Tattoo Transformation
Inhuman Strength -2
Inhuman Recovery* -2
Supernatural Toughness* -4
Claws -1
Echoes of the Beast -1
Human Guise -0
*Catch +3
Holy/Gold: can be researched
Your opponent is the one that chooses whether or not to fill consequence boxes. In order to assert that there's no point in even trying (though your opponent might anyway), you have to produce a large enough stress effect that the taken out result is inevitable *no matter what*. If you're okay with your spell just mangling the crap out of him and not killing him as one possible outcome, setting the target lower works too.
Keep in mind that in order to cast one of these sorts of spells, Victor Sells spent most of the entire length of Storm Front doing preparation. This is not something someone does casually or in the middle of dealing with seven other kinds of problems.
Plus, if your target is a supernatural creature, or behind a particularly strong threshold, you have to account for that as well.
Remote-death spells are *hard work*.
Thank you iago, that helps some. so since this is a trans formative spell that's intentionally being cast on myself to one make it easier and two avoid breaking the fourth? law i can safely say that i wont be resisting it and do not need to fill up all the consequence slots.
And remember, once you ascend, you're likely to have so damn much power you're definitely an NPC.
On that note, your GM would probably want to charge you a huge amount of shifts to represent the power it takes to, you know, be a god, on top of the basics of just achieving that taken out bit.
[ all of which I'm paying for, the ritual is mostly just background flavor to explain being a scion without a heritage]
Sure -- but the question was about the math. Smiley
yeahp, your npc comment didn't really make much sense though since im paying for the stunts that i get. :P
Back to the math though. so your saying its not a clear case of one or two shifts of complexity per stunt given, its more of a "oh x amount feels right"?
Okay that works. if you where assessing such a tax how much would you go with?
also i still don't have a clue what the base complexity would be...
Oh, right. Transformation.
Laws like the first and fourth are about what you can't do to other people. Go ahead and kill or transform *yourself*, that's fine.
ok, i've got a question. let's say, i want to transform myself - or a willing target (just don't tell the council). (or let's say i want to give an ally the ability to breath water... )
what must I take into account? i presume the spell targets his or her endurance as a maneuver to stick the WATERBREATHING aspect on him or her.
must the spell just overcome the endurance rank or must i prepare the spell for endurance+fudge dice (which could make if quite difficult, when all are +)?
example: tha target has endurance 3 - should the spell then have a complexity of 3 (which would also mean that a practicioner with lore of 4 must take no additional preparations) or is the spell against and endurance roll? (which could have a maximum of 7, for which the spellcaster needs to channel more juice into the spell and needs additional preparations and/or foci or invoking of aspects).
Say you want an effect that temporarily gives you the equivalent bonus as a stunt for example well use inhuman strength and or claws. what would the complexity be?
Inhuman Strength gives you (essentially) Weapon:2 bare hands, and claws give you Weapon:3. That's a 3-shift spell effect when used once. I'd start building from there, thinking about elements of duration adding shifts to the spell complexity.
okay so it would be three shifts for the weapon three affect? then you add on for duration, that seems to work. because you'd be transforming yourself, do you need to have a minimum complexity to be able to fill up your stress track, or is that just when doing similar things to other people?I'm mostly answering off the top of my head here. Let me back off from that, confer with folks who've been working more directly on the spell system, and get back to this in a bit.
I'm mostly answering off the top of my head here. Let me back off from that, confer with folks who've been working more directly on the spell system, and get back to this in a bit.
I'm mostly answering off the top of my head here. Let me back off from that, confer with folks who've been working more directly on the spell system, and get back to this in a bit.
Couldn't you do the same thing with a thamaturgic transformation of the element of water to the element of air for the person as a maneuver (Water turns to air when I breathe it!), for a duration of time dependent on the shifts you spent? Since you're doing it as a maneuver, you may need the 3 shifts, but you're not being a Lawbreaker, and he probably doesn't need to roll any defense dice.
interesting idea. how about true transformations - say shapechange of the wizard himself? turning into an animal via thaumaturgy? if i got this right, you think I just have to go against the endurance score but not against endurance defense (which involves the dice). fine by me.
you may want to check out the stickied thread on thaumaturgical shapeshifting. but the answer appears to be fairly abstract.