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The Dresden Files => DFRPG => Topic started by: Ophidimancer on August 06, 2010, 02:35:27 PM

Title: Possible Trapping for Echoes of the Beast?
Post by: Ophidimancer on August 06, 2010, 02:35:27 PM
So I'm building a fox changeling and I took Enhanced Sense of Smell for Echoes of the Beast.  Then I realized that that would be included under Beast Senses already, so I want to come up with a new Trapping.

My idea has to do with the ability of foxes to be tricksy when chased and lead their pursuers in circles or into traps an such.  What if I allow the character to sacrifice a Sprint action (only moving one zone as a supplemental action) in order to place a Manuever on pursuers.  It would require a successful Athletics, or Deceit, or Stealth roll.

Does that seem too much like a Stunt?
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: austinmonster on August 06, 2010, 02:50:33 PM
well, the FATE system doesn't REALLY have different types of actions like, say, DnD does (with the exception of the supplemental action, but you don't get those for free)

It would make more sense to say  if you DO use your action to get set up a maneuver based on Athletics, or Deceit, or Stealth, then you don't suffer the usual -1 to your roll for moving a zone in the same turn.

I know you can move one zone as a supplemental action, but I'm pretty sure sprinting takes up your whole turn.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Ophidimancer on August 06, 2010, 03:00:30 PM
Doh!  You're right, I just suggested adding in a Trapping for something you can already do, huh?  If I take your suggestion and remove the -1 penalty for moving a zone while performing and action, would you allow that to stack with the Casual Movement power of Inhuman Speed and let the character move two zones while performing such a Manuever?
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Mal_Luck on August 06, 2010, 03:36:50 PM
My Lycanthrope (a wolf, but they're both canines/predators) has Scent Tracking added to Survival.

I then later added a stunt I called Bloodhound that did a +2 to Scent Tracking. I also recently added a stunt called Animal Instinct to let Survival use the Investigation's Examination trapping. With Great Survival, I can now effectively track via scent alone at Fantastic (+6) and examine and interpret those smells at Superb (+5) (+4 Survival with the +1 from the Beast Senses effect).
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: austinmonster on August 06, 2010, 03:39:29 PM
Doh!  You're right, I just suggested adding in a Trapping for something you can already do, huh?  If I take your suggestion and remove the -1 penalty for moving a zone while performing and action, would you allow that to stack with the Casual Movement power of Inhuman Speed and let the character move two zones while performing such a Manuever?

I would say that it does sir, I would say that it does.  This is just ONE idea though, i'm sure there are many more people out there who have better ones.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Myrddhin on August 06, 2010, 05:57:47 PM
Well, not quite a new trapping, but a situational bonus in line with what Echoes can give:

Wily as a Fox: +1 to Deceit when being used to Maneuver an Aspect onto a pursuer, such as Saw Me Go Left
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Ophidimancer on August 06, 2010, 06:01:14 PM
Well, not quite a new trapping, but a situational bonus in line with what Echoes can give:

Wily as a Fox: +1 to Deceit when being used to Maneuver an Aspect onto a pursuer, such as Saw Me Go Left

Ooh!  I like!  Can I switch it to Athletic or Stealth instead?
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Myrddhin on August 06, 2010, 06:09:06 PM
Well, I figured in Human Form, which is where the Beast Trapping kicks in as far as I understand, Ken's got much better Deceit than Athletics or Stealth.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Ophidimancer on August 06, 2010, 06:12:17 PM
Nope, Echoes of the Beast and Beast Change are both modified by Human Form, which means that the powers don't work while in human form.  I needed to put 2 points of Refresh under Human Form to get the discount so I thought I may as well beef up my fox form.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Deadmanwalking on August 06, 2010, 06:30:18 PM
Nope, Echoes of the Beast and Beast Change are both modified by Human Form, which means that the powers don't work while in human form.  I needed to put 2 points of Refresh under Human Form to get the discount so I thought I may as well beef up my fox form.

If this is true (which it easily could be), you're not using the standard Were-form Template, just fYI. That has you keep the Echoes of the Beast in human form.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: wyvern on August 06, 2010, 06:42:59 PM
And I'm not entirely certain it's fair to lump Beast Change in as a power that's only available in fox form?  That might work for a three-form setup, where you've got human (skill set 1), fox (still skill set 1), and can then if you need to shift to psycho berserker fox (skill set 2), but its use in a two form setup is a bit more questionable.  Eh.  Talk it over with your GM; it's not my call.

