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The Dresden Files => DFRPG => Topic started by: bitterpill on January 19, 2011, 06:22:44 PM

Title: Manouvering yourself
Post by: bitterpill on January 19, 2011, 06:22:44 PM
Could a character as a conviction or discipline manouver put say the temapary aspect 'psyched' or 'enraged' on themselves and then next turn use it for a free compel for +2. I was thinking it terms of meditation or just mental preperation.
Title: Re: Manouvering yourself
Post by: bibliophile20 on January 19, 2011, 06:56:01 PM
I don't see why not.  Don't forget that the baddies can Assess that that Aspect is there and tag it for free themselves, with the predictable results. 
Title: Re: Manouvering yourself
Post by: sjksprocket on January 19, 2011, 07:08:27 PM
I think that they even mentioned that in the book somewhere, but don't know where exactly. I'd say go for it.
Title: Re: Manouvering yourself
Post by: bitterpill on January 19, 2011, 07:13:54 PM
Thanks, i was worried that giving yourself a all positive tempary aspected like psyched might go against the grain, but yer I suppose if it involves wasting a turn then its hardly broken.
Title: Re: Manouvering yourself
Post by: sjksprocket on January 19, 2011, 07:37:40 PM
Plus with enough creativity no aspect is completely positive in all situations
Title: Re: Manouvering yourself
Post by: Tallyrand on January 19, 2011, 08:50:38 PM
Yeah, it's called Navel-Gazing Maneuvers, they're described on page 207.
Title: Re: Manouvering yourself
Post by: toturi on January 20, 2011, 02:48:19 AM
Plus with enough creativity no aspect is completely positive in all situations
But with enough creativity a temporary aspect can be completely positive within that situation and that's all that is required.

It depends on how you view the game mechanics regarding Fate Points. Are Fate Points so useful that accepting Compels on Aspects well worth them? Are Compels so detrimental that it is best not to be Compelled in the first place? For most groups, the answer mostly lies somewhere in between.
Title: Re: Manouvering yourself
Post by: sinker on January 20, 2011, 02:54:10 AM
I'd say that in an ideal group it isn't a question as to whether a compel is "good" or "bad" but rather whether it is within the scope of the story that you want for that character.