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The Dresden Files => DFRPG => Topic started by: blues.soldier on September 05, 2010, 02:21:50 PM

Title: Quick Lawbreaker Question
Post by: blues.soldier on September 05, 2010, 02:21:50 PM
No, this isn't another "does my carefully engineered powergamer loophole to do nasty things with magic escape the metaphysical laws of the universe?" kind of question.

YS p.182 says "Gain a +1 bonus to any spellcasting roll whenever using magic in a way which would break the specified Law of Magic." Would you as a GM let that apply to the Power/Complexity roll as well as the Control roll, or just one of the two? I can see arguments both ways, so I'm putting it up here for the more expert types.
Title: Re: Quick Lawbreaker Question
Post by: Lanir on September 05, 2010, 02:42:11 PM
It's got a pretty hefty price tag. Compare it to Refinement and then choose how you want it to work. I think the intention is for it to apply to every roll though, so as written it would go for control as well as power/complexity. The addition if you have 3 or more sounds like more of a "you poor bastard" thing than something you'd need to keep a close eye on for balance.
Title: Re: Quick Lawbreaker Question
Post by: Ophidimancer on September 05, 2010, 04:43:56 PM
There isn't actually a roll for Power, you just decide how many shifts you want to summon.  You only have to roll for Control.
Title: Re: Quick Lawbreaker Question
Post by: JosephKell on September 06, 2010, 03:42:24 AM
There isn't actually a roll for Power, you just decide how many shifts you want to summon.  You only have to roll for Control.
This.

Edit: Also...
No, this isn't another "does my carefully engineered powergamer loophole to do nasty things with magic escape the metaphysical laws of the universe?" kind of question.
LOL.

You can see my opinion from my signature.
Title: Re: Quick Lawbreaker Question
Post by: infusco on September 07, 2010, 03:19:24 PM
As above.

Oh once my characters willingly decide to turn into lawbreakers, I'd be more than happy as a GM to let them abuse it. It's awful fun watching a character spiral into darkness :)

By the way, am I the only one who thinks that the lawbreaker system in this game is a better way of handling a fall to the dark side than the ones used in the Star Wars RPG?
Title: Re: Quick Lawbreaker Question
Post by: mostlyawake on September 08, 2010, 01:50:33 AM
My group sided with the key word being "roll".  Thus, if you attacked someone with fire and intent to kill (given 5 conviction, 5 discipline), you'd end up with a base of 5 shifts for power, with essentially a 6 base for discipline to control it, as well as a 6 base for discipline to aim it.  It gives you less points than refinement (because you'd get two +1s), but is possibly broad enough to justify it.