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The Dresden Files => DFRPG => Topic started by: surarrin on April 19, 2010, 01:39:04 PM

Title: The First Law Question.
Post by: surarrin on April 19, 2010, 01:39:04 PM
So, we have a PC. He's a magical bomb maker, and he's doing some work for the Fellowship.

He makes magical bombs for them to take out RC, now eventually some collateral will happen.

So, the question is, who here is responsible for breaking the First Law.

The Agent from the Fellowship, or the PC for making the bomb?

Another example is Harry's Kinetic ring, say someone stole it, and used it to kill a mortal.

Is he the one responsible, or the person who used it?
Title: Re: The First Law Question.
Post by: KnightFerrous on April 19, 2010, 05:14:14 PM
I'd say the person who stole the ring is responsible and would get the lawbreaker stunt...

However, your PC still has to avoid the wardens for essentially handing out First Law violations to the fellowship. He may not get the stunt but he is still being ethically irresponsible when it comes to the First Law.
Title: Re: The First Law Question.
Post by: luminos on April 19, 2010, 06:07:52 PM
This would be a dark, dark, dark, dark grey area of the law.  I'd think the warders are definitely going to try to snicker snack the PC if they find out about this, and the PC would need to have some good justification for not taking a lawbreaker stunt (i.e. they can honestly claim that they never expected their bombs to kill mortals)
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 19, 2010, 06:21:33 PM
Yeah, the Laws are all about intent. He'd need to honestly believe it wasn't going to happen to not get one. So if there IS collateral damage, he should be likely be shocked and horrified, and if he keeps making bombs after that, I'd say he knows and give him Lawbreaker next time he builds one wheether there's a casualty or not...since he knows there could be.

And I don't think using an Item can result in a Lawbreaker stunt for a non-spellcaster. It just doesn't work that way. So I'd say in the second case, both Harry and the guy who stole the ring are clear of mystical consequences. Harry'd likely be in trouble with the Wardens if found out...and the guy'd be likely to wind up shot in the head if Harry found out. All of course assuming Harry's ring worked for other people (unlike the duster, it doesn't).
Title: Re: The First Law Question.
Post by: srl51676 on April 20, 2010, 01:52:31 AM
The application of the "Law Breaker stunt" and enforcement of the laws are completely separate. You gain the stunt by using black magic that stains your soul. having knowledge of the indiscriminate nature of bombs and the fact that RCVs are often in the company of mortals then using the power of life that you believe in to create a bomb should be enough to get you the stunt even if you never kill a mortal. All these threads arguing if this or that breaks the law are pointless, its like cheating on your wife, if you have to ask then the answer is yes.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 20, 2010, 01:56:44 AM
Clearly not. At least, based on Harry not getting Lawbreaker for the thing with Sue in Dead Beat, or the potential human casualties in Grave Peril. There is clearly a grey area in the laws, or Harry would've been an NPC ages ago.
Title: Re: The First Law Question.
Post by: srl51676 on April 20, 2010, 02:52:50 AM
I would argue that as of Grave Peril Harry should have his second violation. He agonizes and rationalizes considerably about the possible mortal casualties in the fire. Sue on the other hand was under his control and there were few mortals left in the area. Unless someone was sitting in a car she stepped on which is a danger that could not be directly assumed from the nature of the spell. A bomb is an uncontrolled device meant to kill anyone in the area regardless of status since RCVs feed on mortals it can be assumed that any gathering of them worthy of a bomb will contain some mortals. Calling them "acceptable" losses does not make them unintentional. Anyone whose soul would not be stained by their deaths is already a sociopath and should be an NPC anyway.
Title: Re: The First Law Question.
Post by: Moriden on April 20, 2010, 04:06:01 AM
Quote
Clearly not. At least, based on Harry not getting Lawbreaker for the thing with Sue in Dead Beat, or the potential human casualties in Grave Peril. There is clearly a grey area in the laws, or Harry would've been an NPC ages ago

To be completly fair. its entirely possible that harry is an npc.
Title: Re: The First Law Question.
Post by: Korwin on April 20, 2010, 05:56:13 AM
Sue on the other hand was under his control and there were few mortals left in the area. Unless someone was sitting in a car she stepped on which is a danger that could not be directly assumed from the nature of the spell.

