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The Dresden Files => DFRPG => Topic started by: Crion on March 05, 2013, 04:44:46 PM

Title: Thaumaturgy Creating Evocation Effects
Post by: Crion on March 05, 2013, 04:44:46 PM
I think I'm having a lapse in logic here (could be the number crunching for work and new NPCs), but isn't there a note that some effects of Evocation can be implemented via Thaumaturgy, just with longer times?

For example, altering the weather, having a lightning bolt strike a spot, applying force to a sattelite to crash into the Earth, etc?

I ask since I had an NPC performing a "ritual" to strike at a ship the party was on (they noticed it and disrupted it before it went off entirely), and the after effects consisted of green fire exploding out, some on the ship, a bunch to consume the caster. I was doing it as Thaumaturgy because I thought I saw that somewhere, but figured I'd check before my players decide to ask about it at next game.
Title: Re: Thaumaturgy Creating Evocation Effects
Post by: Sanctaphrax on March 05, 2013, 10:14:29 PM
You might be thinking of the note at the end of page 265.
Title: Re: Thaumaturgy Creating Evocation Effects
Post by: Deadmanwalking on March 05, 2013, 10:19:43 PM
Thaumaturgy sounds right for what you describe, yeah, and as Sanctaphrax noted, this is discussed on p. 265. Specifically, this example would fall under Transformation and Disruption as per p. 282.
Title: Re: Thaumaturgy Creating Evocation Effects
Post by: Crion on March 06, 2013, 01:27:56 PM
Ah-ha! Thanks for confirming I'm not entirely mad and pointing out the page numbers; I was looking in the wrong place.