Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Shiniba

Pages: [1]
1
DFRPG / Item of Power: Demon Hunter's Sword
« on: June 29, 2013, 10:19:19 PM »
Statted up an Item of Power as a part of some theorycrafting inspired by an old character and prepping for my first DFRPG campaign. I came up with this... then realized it was essentially a less good version of the Swords of the Cross. The concept behind this sword was loosely inspired by a section of the Zombie Survival Handbook that details the idea that there were groups of people often confused for Ninja who were responsible for keeping Japan free from Zombies. I took that idea and ran with it to the point of making them responsible for hunting down harmful supernatural creatures in general, not just zombies.

As an Item of Power it's a pretty solid piece of equipment, not overpowered while also not being completely unworth the cost. Creatively, it seems boring though. You guys have any ideas for something I can do to spice this Item of Power up a bit?

For reference, members of the Spider Clan referenced here would be statted up as Emissaries of Power. They have spider-themed powers; spider walk, inhuman speed, inhuman strength, Natural Weapon: Web (works like a weaker version of Breath Weapon, only gives an extra 1 shift of power rather than 2). Basically "Spider-Man: Demon Hunter".

Kumo Masamune
The ancient sword of the Spider Clan, wielded by their greatest swordsman for over nearly eight hundred years.

Yawarakai-Te
Forged by the greatest swordsmith ever, Kumo is a sword of utmost purity. It cuts only when needed, and saves all its cutting power for those moments so that it may cut true. This sword was forged and enchanted as to be able to destroy any monster it came against, and as such the wielder can spend one Fate Point to satisfy whatever a creature has a weakness to with the sword.

Hantā no burēdo
The Kumo was forged to slay dangerous beasts and keep the common people safe. If swung with the intention to slay a mortal of any kind, it will pass through the target harmlessly. The sword henceforth cannot be weilded by its master until the wielder has redeemed himself or it finds a new master.

Masutā no tamashī
Kumo has passed from the hand of one master swordsman to another for centuries, and their physical prowess has been imprinted upon it. When facing supernatural enemies, the wielder gains a +1 to attacks made with the sword.

2
DFRPG / Scion: Son of a Dragon
« on: June 16, 2013, 04:37:19 AM »
So as a thought experiment I've been working on cobbling together a Dragon (note the proper noun) scion, and I'm curious how you forumites would do it. I imagine that Dragons are above mundane fire breath, as beings of semi-divine cosmic power, and if they had any kind of breath weapon at all it would be some kind of gravity vortex rather than a stream of fire or cold.

My question to you, fellow forumites: How would you stat a Dragon Scion? Assume "Submerged" power level.

3
DFRPG / Supernatural Powers for Fate Acelerated
« on: May 19, 2013, 04:32:17 PM »
Has anyone taken a crack at converting existing Supernatural Powers and Mortal Stunts from DFRPG to FAE? I like FAE a little better than Fate Core, but I don't wanna have to wait a full year to use it for Dresden if somebody has already done some conversion work.

4
DFRPG / Holy Ninja
« on: July 06, 2012, 06:28:16 AM »
So, I've been tossing around a character concept that I'd like to build in DFRPG for a potential game in the future, and I'm thinking this is a good way to stat him up. This is just the cliffnotes version of the charater, there's a good more detail in his background and whatnot but I feel this is what's pertinent. His high concept is Holy Ninja.

He's a former hitter for the Triad, specializing in taking out supernatural threats to the Triad's business operations. He's half Japanese and half Chinese, with all the accompanying bigotry directed toward him that one would his expect. He's inherited a bit of Ninja magic from his father's side of the family, fueled by bits of shadows stolen from other people.

He was eventually jailed by the Chinese Government, and was in a cell next to an imprisoned Christian evangelist. He had a prison conversion experience, and due to an attack by a vengeful oni was able to escape the prison and flee to America.
His highet skills would be Stealth and Weapons, followed closely by Conviction and other skills necessary for a divine character.

He would start out with the True Believer template, with additional Cloak of Shadows and Spider Climb. Since these are "fueled" he would take Vampirism tied to them. When he runs out of shadow bits the powers stop working. As he becomes stronger he would gradually upgrade to Champion of God and then Knight of the Cross with Fidellachius (reforged as a ninja-to for cheesiness).
If I were more experienced with the system I would make up some sort of "Ninja Jutsu" supernatural stunt that would cover a few pop-culturey-ninja abilities in place of Shadow Walk and Spider Climb, but I've only ever played one session of DFRPG and I'm certain I wouldn't be able to balance it properly.

What do you guys think? Is this a good way to build a Holy Ninja?

Edit: Moved from the spoilers section, didn't mean to put it in there to begin with and noticed that section hasn't been touched in months.

Pages: [1]