Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - regitnui

Pages: [1]
1
DFRPG / Focus Idea
« on: January 18, 2016, 06:22:53 PM »
I was thinking about unusual foci, and came up with the idea of a ring being an entropomantic focus; the original draft of the character has a glove, but I was wondering if you guys could help me thrash out the idea before I present it to the group. Essentially, the glove channeled entropomantic power like Ramirez' Olmec glove from WN. Then I remembered Harry's Force Rings, and thought about what other kinds of uses rings could be put to. A particular Rote taht comes to mind is pressing the ring to an inanimate surface and dissolving it, either to 'cut' or create an area of fine sand/liquid to destabilize enemy footing.

So, now I've rambled my confused idea out, anyone able to help me neaten it up?

2
DFRPG / City Assistance
« on: January 10, 2016, 08:34:32 AM »
I'm part of a group working on a campaign with NYC as our city. Small problem is that none of us have been there before. I've taken on the problem of adding the Fomor to the game, and need a bit of help finding an appropriate area for their Talent-Smuggling and general hq in the city. Any natives around here familar with the NYC harbours and docks, and able to assist me?

3
DFRPG / Character Concept Assistance
« on: May 27, 2015, 11:48:13 AM »
While re-reading Our World and Your Story, I came up with an idea; a human 9mortal), bound to a knowledge spirit, like a much weaker Bob.

What I have is a few Aspects, but I'm not so good at completing the numbers, stunts and Skills part of the character. In essence:

High Concept: A Boy and his Knowledge Spirit[/u]
Riffing off the Trope A Boy and his X. The character is essentially two minds in one body; the mortal, who is as flexible as you'd expect a mortal to be, and the knowledge spirit, locked into his/her/its nature, but higher Lore, Conviction etc. This Aspect can be invoked for advantages on mental and social attacks, but compelled when situatios where they disagree may come up.

Trouble: Everybody Wants a Piece of Me[/u]
Specifically, the knowledge spirit. While the two of them are bonded in some mystical manner, the fact is that even a weak knowledge spirit can be a great asset to wizards and other supernatural beings. Can be compelled by the GM to justify the character being a bit of a Weirdness Magnet, and could be invoked in attempts to play one power off against the other.

Aspect: In Over My Head[/u]
With being a combination of a vanilla mortal (Book meaning, not template) and a inexperienced knowledge spirit, this pretty much summarizes the character's involvement in the supernatural world. In time, they'd be a formidable force, but right now, they're weak, unskilled, and still learning about their capabilities. This can be invoked in knowledge-gathering situations, but compelled where research isn't enough.

Now, the other two aspects would be put together with a group, which this character doesn't have, but Likely Stunts, Powers and Skills? Also, how would I go about setting this character up mechanically? Is it possible to make this playable, and if yes, at what Refresh?

Thanks, DFRPGers!

Pages: [1]