Sue would'nt be a violation of the first law, but of the one against Necromancy.
He get to keep his head, because of an technically in the White Council Law, its not so clear (in the books) if his soul should be tainted by his actions.
But since there is an Lawbreaker-Power for Necromancy, in Game terms he should have gotten it.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 20, 2010, 07:11:33 AM
No, he shouldn't, because Sue wasn't human. If he gets Lawbreaker-Fifth for that then he'd need to get Lawbreaker-First for all the Red Court and Ghouls he's slain with magic, and have all his Aspects vtwisted by that by this point. As will every PC wizard ever. Which is my point, there are grey areas.

As for the dead folks in Grave Peril, I'd say that's it's intent that matters, and Harry had no intention of killing them. He doesn't even know if he did, and a the time he wasn't thinking of the possibility of their survival. And his guilt means nothing, he felt guilty after killing people in Dead Beat...but he hadn't technically broken any of the Laws.

And the game is predicated on the assumption that Harry could be a PC, so saying that his actions do make him an NPC is just odd. If we can't play people like Harry, what's the point of it being the Dresden Files RPG?
Title: Re: The First Law Question.
Post by: Sebastian on April 20, 2010, 07:28:31 AM
I would argue that as of Grave Peril Harry should have his second violation. He agonizes and rationalizes considerably about the possible mortal casualties in the fire. Sue on the other hand was under his control and there were few mortals left in the area. Unless someone was sitting in a car she stepped on which is a danger that could not be directly assumed from the nature of the spell. A bomb is an uncontrolled device meant to kill anyone in the area regardless of status since RCVs feed on mortals it can be assumed that any gathering of them worthy of a bomb will contain some mortals. Calling them "acceptable" losses does not make them unintentional. Anyone whose soul would not be stained by their deaths is already a sociopath and should be an NPC anyway.

Why couldn't people play sociopathic villains if they want to?
Title: Re: The First Law Question.
Post by: Korwin on April 20, 2010, 07:39:07 AM
No, he shouldn't, because Sue wasn't human. If he gets Lawbreaker-Fifth for that then he'd need to get Lawbreaker-First for all the Red Court and Ghouls he's slain with magic, and have all his Aspects vtwisted by that by this point. As will every PC wizard ever. Which is my point, there are grey areas.

But we dont know,
if what causes the Taint of the Lawbreaker-Power is the same as what gets the Warden to separate your head from the rest of the body.

Quote
I'd say that's it's intent that matters,
By my reading of the books: Intent doesnt matter (at least in some if not most cases).
(example: Healing people from an addiction with mind magic.)

But as I was saying, its not clear in the source material.
So every GM needs to think about how it works in his world and stick to it...
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 20, 2010, 07:56:24 AM
But we dont know,
if what causes the Taint of the Lawbreaker-Power is the same as what gets the Warden to separate your head from the rest of the body.

True. They're almost certainly not, which is why I'm primarily only arguing the Lawbreaker powers, not what the Wardens will punish you for.

By my reading of the books: Intent doesnt matter (at least in some if not most cases).
(example: Healing people from an addiction with mind magic.)

Ah, we're using slightly different definitions of intent here. I'm not talking about motivation or good intentions here, I'm talking about intending or choosing to do X with magic. For the xample you use, the motivation was to get them off drugs, but there was still the intent to use Mind Magic. It wasn't an accident.

I'm not arguing he shouldn't get Lawbreaker if he's willing to accept collateral damage in the War with the Red Court (debatably 'good intentions'), I'm arguing that if he honestly believes his bombs will never kill people (easier said than done), the magic won't be able to change him, since it's what he intends for them to do that shapes his mind and could thus result in Lawbreaker.

I do it this way primarily for setting reasons (it fits Harry's descriptions of why Black Magic is bad), but it also keeps characters from suddenly getting Lawbreaker for killing what they were sure was a vampire...and wasn't (though the Wardens might be unhappy). That can go the other way, of course. If you kill a Red Court Vampire with magic while believing it human I'd rule you get Lawbreaker since the intent was there

But as I was saying, its not clear in the source material.
So every GM needs to think about how it works in his world and stick to it...

True to a large extent, but I still think intent is key, and firmly believe that if you look through the books for Harry's explanations of why Black Magic is evil, they'll back me up that it's vital. I could quote Proven Guilty a bit if people like.
Title: Re: The First Law Question.
Post by: srl51676 on April 20, 2010, 08:07:53 AM
First off how many threads do we need on ways to weasel out of the Laws of Magic?  

