S AR WS Df Av Block 1 3 2 2 2 0 0 3 2 2 0 4 2 3 3 2 2 0 0 3 3 2 0 4 2 4 2 2 2 0 2 4 2 2 0 4 3 4 3 2 2 0 3 4 3 2 0 4 4 4 4 2 2 0 4 4 4 2 0 4 3 5 2 2 2 0 3 5 2 2 0 4 4 5 3 2 2 0 4 5 3 2 0 4 5 5 4 2 2 0 5 5 4 2 0 4 6 5 5 2 2 0 6 5 5 2 0 4 4 6 2 2 2 0 4 6 2 2 0 4 5 6 3 2 2 0 5 6 3 2 0 4 6 6 4 2 2 0 6 6 4 2 0 4 7 6 5 2 2 0 7 6 5 2 0 4 8 6 6 2 2 0 8 6 6 2 0 4 |
Well, the results are exactly because you assumed a defense value of two, to armor two and block four, which makes the overall damage reduction on a successful hit equal. You'd get a rather different chart if, say, that was defense one, or defense three, or etc.
Worst case attack: you roll a -4 for defense, and the other guy rolls +4 to attack....emphasis mine...
He hits with ten shifts, plus two for weapon rating, for a 12 stress hit. If you have block six up, that's a mere five stress hit. If you've got block eight up, it's a three stress hit. Armor, on the other hand, would only reduce that by three or four points, leaving you with at best an eight stress hit to deal with. Or, if you've already got a block six shield active, you can activate that defensive item for armor and take only a one stress hit; if you've got an armor three shield already active, you can also use the defensive item for block 8 and take nothing. Though, in all of these cases, whatever block you're using is going down after that one hit.
Worst case attack: you roll a -4 for defense, and the other guy rolls +4 to attack.
He hits with ten shifts, plus two for weapon rating, for a 12 stress hit. If you have block six up, that's a mere five stress hit. If you've got block eight up, it's a three stress hit.