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Topics - chelatek

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DFRPG / Mortal resistances to stuns
« on: May 31, 2014, 08:39:07 PM »
Hey all,

First off apologies if I get something wrong with regards to how the game is played; please call me out on it if I'm doing something wrong.

Anyway, in my game we're facing an incredibly well-trained mortal who is extremely strong, fast, cannot be distracted at all (I used an Incite Mental to distracted him and it did nothing), everything that would make him a nightmare for us as Feet in the Water.

Is there any way, either Aspect, Stunts, or Skill levels that would make him able to shrug off a police-grade stun gun?  As in if it hits him directly and discharges, is there any way he wouldn't gain a Stunned Aspect or something that would put him down for even a short period of time? 


edit:  For reference, the only way we know he's mortal is that a Warden said "he's not using magic, can't help you," but it seems odd that I can +7 a hit with a Weapon: 3, on an unarmed arm joint, and he doesn't even take a stress.

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DFRPG / Help with character ideas...
« on: September 15, 2011, 02:57:24 AM »
Hey all.  I probably should foam about how great the books are...needless to say, I wouldn't be posting here and involved in a Dresden RPG if I didn't think they were great.

ANYWAY.  I was hoping some people would help me throw around the 2 ideas I have for characters.  We start in October and I was hoping to have a backstory written by then, but I don't know which I want to go with; I haven't even gotten to talk with the DM.

Quick disclaimer:  I've played my share of RPGs, but I haven't done the Dresden one yet.  I took a look at the books and from what I understood, it gives the DM and player freedom to create whatever they'd like.  If either of these are in violation of the rules or don't make sense in the universe (I'm only up to Small Favor) yell at me.  I tossed them at my girlfriend and she thinks they both are fine lore-wise.

My two ideas boil down to these types:

1) A spellshatter.  Think of how wizards are with technology, how they can't be around it, and if they use power it tends to fry things worse.  My guy would be like that, except against magic.  Magic would not work around him.  Spells fizzle, bolts of lightning fade, fireballs cool.  This would also let him use high technology safely as his personal field nullifies things around him.  My backstory would probably be something along the lines of him being a former bodyguard who didn't know why he was better against some of the more "improbable" things he fights.  He wouldn't know of actual wizards, the Nevernever, anything like that.  Open-minded to it from what he's seen but as skeptical as say, Butters was.  He will learn to concentrate and manipulate the aura to either expand or constrict to a form-fitting sheath over his body, but at first he will not be able to control it at all. 

2) A shaman of death (horrible name, ok).  He would be really focused on darker aspects of nature, like venoms and decay.  He can pull the spirits of deceased animals out of the earth to assist him (not enslave, but beg their help with an offering).  He can manipulate and taint water into corrosive acid rain and call forth insect constructs to swarm and devour enemies.  I'm also thinking that he would be able to accelerate the decay of living matter and draw power from that process.  Not an evil character, and an absolute force against necromancy.  He would completely distrust immortal beings as they are "outside" the cycle, even though he can technically regenerate from decaying matter forever or unless he suffered a serious parting of body parts.


Any ideas or comments would be great.  I am going to poke my DM in about a week to see if her workload has lessened so we can try to get a quick convo over which she would prefer, if either. I think both of these chars are pretty good ideas and I don't even know which I'd go with in their current forms.

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