In character The Law Breaker stunt is about your soul not some legal mumbo-jumbo it is about the kind of person you become if you use the force of your life and your will to do terrible things. In game terms the stunt is meant to illustrate and quantify the danger of the left-hand path. If you are the kind of person who builds magic bombs for people who do not fear harming the innocent to achieve their goals then the damage is done because you believe that that bomb "should" be made deep in your soul. Good or evil motivations do not matter. Look and Molly's character sheet. however I agree Intent vs Accident does, at least for the stunt. The bomb maker is just about the worst example in the world however.

For a real world example many terrorist groups are angry about very legitimate things this does not make the people who sell them bombs to blow up night clubs good people. Neither does the fact that the bomb maker has plausible deniability. Arms dealers and drug pushers use that argument all the time. "hey man its not my responsibility what people do with my product."  

Again in game terms the Law are meant to create a framework that both provides tension and creates a dividing line between the good guys and the bad guys. If you want to run and evil campaign that's one thing. they can be tons of fun but in that case i would chuck the NPC rule and only Restrict refresh in order to maintain game balance. On the other hand if you want to play a hero then play a freaking hero why the hell does everyone have to be the Punisher its so tired. The Laws of magic and other moral codes are what make you different from the vampires if all you do is try to dodge them you are no better than the monsters that is why the stunt cost you a piece of your humanity.

Finally on one last real world note IEDs, Landmines, Car bombs, and other indiscriminate traps are just plain wrong. Just ask the kids in Vietnam that get their legs blown off by 40 year old land mines.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 20, 2010, 08:14:46 AM
I agree that bomb-making is very likely to get innocents killed. I also agree that setting IED style traps anywhere in public areas will get you Lawbreaker-First right then and there. But that's honestly not what I was envisioning.

I was envisioning some poor kid who's new to this whole "fighting for survival" thing making magic bombs for these nice folks who saved his life, so they can go blow up monsters and take out generators. Like in the movies, y'know? Nobody will get hurt, right?

Somene like that.

He's wrong, and if he ever finds out there were civilian casualties, and keeps making the bombs, well, then he's tainted himself. But before then, is his soul really twisted by what he's doing?
Title: Re: The First Law Question.
Post by: srl51676 on April 20, 2010, 08:24:54 AM
Sorry but again I point to Molly. She was an "innocent" and new nothing about the laws or rules of magic but look at her character sheet and read the book. The magic enforces the laws weather you know about them or not. Even if the bomb is never used the act of constructing an indiscriminate weapon with the force of your life and the direction of your will twists your soul. The only argument I could see would be someone with a child like IQ that just wanted to see the pretty lights and hear a loud boom. No functioning person over 10 or 13 could really deep down think that bombs are like the movies and that the henchmen crawl out the windows of the car after it blows up. I was 10 when I watched the A-Team and I knew that it was lame that they used machine guns but no one ever got shot. If you really want to play him then play the events make the bomb take the stunt and then have him work to change his ways just like Molly and Harry it a great character development to figure out how to atone for what you have done in the past.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 20, 2010, 08:28:41 AM
Molly didn't know the Law, but she still chose to break it. The guy I'm talking about would, hypothetically, not be making that choice. He'd be having misplaced faith that the people he's making the bombs for wouldn't let that happen.

And you don't need a low IQ or being child-like to put your faith in the wrong people, particularly if they're very persuasive. As I suspect certain anti-Vampire freedom fighters/terrorists would be f they got their hands on a magical bomb-maker.
Title: Re: The First Law Question.
Post by: Korwin on April 20, 2010, 09:12:46 AM
Normally I would give the Bomb-maker the "Lawbreaker First Law" Power. (-2 Refresh, for more than 3 bombs).

I could see an argument, that the First Law is only an Human (as opposed to an natural law) law.
That the White Council tries with it to limit the Powers of Wizards over Mortals.
(Killing/Dying is natural, ask any meateater).

But then you would need to seperat the seven laws into.
Only an Law because the White Council said so, and
An Law because it twists your soul.