If you're looking for appropriately fox-only powers, may I suggest Diminutive Size, or Claws?
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: luminos on August 06, 2010, 07:00:28 PM
You can't put Beast Change under human form.  It is by definition, a power that works when you are human, because its what allows you to switch forms.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Ophidimancer on August 06, 2010, 07:03:21 PM
Oh, hmm.  That hadn't occurred to me, but I see what you mean.  I guess I'll just get rid of Echoes and just go with Beast Change by itself.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: wyvern on August 06, 2010, 07:21:19 PM
You can't put Beast Change under human form.  It is by definition, a power that works when you are human, because its what allows you to switch forms.

Actually, it's merely one of two powers he's got that allow him to switch forms - the other one being Human Form itself.  You can (and I have) statted up were-creatures that just don't have Beast Change, because they didn't need the skill swap.  Which is why I listed it as questionable rather than obviously unacceptable.
(Kitsune in particular would seem a good example of the sort of shifter that can get by without Beast Change - what they can do is what they can do, and they're not going to have a lower scholarship or something just because they happen to look like a fox right now.  Of course, that is going by my mental image of a kitsune, which I already know doesn't match yours; there's nothing actually wrong with putting Beast Change on one.)
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Myrddhin on August 06, 2010, 07:33:10 PM
Oh, hmm.  That hadn't occurred to me, but I see what you mean.  I guess I'll just get rid of Echoes and just go with Beast Change by itself.

Actually... I might have found a way for you to keep Echoes, and the Human Form bonus, and pick up Claws for the fox form.

Item of Power (Hoshi no tama) +1
-Glamours -2

Human Form +1
-Inhuman Speed -2
-Claws -1

Then leave the rest of your powers and stunts as they are.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: luminos on August 06, 2010, 07:33:51 PM
Actually, it's merely one of two powers he's got that allow him to switch forms - the other one being Human Form itself.  You can (and I have) statted up were-creatures that just don't have Beast Change, because they didn't need the skill swap.  Which is why I listed it as questionable rather than obviously unacceptable.
(Kitsune in particular would seem a good example of the sort of shifter that can get by without Beast Change - what they can do is what they can do, and they're not going to have a lower scholarship or something just because they happen to look like a fox right now.  Of course, that is going by my mental image of a kitsune, which I already know doesn't match yours; there's nothing actually wrong with putting Beast Change on one.)

While I can understand a shapeshifter not needing a skill swap, and I am sympathetic to the logic of allowing a change without the Beast Form power, you should note that changing into a beast is not a trapping of the Human Form power, and though that power does allude to the fact that the user is a shapeshifter, it doesn't actually grant that ability.  Beast Change, on the other hand, has a specific trapping for taking on the form of an animal.  So while there are edge cases where shapeshifters won't need to take Beast Change, allowing them to do so is a house rule.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: Ophidimancer on August 06, 2010, 07:39:42 PM
Actually... I might have found a way for you to keep Echoes, and the Human Form bonus, and pick up Claws for the fox form.

Item of Power (Hoshi no tama) +1
-Glamours -2

Human Form +1
-Inhuman Speed -2
-Claws -1

Then leave the rest of your powers and stunts as they are.

Nah, I think I'd prefer to keep it mostly the same.  I wasn't too married to the idea of having Echoes anyway.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: wyvern on August 06, 2010, 07:43:13 PM
Luminos: Human form is explicitly the power of "I've got this powered form that's clearly not human, and I can shift between that and a human form - but lose access to some of my powers when doing so."  Look at it from the other way around - no, human form doesn't give you the ability to turn into a beast.  That's not what it's for.  It's for allowing a beast to turn into a human.  As such, it is explicitly a shapeshifting power; it *grants* the ability to change your form from its default full-powered state, to a lower powered human state.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: luminos on August 06, 2010, 07:47:51 PM
Not by the way I read it.  It does not grant anything, it simply restricts what you already have.  Thats why its worth +refresh rather than the other way around.  Its certainly should not be interpreted to mean that you can stick you beast change bonus under it, because that is clearly not the way it was designed.
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: wyvern on August 06, 2010, 07:51:39 PM
Then combine Human Form with Human Guise; same total refresh cost, explicitly grants a human appearance to something that's very solidly not human.  Still no need to get Beast Change involved.

