manslaughter, not murder.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: sinker on March 02, 2011, 06:15:32 AM
Except as Jim said in that very post it's the end result that matters, not the intention that led to that result. So even if he thought he was killing zombies the fact is that he took a life.

Quote
"I meant to shoot him in the leg and wound him, not hit the femoral artery and kill him, so I should not be considered guilty of murder," is not something that stands up in a court of law /or/ in any serious moral or ethical evaluation.  You had the weapon.  You knew it was potentially lethal, even if you did attempt to use it in a less than fully lethal fashion.  (Or if you DIDN'T know that, you were a freaking idiot playing with people's lives, something really no less excuseable.)  But you chose to employ the weapon anyway.  The consequences of those actions are /yours/, your doing, regardless of how innocent your intentions may have been.

Similarly, if you meant to drill that ^@#%er through the eyes, if you had every intention of murdering him outright, but you shot him in the hand and he survived with minor injuries, again the consequences overshadow your intentions.  You might have made a stupid or morally queestionable choice, but it isn't like anyone *died* or anything.  He's fine (at least in the long term), you're fine, and there are fewer repercussions--regardless of your hideous intentions.

Then again I like to think it's a little of both. Perhaps when you use such a powerful tool and "accidentally" kill with it, it speaks to an attitude of carelessness or irresponsibility (or that you have the right to do it).
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Tedronai on March 02, 2011, 06:31:43 AM
Except as Jim said in that very post it's the end result that matters, not the intention that led to that result. So even if he thought he was killing zombies the fact is that he took a life.

All of the official and semi-official examples of this, however, have been scenarios where the target is KNOWN to be a mortal.

The Lawbreaker stunt is gained because the character, apparently, truly believes, 'deep within their heart', that using that kind of magic against a mortal is allowable.
But it's well established that using such magic against NON-mortals IS allowable.
As such, if the character truly believes that s/he is using their magic against a NON-mortal, then their actions do not demonstrate the kind of belief that Lawbreaker represents.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: sinker on March 02, 2011, 06:48:54 AM
At this point I'm only playing the devil's advocate. My real opinion can be read further above. Just stating that Jim seems pretty clear about his opinion in the post.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Tedronai on March 02, 2011, 07:03:48 AM
At this point I'm only playing the devil's advocate. My real opinion can be read further above. Just stating that Jim seems pretty clear about his opinion in the post.

Jim presents a pretty clear opinion on situations that are, frankly, pretty clear.

In less certain situations, we have less certain opinions to go on.

As I said, we've yet to have anything of the sort for situations where the practitioner was working from a reasonable conclusion that s/he was attacking non-humans not subject to the protections of the Laws.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Richard_Chilton on March 02, 2011, 08:05:27 AM
"I was aiming at monsters - not people" - this actually happens in one of the novels.

Grave Peril.

Dresden attacks a bunch of Red Court Vampires.  He really lets go.  Later, where he regains consciousness, it dawns on him that he might have killed some of those kids (aka party snacks) - causing their deaths a few moments before either the poison would have killed them or they would have been drained dry.

That hits him hard.  Very hard.  He was aiming at Vamps and might have hit people.  If Morgan was still watching him then Dresden would have lost his head over that - as it was that might have been the second act of Law Breaking for him.

Richard
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Tedronai on March 02, 2011, 08:22:00 AM
Note that we do NOT see any particular 'ramping up' of Dresden's murderous tendencies attributable to this event, however, which would be the observation we would expect from the addition of a second First Lawbreaker stunt.

He feels immense guilt and self-doubt.  It's very likely that he could have been executed had he been under Warden observation.
Neither of those is evidence of a Lawbreaker stunt.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Richard_Chilton on March 02, 2011, 08:59:05 AM
Um, I think that whole "eat the ghost" thing was a bit of a ramp up.  In later books he sometimes struggles with the urge to kill, something that had been fading until then...

But you're right - the books aren't stat'ed out so we'll never know for sure.  All we do know is the feelings of Jim who says "intent doesn't matter".  So you didn't intent to kill people and you did - that's life.

Richard
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Tedronai on March 02, 2011, 09:07:56 AM
Um, I think that whole "eat the ghost" thing was a bit of a ramp up.
 

Ghosts aren't people.

In later books he sometimes struggles with the urge to kill, something that had been fading until then...

Most of which can be attributed to various other influences, Lash being prominent among them

But you're right - the books aren't stat'ed out so we'll never know for sure.  All we do know is the feelings of Jim who says "intent doesn't matter".  So you didn't intent to kill people and you did - that's life.

Richard

Jim's said intent doesn't matter.
He hasn't said that knowledge doesn't matter.
It's the difference between not intending to kill people-who-you-knew-were-people and intending to kill people-you-were-sure-were-monsters.

