The PCs are generally armed with shotguns at best. If they were set on getting some heavy weaponry, I think that'd be a neat time-sensitive and sufficiently dicey proposition, so I'd be inclined to have something like C4 or a LAW rocket or RPG potentially kill the semi. They can't kill the driver; there IS no driver. Tricking it and luring it seems a valid tactic as well, like in Duel. But let's say they do want to slug it out, Mad Max style, and try to take out its tires? What if they steal a cement mixer or fire engine and kamikaze it into the evil semi? Are there any guidelines either in the rules that I'm missing or stated somewhere else that could help me out?
Darn it, Admiralducksause, darn it all to heck ;-)
Now I want to do something like this in MY game... How supernatural are you planning on this being? I had this thought that the demon-spirit running the rig might actually be in an artifact lodged somewhere in the truck's cab. That way someone has to actually get on board.
You could show this off by having weak-spots, when hit and shredded, become demonically twisted somehow. Maybe the gas tank starts bleeding when it's hit or something like the injuries heal but with some sort of metalized flesh rather than metal... Sorry if I'm going too far on this but I just keep coming up with these ideas.
I had this thought that the demon-spirit running the rig might actually be in an artifact lodged somewhere in the truck's cab. That way someone has to actually get on board.
Could make the island have a auto junk yard... they Spirit/Fae/Demon/whatever keeps jumping from auto to auto growing bigger as the "Good Guys stop it" or lots of Little auto minions. a mini copper hunting people down.. lol
wizard Hex's V/S Technomaoncy demons.
have the HEx work on just the lights... but the head lights are the only light source in the area..:) evil grin
Put on George Thoroughgood's "Bad to the Bone" when the truck makes an appearance, for atmosphere.That sealed it. The truck lives in my game too. A future story of course, but hell... I have got to do this now.
So Vryce mentions technomancy. I wonder if we have a new branch of magic here? ... Would it clash directly with our standard magic from the books? Would operators of this technomancy be able to directly oppose hexes from white council types as a block or armor? There might be wizard hackers after all...
Fae magic, strangely enough, does not hex anything. Nor does any other type of non-mortal magic.
So, a group of changelings with Seelie or Unseelie magic can be quite good technomancers.
Personally, I liked the initial idea of the truck being some strange unknowable demonic entity rather than the summoned being of a strange new technomancy cult. It had a much more menacing vibe. When the session ended with the heroes victorious, the GM could describe how at the bottom of the cliff where the truck's crippled shell lay, a headlight began flickering ever so faintly...