I do, however, agree that you shouldn't be able to stick a Beast Change under it, (except possibly under strange circumstances like that three-form thing I mentioned in my original post.)
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: JosephKell on August 06, 2010, 08:08:04 PM
Not by the way I read it.  It does not grant anything, it simply restricts what you already have.  Thats why its worth +refresh rather than the other way around.  Its certainly should not be interpreted to mean that you can stick you beast change bonus under it, because that is clearly not the way it was designed.
(+1).  Nor the way the power is written.

Human Form explicitly talks about either not having super juice when NOT in your awesome form or not having super juice when it isn't your time of the month (or whatever period you follow).  It doesn't talk about giving you an awesome form.

But Beast Change is a crazy good power (easily worth losing pure mortal's +2 AND the -1 cost).  Reshuffle your skills?  This means your human form can do human things (like knowing stuff, talking, etc.) while your beast form (awesome form) can be all about the things that make party members glare (starting fights).

Think about it, the skills you swap are like having stackable +1's (or more) on those skills for the time when you need it.  So there is less of an opportunity cost of having certain skills (there are like 4 or 5 skills related to social interaction?) at higher ratings.

Now I take the skill shuffle to mean you must have at least 1 point in those skills and the same shape to your pyramid, but perhaps I am taking too strict a view.  It technically just says:
1.  Same number of skill points and same character creation rules (i.e. legit skill "pyramid" and skill caps).
2.  No knowledge or social skills can go up in your beast form.
So maybe, you can have Mediocre Fists normally, but when you go fox or wolf or whatever you might have Great Fists!  But I doubt that, it does look like you are supposed to keep the same skills (it is called a "shuffle," right?).

Human Guise doesn't give an alternate form.  It just says that your normal face is X, but when you are cool and don't use much mojo, you have an natural camouflage cover.

Beast Form is just an incredible power.  I see few shapeshifters that don't benefit from either Beast Form or True Shapeshifting (although I think this one is a bit overvalued, but maybe it is worth -4 because the skill shuffle can bring up mediocre skills, in which case all of the high skills for a True Shapeshifter should be knowledge/social skills).

A good trapping for a Fox shifter would be a bonus on athletics checks to get through wall borders (squeezing through cracks, jumping over, digging under, but not destroying them).
Title: Re: Possible Trapping for Echoes of the Beast?
Post by: wyvern on August 06, 2010, 08:58:35 PM
Ok, having re-read the power again, I can see where you're coming from, Luminos.  So, yeah, maybe you do need to replace Beast Change with Human Guise rather than just dropping it entirely.

JosephKell: Yes, Beast Change is a strong power; I won't argue that.  But not everybody will have a combat oriented alternate form; consider, for example, a werefox.  You don't need to vastly increase your fists skill - and it's not even really appropriate to do so.  Stealth benefits from Diminutive Size; no need to tinker with that.  Same for Athletics.  And so on.  If you're trying to build a character, rather than optimize your character's game-mechanical benefits, there are plenty of ways to make a perfectly valid shapeshifter without it.  Heck, it even mentions (OW115) that, over time, a shapeshifter's skills could equalize between alternate forms.

On Human Guise: It says that, when you're not using powers that would render you clearly inhuman, you look like a human.  I don't see anything in there implying that it's a purely illusory change the way a Glamour would be.  I don't see anything in there saying that it can only be applied to things that are almost human already.  What it does say is that a single alternative appearance, that is essentially a cosmetic change, is worth a -0 power.  Interesting.  Compare that to Beast Change - if you drop the skill shuffle, what are you left with?  A single alternative appearance - that's explicitly just a cosmetic change in form.  Which we just saw was a -0 power.  I don't see any problem here.

I'm probably going to drop this argument after this post, though; it sounds like we have sufficiently different ways of reading the rules that I doubt it's going to go anywhere useful.  You can have your ruling, and think mine is a houserule, and I'll take my ruling and think yours is a houserule.  Either way, we'll both have to double-check relevant character concepts with whatever GM and gaming group we might end up playing with.