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The Dresden Files => DFRPG => Topic started by: Seb Wiers on February 14, 2011, 05:54:11 AM

Title: Grappling review (and other)
Post by: Seb Wiers on February 14, 2011, 05:54:11 AM
Quick check to see if I'm doing grappling right (and efficiently, for my martial arts character):

It says you need a relevant aspect to tap.  So I attack with fists to establish the aspect "grabbed", and then next turn use might to apply the grapple?  And once established, its a block on (pretty much) ALL actions, including (most) magic use?  I just want to be sure there's no way to get a one round grapple I'm missing.  I suppose if somebody else knocked the target prone, maybe I could tap that aspect?

Somewhat related question, if you are trying to put an aspect on a target, is there any benefit to getting a better result on the attempt to do so than is required just to place the aspect?
Title: Re: Grappling review (and other)
Post by: Sanctaphrax on February 14, 2011, 10:48:10 PM
1. It's "tag", not "tap".
2. As far as I can tell, you are doing things right.
3. You can grapple in one round either through teamwork (as you suggested) or through a declaration.
4. Once you have the single extra shift needed to make an aspect sticky, there's no definite benefit. But there is an optional rule called spin that you could use.
Title: Re: Grappling review (and other)
Post by: bibliophile20 on February 14, 2011, 11:07:36 PM
1. It's "tag", not "tap".
Oh, I don't know; depending on how he's grappling, someone might be getting turned 90 degrees.   ;D
Title: Re: Grappling review (and other)
Post by: devonapple on February 14, 2011, 11:20:29 PM
Oh, I don't know; depending on how he's grappling, someone might be getting turned 90 degrees.   ;D

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