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DFRPG / Mortal resistances to stuns
« on: May 31, 2014, 08:39:07 PM »
Hey all,
First off apologies if I get something wrong with regards to how the game is played; please call me out on it if I'm doing something wrong.
Anyway, in my game we're facing an incredibly well-trained mortal who is extremely strong, fast, cannot be distracted at all (I used an Incite Mental to distracted him and it did nothing), everything that would make him a nightmare for us as Feet in the Water.
Is there any way, either Aspect, Stunts, or Skill levels that would make him able to shrug off a police-grade stun gun? As in if it hits him directly and discharges, is there any way he wouldn't gain a Stunned Aspect or something that would put him down for even a short period of time?
edit: For reference, the only way we know he's mortal is that a Warden said "he's not using magic, can't help you," but it seems odd that I can +7 a hit with a Weapon: 3, on an unarmed arm joint, and he doesn't even take a stress.
First off apologies if I get something wrong with regards to how the game is played; please call me out on it if I'm doing something wrong.
Anyway, in my game we're facing an incredibly well-trained mortal who is extremely strong, fast, cannot be distracted at all (I used an Incite Mental to distracted him and it did nothing), everything that would make him a nightmare for us as Feet in the Water.
Is there any way, either Aspect, Stunts, or Skill levels that would make him able to shrug off a police-grade stun gun? As in if it hits him directly and discharges, is there any way he wouldn't gain a Stunned Aspect or something that would put him down for even a short period of time?
edit: For reference, the only way we know he's mortal is that a Warden said "he's not using magic, can't help you," but it seems odd that I can +7 a hit with a Weapon: 3, on an unarmed arm joint, and he doesn't even take a stress.