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The Dresden Files => DFRPG => Topic started by: Archangel62 on July 27, 2010, 07:33:50 AM

Title: Confusion on the 'were' section
Post by: Archangel62 on July 27, 2010, 07:33:50 AM
Some friends are looking at doing a Dresden Files game in the future and I'm toying with the idea of a crime fighting weregorilla. The problem I have is this, I was looking at the example for the werewolf, the wolf form takes up 6 refresh, and then 1 for the shifting ability, 1 for the ability to talk to wolves, and you get one refresh back, net being 7. Does this mean that I couldn't play a werewolf like the alphas (and not have any mortal stunts) until a chest deep power level game or did I read things wrong? I only ask because it seems odd when looking at things of that same power level like the wizard, it seems a bit low so I would like clarification if anyone can help.
Title: Re: Confusion on the 'were' section
Post by: KOFFEYKID on July 27, 2010, 07:39:24 AM
Well, wizards are going to, usually, be able to stomp anything given time. However the wolves have several advantages a wizard doesn't, namely that they aren't hindered by laws of magic, and can kill mortals just fine. A few other things, like if they are fighting something immune to magic, would even the score. Wizards, still, are likely to be more powerful, yes, but only if the wizard is a strong Evocator, a thaumaturgist specialist is not going to stack up in combat with one of the Alphas. You could adjust the template by removing the Pac Instincts power, since most likely you will never get a chance to use it.

A were is going to outstrip a wizard in a prolonged fight, where a wizard is going to outstrip the were in a short fight, this is due to the mechanics of stress and casting. A wizard pretty much only gets to cast 5 spells before racking up lasting consequences, maybe 6 if the wizard has a superb (+5) conviction.
Title: Re: Confusion on the 'were' section
Post by: Deadmanwalking on July 27, 2010, 08:02:41 AM
From my sample character thread:

http://www.jimbutcheronline.com/bb/index.php/topic,17704.0.html

Here's a Wizard and a werewolf, and why a werewolf can be just as scary.

Name: Elizabeth Anne Winthrop

Aspects:
High Concept: Young Untried Wizard
Trouble: More Bravery Than Sense
Other:
Youthful Exuberance
Magical Prodigy
Carlos Ramirez’s Ex-Girlfriend
Loyal To A Fault
Subtle And Quick To Anger

Skills:

Superb: Conviction,
Great: Discipline, Lore
Good: Rapport, Scholarship
Fair: Alertness, Athletics, Resources,
Average: Contacting, Deceit, Endurance, Presence, Weapons,

Powers:

Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]

Total Refresh: 1

Specializations:

Evocation: Elements (Air, Earth, Spirit); Control (Earth +1)
Thaumaturgy: Complexity (Divination+1);

Focus Items:
Shield Ring [+1 Defensive Control and Power with Earth]
Wand [+1 Offensive Control and Power with Earth]

Rotes:

Gravity Warp (Block: 6 or Armor: 3, requires Ring)
Lightning Bolt (Weapon: 6 Attack. Requires Wand.)
Moving Earth (6 Shift Maneuver against area or opponent. Requires Wand.)
Earth Tremor (Weapon: 4 Attack, targets an entire zone. Defended against with Might. Requires Wand.)

Stress:

Mental: OOOO (+1 Minor Mental Consequences)
Physical: OOO
Social: OOO
Armor: 3, with magic.

So, a 6 shift defense with magic (2 shift without it), and a Weapon: 6, 6 shift offense. Plus 3 shift social stuff, and a 4 shift Mental Defense. Plus Fair Alertness and thus Initiative.

Name: Erin Carter

Aspects:
High Concept: Former Alpha
Trouble: Just Wants A Normal Life, But Can Never Have It
Other:
The Best of Intentions
What do you do with a Liberal Arts Degree?
I’ve Killed And Eaten Worse Than You
Can’t Resist A Cry For Help
Animal Magnetism

Skills:

Human:

Great: Deceit, Rapport,
Good: Discipline, Empathy, Presence,
Fair: Alertness, Athletics, Lore, Scholarship,
Average: Contacts, Conviction, Endurance, Fists, Stealth,

Wolf:

Superb: Athletics, Fists,
Great: Alertness, Stealth,
Good: Endurance, Discipline,
Fair: Lore, Scholarship,
Average: Conviction, Presence,

Stunts:
Sex Appeal (Rapport)

Powers:
Echoes of the Beast [-1]
Beast Change [-1]

Human Form [+1], affecting:
Claws [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]

Total Refresh: 1


Stress:

Mental: OOO
Physical: OOO/OOOO
Social: OOOO/OOO
Armor: None, usually.

The werewolf meanwhile, also has a 6 shift defense (2 shifts in human form, much less common than the wizard not having magic), a 5 shift attack at Weapo: 4 that can be used all day long. 4 shift Social stuff (and more of it), 3 shift Mental Defense, and Legendary Initiative with Superb Alertness for other purposes.


