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DFRPG / Re: An idea to allow more spell casting
« on: June 12, 2014, 12:44:28 AM »
Is it a "rest" per say that a wizard needs to get rid of mental stress? I thought it was based on scene end (roughly combat ending). Say you have a wizard at 5 conviction. That's a possible 6 spells in one scene (due to extra mild) and four spells per next scene. Then a third scene with a possible 6 spells (as mild consequences go away after the next scene). So three scenes 16 spells. As scenes can be 15 minutes onward a Dresden wizard wisely conserving power can throw out a good chunk of spells in day IMO. I've seen wizard players drop a 6-7 shift weapon spell plus 2 or 3 successes from discipline to hit on a ZONE. Being able to drop zone wide attacks at 10-12 shifts is pretty darn powerful and not repeatable by any other power. Maybe a smart wizard tries to maneuver the enemy into a cluster to nuke them. And carry a pistol. : P When I see players get their mental consequences from spell casting is when they start throwing out haymakers from buying shifts with stress when generating power.
Definitely should be a chunk of refresh to have an endlessly firing pew pew pew evocation spell. It could be balance breaking if said wizard can keep pew pewing with maxed out on mental consequences. Means a wizard that would never by drained dry of magic. And Harry's been drained dry many times.
If you have other wizards around or meatheads (physical powered supers) that's a lot of pain flying around.
Definitely should be a chunk of refresh to have an endlessly firing pew pew pew evocation spell. It could be balance breaking if said wizard can keep pew pewing with maxed out on mental consequences. Means a wizard that would never by drained dry of magic. And Harry's been drained dry many times.
If you have other wizards around or meatheads (physical powered supers) that's a lot of pain flying around.