Title: Re: The First Law Question.
Post by: KnightFerrous on April 20, 2010, 04:36:19 PM
Also don't forget during Changes:

(click to show/hide)

So did he discover what taints your soul and quanitfy it? Or did he warp mortal magic to fit his laws?
Title: Re: The First Law Question.
Post by: Moriden on April 20, 2010, 04:51:47 PM
Quote
So did he discover what taints your soul and quanitfy it? Or did he warp mortal magic to fit his laws?

I could make a strong argument that breaking the laws in no way warps your soul any more then just plain using magic dose. The effect of the lawbreaker stunts is that if you do it to much your aspects start to change to reflect the law that your breaking right?

The catch is two fold, one to use magic to do anything you need to completely believe that that action is right and secondly that at every minor milestone you may change an aspect to reflect a change that has happened to your character.

Combine this thematic rule and statistical rule and completely ignoring the laws of magic, if your playing a blaster who likes to kill people with fire all of your aspects will reflect that fact over the fullness of time. 

So whats the point of the lawbreaker stunts at all? Play balance, plain and simple. you have to take them and they cost refresh entirely to "force" a character over the npc limit if you go "to far". im going to stop here before getting into my personal opinion on weather or not play balance on this scale is necesary. 
Title: Re: The First Law Question.
Post by: vultur on April 20, 2010, 07:00:10 PM
Also don't forget during Changes:

(click to show/hide)

So did he discover what taints your soul and quanitfy it? Or did he warp mortal magic to fit his laws?

I would assume the former; the latter seems ... a bit beyond what I would expect even him to be capable of.

However, we don't know that all the laws taint the soul; Kumori does not seem to be twisted in the way Victor Sells or that Korean kid in PG are or the way Molly was beginning to head down the path towards. Even Cowl may be a bad guy, but it seems to be a qualitatively different sort of evil than the twisted-by-their-black-magic warlocks; those seem to become subjugated to their baser desires and become almost animalistic, while Cowl has retained high and ambitious (if likely extreme) goals and the full capacity to act towards them.

And Jim has said that the Laws don't line up precisely with the things that taint your soul; from DB, I'm tending to think necromancy is largely one of those exceptions. (Time travel may be too! I can see the 5th/6th and maybe 7th Laws being the Council saying "this stuff is too dangerous to screw with" rather than about crimes against people like the 1st-4th. I think necromancy is only 'tainting' if you use it in nasty ways. It seems to be the 'crime against a person' aspect that makes killing with magic tainting -- thus why killing vampires etc. doesn't do it; I think it's because (as Harry has said often) you have to really want that person dead and doing that to another human being is going to be damaging/corrosive to anyone who was remotely a healthy human being to start with. I'm not sure using necromancy even against humans in, say, the way Kumori uses it to save a life would do that. (On the other hand, it still might; it still sounds like it had creepiness going on.)
Title: Re: The First Law Question.
Post by: Saedar on April 20, 2010, 07:49:53 PM
A couple points. I think that discussion of the Laws, whether they are destructive on intent or intrinsically corrupting and ways in which there is gray area is a fantastic thing. I'd be willing to bet that, insofar as the setting is a "real" place, that these discussions occur with some degree of frequency among wizards who trust one another.

Here is how I conceptualize the in-setting dialog about the Laws. Imagine for a second that I am a psychological researcher (and I am). There are certain codes of conduct and ethical standards that we adhere to when doing research with human subjects because we have deemed that to do otherwise is wrong, whether because it is naturally wrong or because it has the potential to harm other people. However, it is not uncommon for people to get frustrated because these standards can hamper the flow of research. Take, for example, research on children. It is VERY difficult to perform this research because there are HUGE roadblocks based on parental consent, individual consent, potential harm and so on. However, were these blocks not in the way, research could flow unhindered.

I view the Laws (and discussion of them) in much the same way. Like it was mentioned above, not all of the Laws seem intrinsically corrupting. Killing and mind things seem to be intrinsically wrong but only so as it applies to humans. In the research example, it is much easier to perform studies that would be considered wrong, ethically speaking, when applied to people if they were instead applied to animals.

