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Messages - Blackmako

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31
DFRPG / Need Help with Sword Magic NPC
« on: April 18, 2014, 03:51:22 AM »
Hello,

I am getting ready to run a game with a NPC that uses Sponsored Magic. The NPC will sort of be based on "Uncle Doj" from the Black Company series. I want to have NPC swords master who uses "subtle" magic. So here is the sponsored magic I was thinking of using for the NPC.

TRANSCENDENT SWORDSMANSHIP [-4]
Description: Legends speak of heroes who fought dragons with nothing but sword and mail. These heroes fought creatures with nearly endless power and some of them actually won. Transcendent Swordsmanship channels the power of the heroes of old and uses it to do the impossible with swords.
Sponsor: Transcendent Swordsmanship is sponsored by the spirits, or perhaps the legends, of long-dead heroes.
Agenda: Transcendent Swordsmanship drives its user to destroy evil and to prove his own worth as a hero.
Evocation: Evocations cast with Transcendent Swordsmanship often resemble air or metal evocations, and they almost always emulate sword techniques.
Thaumaturgy: Transcendent Swordsmanship allows its user to cast rituals that tap into the legends of dead heroes, as well as rituals that summon spiritual warriors.
Evothaum: Transcendent Swordsmanship does not grant the ability to use Thaumaturgy with the speed and methods of Evocation.
Extra Benefits: A character with Transcendent Swordsmanship replaces his Conviction skill with his Might skill and his Discipline skill with his Weapons skill for the purposes of spellcasting.
Note: Foci made to boost Transcendent Swordsmanship spells are almost always swords. That being said, there's nothing stopping Transcendent Swordsmanship from becoming Transcendent Axemanship in the hands of a specific character.

So here are the questions:

How does metal based evo and thaum work?

Does evocation work in concert with melee (if the focus of the magic is swordsmanship based)? If so how would it work? If not how should I use magic to enhance melee or melee to enhance magic?

What rotes would you suggest for this sponsored magic to work cinematically and mechanically?

What thaum should he use...biomancy...divination...crafting...summoning etc (I see the line about summoning spirit warriors). What would "tapping" into "legends" look like?

The group has three magic type characters (two wizards and one sorcerer). I am hoping to get the mechanics worked out for the above sponsored magic.

Thanks so much in advance for any rotes, suggestions, and advise on mechanics.


32
DFRPG / Need Help on Supernatural Senses for a Son of Ares
« on: November 24, 2013, 09:28:54 PM »
Hello,

I am currently playing a son of Ares demi-god in a Dresden campaign set in the Midwest.

I am looking to buy supernatural sense at 2 refresh for the three thematic senses.

I am looking for suggestions on what those sense should be/can do.

The ballpark is senses built around warfare. Sort of like battle sense that a child of war might possess or the ability to see the currents of battle/combat/war that is helpful, cool but not game breaking.. I would love any suggestions on senses and mechanics for sensory use. Thanks in advance!

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