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The Dresden Files => DFRPG => Topic started by: lankyogre on August 30, 2010, 03:15:10 AM
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I know werebears have come up a few times, but I'm trying something a little different and would like some help, on aspects, skills, and powers. Thanks
Character: Jorg Player: LankyOgre
Template: Were-Form
High Concept Aspect: Werebear Architect
Trouble Aspect: My Father's Legacy
Aspects: I'm not my Father; Classically Educated; They Do Exist; Protect the Innocent; Keeping the Masquerade
Appearance
ASPECTS
Were-Bear Architect: (High Concept)
Invoke:
Compel:
My Father's Legacy: (Trouble) Even if I don't want to protect the world, threats still target me.
Invoke:
Compel:
Background
My Leg for My Life: Injured as a child, his leg is still maimed.
Invoke:
Compel:
Rising Conflict
I'm Not My Father: Doesn't want anything to do with his father's save the world" vibe.
Invoke:
Compel:
First Story:
The Story:
Guest Starring:
Aspect:
Invoke:
Compel:
Whose Path Have You Crossed
Guest Starring:
The Story:
Aspect
Invoke:
Compel:
Whose Path Have You Crossed
Guest Starring:
The Story:
Aspect
Invoke:
Compel:
Skills (Human Form)
Superb (+5) Craftsmanship, Lore
Great (+4) Alertness, Scholarship
Good (+3) Presence, Weapons
Fair (+2) Athletics, Endurance, Rapport
Average (+1) Contacts, Driving, Performance, Resources, Survival
Skills (Bear Form)
Superb (+5) Fists, Endurance
Great (+4) Athletics, Alertness
Good (+3) Survival, Might
Fair (+2) Craftsmanship, Lore, Scholarship
Average (+1) Conviction, Discipline, Presence, Rapport, Resources
Human Form
Stress Mild Moderate Severe Extreme
OOO Physical
OO Mental
OOOO Social
Bear Form
Human Form
Stress Mild Moderate Severe Extreme
OOOOOOOO Physical +1 Extra Mild Consequence
OOO Mental
OOO Social
STUNTS & POWERS
[-1] Beast Change
[-1] Echoes of the Beast
[+1] Human Form
[-1] Claws
[-2] Hulking Size
[-2] Inhuman Speed
[-2] Inhuman Strength
[-2] Inhuman Toughness
[-2] Inhuman Recovery
[+3] The Catch (Gold)
Total Refresh Adjustment: -9
The idea is borrowing from Snow-white and Rose Red, or the Ungrateful Dwarf, and expanding upon it. Basically an ancestor was cursed by a dwarf when the dwarf stole all of my ancestor's gold. Eventually my ancestor killed the dwarf, and instead of reverting back to human, gained the ability to switch forms. He became a "super-bear" protecting his "kingdom" from supernatural threats against humanity and passing it down to his children. By the time my character gets around, the family holdings amount to a cottage in the woods, and Jorg wants nothing to do with it. He was injured as a child and the injury never fully healed in human form. His bear form is healthy. Jorg just wants to be an architect and builder. The campaign is submerged, but it takes place in the 13th century.