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Topics - cybertier

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DFRPG / How to be a True Shapeshifter?
« on: September 13, 2011, 10:12:36 AM »
Forumites i need your help.
I am introducing my group into DFRPG and i'll use a storyteller-playercharacter to tag along with the group so i can teach them the game from player perspective.
We will be playing at Submerged level.

My idea is for something support-ish, without a huge amount of social skills since that would end with me talking with myself.
I also have a good idea of *who* i want to play but not *what*.
What i got:

Template: ?
Aspects: Nickname "Squirrel", Acrobat/Gymnast (Maybe worked at a Circus)
Powers: True Shapeshifter, Modular Abilities (4 Points to shuffle around), Human Form
She's supposed to have a very lively nature and might sometimes seem childish or alienating to others.

Now what i came up with before was a Half-Naglooshii, who was trained by Listens-to-Wind to prevent her from joining her ancestors corrupted path. Sure it could justify her happy nature in a bi-polar way, but it feels kinda "meh..." to me.

Now what ideas do you have for a truly true shifter (including objects) and what possible backgrounds could you think of for Squirrel?
Did you play a True Shapeshifter before?
Also how far would you go with possible options for your True Shapeshifter. Would you allow a waterbed? Motorbike? Car? (If you could pay for inhuman/supernatural speed, hulking size and inhuman/supernatural strength) Dinosaurs? Mechanical Features? Electronic Features? Mystic Strength/Speed/Toughness?
Or any cool ideas or warnings about this power in general.
(though i don't fear that it'll ruin my game since the character will just play a support role anyway)

While about this post i got another idea for a True Shifter: Scion of Loki.
In the storys Loki could do various shapeshifting tricks. afaik he even mothered the children of Odins horse.
I think this heritage would make a good background for a stealthy Shapeshifter and one wouldn't even need Powers like Marked By Power, since Loki was all about subtlety and cunning and not raw Power.
What do you think?


tl;dr:
Your thoughts about True Shapeshifters.

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DFRPG / Situational Modifiers and Fate Points
« on: August 12, 2011, 10:55:15 AM »
Okay i am coming from the usual suspects of others rpgs (Shadowrun, World of Darkness, Das Schwarze Auge, D&D)
Now i am trying to wrap my mind around the rules and ideas of the Fate System and the DFRPG and want to start with City and Character Creation this weekend.

But something still bothers me:
What happens when the PC run out of Fate Points? Can't they get any advantages anymore through any "situational modifiers"?
Lets say there is a PC with no Fate Points in a gunfight. He pushes over some furniture to act as cover for him. He gets the temporary aspect "Behind Cover".
Sooo...The next time someone shots him he can tag that for a +2 on his dodge.
But what happens after? He's still behind cover but won't get anything for it?
Should i justify that by saying the NPCs run around the cover?

I can see this come up alot, like in a sneaky scenario where there are definitely Aspects that help with sneaking, like "Really Dark Place", and the PC wouldn't get anything out of it because he's out of Fate?

Am i missing something? Am i worrying to much and stuff will just work somehow?

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