How exactly are those two not pretty close to on-par?
Title: Re: Confusion on the 'were' section
Post by: Deadmanwalking on July 27, 2010, 08:06:06 AM
And on a different note, were-creatures often cost very different amounts. A Were-Gorilla is actually likely to be pretty cheap:

Ecchoes of the Beast [-1]
Beast Change [-1]

Human Form [+1] effecting
Inhuman Strength [-2]

Total minimum of -3. Maybe add Inhuman Toughness if you like or Defend My Tribe from Moe's stats in OW, and you have yourself a gorilla.
Title: Re: Confusion on the 'were' section
Post by: Archangel62 on July 27, 2010, 10:24:12 AM
And on a different note, were-creatures often cost very different amounts. A Were-Gorilla is actually likely to be pretty cheap:

Ecchoes of the Beast [-1]
Beast Change [-1]

Human Form [+1] effecting
Inhuman Strength [-2]

Total minimum of -3. Maybe add Inhuman Toughness if you like or Defend My Tribe from Moe's stats in OW, and you have yourself a gorilla.

More or less my plan, I was more making sure I hadn't missed something, and I thank you (you being everyone who responded) for helping me and showing me that the way I read it was accurate. I just wanted to make sure I understood it correctly.
Title: Re: Confusion on the 'were' section
Post by: Thrythlind on July 27, 2010, 01:47:52 PM
to put things in another light...Dresden remarks fairly regularly that wizards are awesome given time to prepare

however, in the case of nasty monsters that he wasn't expecting...he usually prefers to run

for example, in the Blood Rites case, if even just Billy was around when the three Black Courts jumped Harry, Inari, Thomas and Lara, then the black courts would have been facing a much, much harder fight than just Dresden and Lara burdened by an injured Thomas and untried Inari, with Dresden not loaded for undead bear
Title: Re: Confusion on the 'were' section
Post by: ballplayer72 on July 27, 2010, 01:59:16 PM
to put things in another light...Dresden remarks fairly regularly that wizards are awesome given time to prepare

however, in the case of nasty monsters that he wasn't expecting...he usually prefers to run

for example, in the Blood Rites case, if even just Billy was around when the three Black Courts jumped Harry, Inari, Thomas and Lara, then the black courts would have been facing a much, much harder fight than just Dresden and Lara burdened by an injured Thomas and untried Inari, with Dresden not loaded for undead bear

perhaps mechanically in the DFRpg, but not necessarily in the books.  BC vamps are STRONG and FAST, much more than billy and the alphas.   The biggest vamp I think they'd be able to get at would've been the rc vamp twins from GP.   Thats about as hatted up as is good for them.  Anything tougher than that and theyre gonna get slaughtered.  Quickly.   Unless they doused themselves in garlic and water before the fight (which is an EPIC IDEA! I just thought of.  THink about it.  Wolves have lots and lots of fur.   Soak them in garlic before the fight and simple CONTACT satisfies the BC vamp catch.   You could take out a whole scourge if you caught them napping with a little support.
Title: Re: Confusion on the 'were' section
Post by: CMEast on July 27, 2010, 02:04:42 PM
[+3] Catch - Garlic-flavoured were-wolf hugs
Title: Re: Confusion on the 'were' section
Post by: TheMouse on July 27, 2010, 02:17:17 PM
A "young, untried wizard," has Conviction, Lore, and Discipline all at +4 or higher? That seems a little... robust to me.
Title: Re: Confusion on the 'were' section
Post by: Thrythlind on July 27, 2010, 02:42:54 PM
perhaps mechanically in the DFRpg, but not necessarily in the books.  BC vamps are STRONG and FAST, much more than billy and the alphas.   The biggest vamp I think they'd be able to get at would've been the rc vamp twins from GP.   Thats about as hatted up as is good for them.  Anything tougher than that and theyre gonna get slaughtered.  Quickly.   Unless they doused themselves in garlic and water before the fight (which is an EPIC IDEA! I just thought of.  THink about it.  Wolves have lots and lots of fur.   Soak them in garlic before the fight and simple CONTACT satisfies the BC vamp catch.   You could take out a whole scourge if you caught them napping with a little support.

I would have thought the same until he took them with him into a frigging Faerie war and they came out without serious injury.  They have the same inhuman speed and strength as most vamps too...don't quite have supernatural, but eh.

