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DFRPG / Why Seven?
« on: March 04, 2013, 12:46:49 AM »
So, as practice in aspects and how they work, I've been trying to give them to fictional characters. One of the pits I run into is that a lot of the time, seven aspects just isn't enough.
That lead me to another question. Why do we have seven? Does it hurt the game if you go with six or eight? Could a game with just four or five aspects be easier for new players?
Has anyone tried a game with a non-standard number of aspects?
That lead me to another question. Why do we have seven? Does it hurt the game if you go with six or eight? Could a game with just four or five aspects be easier for new players?
Has anyone tried a game with a non-standard number of aspects?