Intent doesn't matter.  Belief does.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Drachasor on March 02, 2011, 10:32:26 AM
Jim's said intent doesn't matter.
He hasn't said that knowledge doesn't matter.
It's the difference between not intending to kill people-who-you-knew-were-people and intending to kill people-you-were-sure-were-monsters.

Intent doesn't matter.  Belief does.

That doesn't really account for Harry in Grave Peril though, unless he didn't actually kill anyone.  Or are you saying that if you just don't care if there are collateral deaths then it isn't lawbreaking?

Anyhow, the RPG is a bit vague on this point, which I think is right and proper for a game.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: zenten on March 02, 2011, 12:42:04 PM
There are stats for Harry after the start of the vampire war, and he doesn't have the second lawbreaker stunt.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Drachasor on March 02, 2011, 01:29:52 PM
There are stats for Harry after the start of the vampire war, and he doesn't have the second lawbreaker stunt.

He wouldn't without breaking the Law 3 times.  However, the incident was famous and bodies were collected, studied, etc.  If the White Council had deemed it a Lawbreaking incident, then they'd have killed Harry.  Given that the event started a war, I'm sure they looked into it.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: sinker on March 02, 2011, 05:35:51 PM
Jim's said intent doesn't matter.
He hasn't said that knowledge doesn't matter.
It's the difference between not intending to kill people-who-you-knew-were-people and intending to kill people-you-were-sure-were-monsters.

Intent doesn't matter.  Belief does.

Actually Jim says that neither intent or belief matters. Jim says the results matter.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: tymire on March 02, 2011, 06:56:07 PM
He should get it imo.  He should have used "the sight" before letting loose *shrug*.  The fact is he acted without knowledge, which could have been easly obtained and isn't an excuse.  If I was running and the player made this mistake, I "might"  retcon it as the character would not have done it unless he didn't have any other choice.  However, when you consider he could have put up a block instead of pasting them well....

It's actually pretty clear if you read through all the laws several times and don't look at just pieces of them.  It happened so you get it, intent doesn't factor into it.  For example look at Molly, her intent was good and was to help them, it wasn't to turn them into crazy people.  However, when you break one of the laws your soul is tainted with whatever you did, otherwise it wouldn't be able to be noticed by others through a soul gaze.

So in summary yes it sucks, but that 1 refresh is also the main balancing point of playing a wizard in this game.  And if he takes the doom, remember his mentor is also putting his life on the line.  That is why it's so rare, most folks won't put thier life on the line for someone else.  Another option is that everyone keeps it hush hush and makes sure the council never finds out.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Drachasor on March 02, 2011, 06:59:06 PM
So in summary yes it sucks, but that 1 refresh is also the main balancing point of playing a wizard in this game.  And if he takes the doom, remember his mentor is also putting his life on the line.  That is why it's so rare, most folks won't put thier life on the line for someone else.  Another option is that everyone keeps it hush hush and makes sure the council never finds out.

Lawbreaking is not the main balancing point of wizards.  The fact they can only do 4 spells in a scene without taking consequences is the main balancing point.  It's not always a great one though.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: bitterpill on March 02, 2011, 07:09:32 PM
I don't think Lawbreaker is such a bad stunt as long as the white council don't just know you have it the white council aren't everywhere so it would be quite easy to hide your lawbreaking especially in places with on going conflict.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Drachasor on March 02, 2011, 07:16:54 PM
You could let your player get rid of the Lawbreaker stunt over time.  Treat it similar to an extreme consequence.  Let the player know with some roleplaying about dealing with what he did he can remove it.  Perhaps toss some compels to use lethal force on humans (though let him know that using that lethal force doesn't mean he has to kill them, but it is his character's corrupting trying to force his hand) -- make sure he has the Fate points to resist if he wants to.  If all goes well, let him get rid of Lawbreaker at the next Major Milestone (assuming that's kind of far away now).
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Wolfwood2 on March 02, 2011, 07:26:55 PM
Does the Lawbreaker Stunt mean anything other than, "Now as punishment, I'm going to force you to play at one less Refresh than all the other player characters.  Their PCs all get 7 Refresh to play with.  You only get 6 because that Lawbreaker Stunt that will never help your character is going to squat like a toad on your character sheet, occupying space uselessly.  Congratulations on having a character that sucks more than everyone else's."

I mean, heck, even an Extreme Consequence is still an Aspect like any other.  It can turn into a Fate point factory and benefit your character.  Lawbreaker is a sucky stunt.  If Lawbreaker could actually help your PC in some fashion other than forcing more lawbreaking on him, it would be a different matter.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: tymire on March 02, 2011, 07:31:57 PM
Quote
so it would be quite easy to hide your lawbreaking especially in places with on going conflict.


Even in places that are not in conflict, just don't do anything to cause notice of it.  For example
(click to show/hide)
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: sinker on March 02, 2011, 09:29:29 PM
Does the Lawbreaker Stunt mean anything other than, "Now as punishment, I'm going to force you to play at one less Refresh than all the other player characters.  Their PCs all get 7 Refresh to play with.  You only get 6 because that Lawbreaker Stunt that will never help your character is going to squat like a toad on your character sheet, occupying space uselessly.  Congratulations on having a character that sucks more than everyone else's."