Anyway, Harry and the Whites won that 3 on 2 + incapacitated/untried adds, so adding Billy in would have pushed the tide over a bit...if it was Billy and a handful of Alphas, would have been vampire pate, I believe
Title: Re: Confusion on the 'were' section
Post by: Nomad on July 27, 2010, 06:11:35 PM
You also should remember that characters grow. A magical were creature can start with just

-Ecchoes of the Beast [-1]
-Beast Change [-1]

to show his/her inexperience and raw magic and then gain more like animal speech / str / spd / toughness and so on. Ultimately it depends on your groups' and story teller's playstyle.
Title: Re: Confusion on the 'were' section
Post by: Deadmanwalking on July 28, 2010, 12:16:54 AM
A "young, untried wizard," has Conviction, Lore, and Discipline all at +4 or higher? That seems a little... robust to me.

Check out the actual thread, she's very powerful, but only 23 and had a mentor who thought her attitude was not appropriate for a Wizard, and in fact just graduated her from apprentice.
Title: Re: Confusion on the 'were' section
Post by: Archangel62 on July 28, 2010, 07:15:25 AM
One thing I will admit, and this is just me wondering, I was a bit curious as to why you didn't get a discount for having the powers locked away in a form. Was it because it could be called out at any time? I only ask because it seems off in terms of mileage (or is the human form considered the discount?)
Title: Re: Confusion on the 'were' section
Post by: Deadmanwalking on July 28, 2010, 07:26:44 AM
One thing I will admit, and this is just me wondering, I was a bit curious as to why you didn't get a discount for having the powers locked away in a form. Was it because it could be called out at any time? I only ask because it seems off in terms of mileage (or is the human form considered the discount?)

Uh...is this directed at me?

Either way, that's exactly what Human Form is. If you can use your powers without huge obvious shapeshifting, you have Human Guise, if you need to turn into a huge monster (or a tiger) to access them, then you take Human Form...that's what Human Form does.
Title: Re: Confusion on the 'were' section
Post by: Archangel62 on July 28, 2010, 09:35:25 AM
Uh...is this directed at me?

Either way, that's exactly what Human Form is. If you can use your powers without huge obvious shapeshifting, you have Human Guise, if you need to turn into a huge monster (or a tiger) to access them, then you take Human Form...that's what Human Form does.

Oh, no, not directed at you, I just had already started the thread and when the thought crossed my mind I figured I'd mention it here too. I know what powers you take and all that.
Title: Re: Confusion on the 'were' section
Post by: ralexs1991 on July 28, 2010, 03:10:06 PM
i would also recomend taking the hulking size -2 power
Title: Re: Confusion on the 'were' section
Post by: Thrythlind on July 28, 2010, 03:20:39 PM
i would also recomend taking the hulking size -2 power

depends on the animal...most wereforms turn into very healthy versions of normal animals...so buffalo, bears and the like would have hulking size...possible a tiger...but probably not a wolf
Title: Re: Confusion on the 'were' section
Post by: Deadmanwalking on July 28, 2010, 10:37:31 PM
depends on the animal...most wereforms turn into very healthy versions of normal animals...so buffalo, bears and the like would have hulking size...possible a tiger...but probably not a wolf

I wouldn't give it to most Bears either. The cutoff point you need to remember is as follows: Creatures with Hulking Size cannot use Stealth. If the creature you're thinking of is capable of being sneaky (as gorillas and bears most certainly are), it shouldn't get Hulking Size.  Most 'larger than human' creatures just don't warrant it. We're talking Elephant size here, not Gorilla.
Title: Re: Confusion on the 'were' section
Post by: daddystabz on July 29, 2010, 12:30:35 AM
If you really want to feel terrible in comparison to the Wizard and/or the Alpha then try playing a poor Red Court Infected vampire at the same power level.  You will feel gimped and every time you use ANY of your powers in a conflict you will have to make a Discipline check after the conflict versus an attack equal to the cost of the powers you used in the encounter or suffer Hunger damage, making you more likely to feast on a human for blood...and the sinker is that when you do feast on that human for blood and kill him/her you now become an NPC! JOY!
Title: Re: Confusion on the 'were' section
Post by: Arcteryx on July 29, 2010, 01:59:55 AM
If you really want to feel terrible in comparison to the Wizard and/or the Alpha then try playing a poor Red Court Infected vampire at the same power level.  You will feel gimped and every time you use ANY of your powers in a conflict you will have to make a Discipline check after the conflict versus an attack equal to the cost of the powers you used in the encounter or suffer Hunger damage, making you more likely to feast on a human for blood...and the sinker is that when you do feast on that human for blood and kill him/her you now become an NPC! JOY!

Now now, its all about the drama of playing a doomed creature  :D
Title: Re: Confusion on the 'were' section
Post by: Deadmanwalking on July 29, 2010, 02:17:54 AM
Now now, its all about the drama of playing a doomed creature  :D

Exactly!  :)

Nobody is forced to play this sort of creature, it should be a choice based on wanting to explore those themes.
Title: Re: Confusion on the 'were' section
Post by: vultur on August 03, 2010, 04:14:25 AM
I wouldn't give it to most Bears either. The cutoff point you need to remember is as follows: Creatures with Hulking Size cannot use Stealth. If the creature you're thinking of is capable of being sneaky (as gorillas and bears most certainly are), it shouldn't get Hulking Size.  Most 'larger than human' creatures just don't warrant it. We're talking Elephant size here, not Gorilla.