I mean, heck, even an Extreme Consequence is still an Aspect like any other.  It can turn into a Fate point factory and benefit your character.  Lawbreaker is a sucky stunt.  If Lawbreaker could actually help your PC in some fashion other than forcing more lawbreaking on him, it would be a different matter.

Lawbreaker can be great if you want it. I played a fledgling neuromancer a while ago and Lawbreaker was a neat way to advance, both mechanically and story-wise. It gave the character some interesting depth and also gave me a frequent advantage, since I was playing a character whose whole premise was based on at least toeing the fourth law all the time.

If the character only killed once, accidentally, and never wants to again then it would be a really sucky power for them to take. As a GM I would likely ask them to change an aspect to represent the mental and social consequences of this single accident and then move on from there.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Richard_Chilton on March 03, 2011, 12:12:42 AM
Ghosts aren't people.

No, but it's a ramping up of his murderous tendencies.  Seriously, eating someone? I can't see the Dresden of Storm Front doing that.  Dresden isn't saying "it's only a ghost so technically it's all right" he's eating a ghost because it is the most advantageous way of dealing with the issue.

It's a part of his downward spiral.

Jim's said intent doesn't matter.
He hasn't said that knowledge doesn't matter.
It's the difference between not intending to kill people-who-you-knew-were-people and intending to kill people-you-were-sure-were-monsters.

Intent doesn't matter.  Belief does.

From that post something like "I didn't know I was using lethal force" doesn't matter.
Someone who attacks someone in what he believes is a non-lethal way stills starts the downward spiral.  Someone who takes an action that he doesn't believe will kill is still a killer.

Let's talk hunting and "hunting accidents".  I use those quotes there because every hunter will tell you that if you aren't 100% sure of what you're aiming at then you don't pull the trigger - yet each years there are dead hunters.  People in hunter orange who get mistaken for a deer or a bear or some other target.  Those people who shot them - they weren't aiming at people.  They were intending to shoot a deer and that deer turned out to be their buddy Frank.  They honestly believed that they were shooting at deer or whatever but the guy is still dead and there's still a criminal investigation.

If I aim at what I believe is a deer and it turns out to be my hunting buddy, then I've killed my hunting buddy and I'll have questions to answer (accidental shootings are one of the reasons that I don't hunt).

So let's compare:
Wizards have the Sight.  They can take a second See if someone is a person or a thing - which is a bit like pausing for half a second to be sure that you're aiming a real deer and not a person.  How is this different than shooting intending to hit a deer and hitting Frank instead?

Richard
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: devonapple on March 03, 2011, 12:45:14 AM
Wizards have the Sight.  They can take a second See if someone is a person or a thing - which is a bit like pausing for half a second to be sure that you're aiming a real deer and not a person.  How is this different than shooting intending to hit a deer and hitting Frank instead?

I agree that the Sight is the Wizard's best tool to avoid these things. And I would definitely ask a spellcaster if they really want to shoot without knowing for sure.

That said, they *do* make The Sight a source of trouble. Open your Third Eye on a powerful critter masquerading as your buddy Frank and you may end up on the losing end of a Mental challenge.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: Tedronai on March 03, 2011, 12:58:14 AM
Pausing for a second to make sure it's actually a deer, for starters, doesn't run the risk of literally driving you insane.
Secondly, even the Sight is fallible.  It is subject to interpretation.  There are several instances in the novels where Harry, even using his Sight, just doesn't understand what he's looking at.
Thirdly, the entire basis for the gaining of a Lawbreaker stunt, and the represented 'corruption' is that somewhere, deep down inside, you believe that what you did was right.  For the First Law, that you believe using (perhaps even potentially) lethal magic against human targets is (even sometimes) the right thing to do.
But it's well established, in both the novels and the rpg books, that using the same kinds of magic against non-humans is A-OK from the perspective of the Laws.
And since the Laws reflect belief, and killing non-humans is indisputably not covered, it must follow that believing you're killing non-humans is similarly not covered.
Title: Re: What to do with my Lawbreaker Wizards Apprentice
Post by: sinker on March 03, 2011, 01:07:10 AM
If you read Jim's post however it becomes apparent that breaking the law actually causes that to change. It doesn't simply use what's existing. It doesn't require that you had a belief initially that you would kill. It changes you, creates a part of you that will kill. It is a physical law. It makes physical changes.

Withdrawn. But Your Story does make this claim.

Here is something Jim does say though.

Quote
The consequences of those actions are /yours/, your doing, regardless of how innocent your intentions may have been.

It seems silly to assume that he meant your intentions only don't matter some of the time. That if your intentions are to kill a monster that this statement somehow doesn't apply.