How big are Ogres supposed to be then? They have it, and I thought they were like polar/Kodiak bear size.
Title: Re: Confusion on the 'were' section
Post by: JosephKell on August 03, 2010, 04:30:42 AM
I wouldn't give it to most Bears either. The cutoff point you need to remember is as follows: Creatures with Hulking Size cannot use Stealth. If the creature you're thinking of is capable of being sneaky (as gorillas and bears most certainly are), it shouldn't get Hulking Size.  Most 'larger than human' creatures just don't warrant it. We're talking Elephant size here, not Gorilla.
They can stealth, it is just really hard since they start at mediocre and never benefit from more than 1 shift of effect.

So any were-form with Hulking sized should downgrade Stealth (if it was above average) to average since it counts as mediocre.

But with the right stunt, you can make up for the mediocre stealth.  Such as something that moves trappings (ambush!) or gives bonuses in certain settings.

You might need more than just ambush though.
Title: Re: Confusion on the 'were' section
Post by: Deadmanwalking on August 03, 2010, 04:47:28 AM
How big are Ogres supposed to be then? They have it, and I thought they were like polar/Kodiak bear size.

Oh, I give it to Kodiaks, they're sometimes nearly twice the size of Grizzlies.

My usual cutoff is 1000 lbs. Under that you lack Hulking Size, at it or above, you have it.
Title: Re: Confusion on the 'were' section
Post by: vultur on August 03, 2010, 05:38:12 AM
Oh, I give it to Kodiaks, they're sometimes nearly twice the size of Grizzlies.

Ok, makes sense.

Grizzly bears are very variable in size. There's the normal individual variation, and males are bigger than females -- but the Alaskan population is significantly larger than the lower-48 types.

Quote
My usual cutoff is 1000 lbs. Under that you lack Hulking Size, at it or above, you have it.

Hmm. According to Our World, Ogres are 8 to 12 feet tall, and they have it. If ogres are built like really burly humans (as I had thought), an 8-foot ogre wouldn't weigh 1000 pounds, more like 500-600.
Title: Re: Confusion on the 'were' section
Post by: Deadmanwalking on August 03, 2010, 07:16:05 AM
Ok, makes sense.

Grizzly bears are very variable in size. There's the normal individual variation, and males are bigger than females -- but the Alaskan population is significantly larger than the lower-48 types.

I'm aware, I'm from Montana, and Grizzlies are a very real presence hereabouts.

Hmm. According to Our World, Ogres are 8 to 12 feet tall, and they have it. If ogres are built like really burly humans (as I had thought), an 8-foot ogre wouldn't weigh 1000 pounds, more like 500-600.

Uh...not really. At 8' sure, but not at 10 to 12 feet, and I always got the impression anything under 10' is short for an Ogre.

A good rule of thumb on height/weight numbers is to cube the height in feet, and have that be the weight in pounds. This results in someone fairly hefty for that height (125 lbs. for 5' tall, 216 lbs. for 6' tall, 343 lbs. at 7' tall, and 512 lbs for 8'...just for example), but that's actually very appropriate for the thuggish build of an Ogre Going by that, a 10 foot Ogre comes in at exactly 1000 lbs.


Anyway, it's not a exact science, I admit. 1000 lbs is just right about where I draw the line, but it might be doable for some creatures at a bit lower. On the other hand, it seems to me like people have looked at Hulking Size and then give it to everyone who's even a bit above human-sized, which is an even bigger mistake. After all, Tigers can get up to 500 or 600 lbs, but I certainly don't think they should be suffering any Stealth penalties, do you?
Title: Re: Confusion on the 'were' section
Post by: vultur on August 03, 2010, 09:05:07 PM
I'm aware, I'm from Montana, and Grizzlies are a very real presence hereabouts.

Uh...not really. At 8' sure, but not at 10 to 12 feet, and I always got the impression anything under 10' is short for an Ogre.

Well, Our World says 8 to 12 feet. That is shorter than I had thought, too, but...

Quote
Anyway, it's not a exact science, I admit. 1000 lbs is just right about where I draw the line, but it might be doable for some creatures at a bit lower. On the other hand, it seems to me like people have looked at Hulking Size and then give it to everyone who's even a bit above human-sized, which is an even bigger mistake. After all, Tigers can get up to 500 or 600 lbs, but I certainly don't think they should be suffering any Stealth penalties, do you?

I agree. The cutoff should probably be a bit higher for things like tigers and such, that are naturally 'lightly built', and lower for things like ogres and wild boars that are inherently unstealthy.