As to the bomb question, I'm going to side with the dissenters and say that a bomb serves one function, and one function only. To kill. Even young people know that bombs kill people. It would be VERY hard to say that even a very young practitioner could reasonably believe that his/her bomb could never be misused or kill unintended targets. Even if it didn't bring down the Lawbreaker stunt (depending on how intrinsically corrupting the Laws are in your world), I would probably say he becomes Target 1 should the Wardens find out about it.
Title: Re: The First Law Question.
Post by: srl51676 on April 20, 2010, 08:03:23 PM
Saedar Thank you for the well reasoned response. The research analogy is a good one.

Why the hell is it so damn hard for people just to play by the damn rules! why does every other thread on this board devolve into "here is why the Laws do not apply to my character."? If it helps use the characters from the books as your guide. Cowl is dead because he was a evil necromancer who tried to consume the souls of human beings to make himself a god. so that he could remake the world in his image so Harry put him down. His sidekick is just as bad because she wanted to help him. Molly did not choose to break a law ,she did not know it existed, but it damaged her soul anyway and mad it harder to resist doing the wrong thing the next time. The Stunts are way more than balance they reflect the metaphysical reality and the moral structure of the game world and ones self control. Try to think What would Harry Do WWHD or would Murphy want to stop me from doing this. Anti-heros are bad people with good rationalization. The point of the Laws is that the ends do not justify the means. If you think that animating human corpses, Killing innocent bystanders with a bomb, or consuming the souls of the dead is OK then their is already a dark spot on your soul.  

Title: Re: The First Law Question.
Post by: Saedar on April 20, 2010, 08:08:12 PM
SRL: I think you and I have had a similar discussion in another thread. The point is that some people are interested in pushing the boundaries in their game worlds. You don't. That is just fine. I have a thing for evil characters but I'm not playing one right now. Assume, for the sake of the discussion, that magic DOES work with more flexibility, because it just might in other people's worlds. How would you approach this issue, in that specific case?
Title: Re: The First Law Question.
Post by: Moriden on April 20, 2010, 08:31:46 PM
Quote
The Stunts are way more than balance they reflect the metaphysical reality and the moral structure of the game world and ones self control.

These repercussions will happen regardless of weather or not it says lawbreaker on your charecter sheat. Thats what i was trying to say earlier.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 20, 2010, 09:33:43 PM
Why the hell is it so damn hard for people just to play by the damn rules! why does every other thread on this board devolve into "here is why the Laws do not apply to my character."?

For the record, I'm not trying to get out of anything (and tend to agree with you that doing so is annoying), and would never play the stated character, I'm just a firm believer in a consistent and specific interpretation of how the Laws work, and will continue to bring that perspective to discussions.
Title: Re: The First Law Question.
Post by: chadu on April 20, 2010, 11:08:58 PM
For the record, I'm not trying to get out of anything (and tend to agree with you that doing so is annoying), and would never play the stated character, I'm just a firm believer in a consistent and specific interpretation of how the Laws work, and will continue to bring that perspective to discussions.

One interesting interpretation might be that the Laws are absolutely true immutable axioms of the cosmos, no matter how people interpret them into gray areas.

So, yeah, that would mean that Harry picked up an LB stunt for killing people in GP, and another for raising Sue from the dead, and what not.

But that would ALSO mean any pre- or retrocognition spell grants an LB stunt for "swimming against the currents of time."

How sick would it be if an NPC said to a PC, "You want to know the name of who's after you? The Outsider known as She Who Hovers Above" and the PC gets instantly smacked with an LB stunt.

THINK ABOUT IT.

(Me, I'm psyched that the LoMs can be interpreted various different ways by people -- IC and OOC -- and that has a mechanical effect.)
Title: Re: The First Law Question.
Post by: srl51676 on April 21, 2010, 12:39:42 AM
SRL: I think you and I have had a similar discussion in another thread. The point is that some people are interested in pushing the boundaries in their game worlds. You don't. That is just fine. I have a thing for evil characters but I'm not playing one right now. Assume, for the sake of the discussion, that magic DOES work with more flexibility, because it just might in other people's worlds. How would you approach this issue, in that specific case?

If the Laws were this flexible as a GM I would have to have a very strong and active Warden force to introduce the appropriate tension and create a dividing line between what is legal/social acceptable and what is not. In the current IC conditions of the Vampire War you would have a world lousy with necromancers and charred mortal corpses. one of the defining characteristics of the modern setting is the need to deal with a modern (mortal & magical) legal system and its ability to investigate ones actions. This is not the wild west its the modern world and the modern world comes with cops. It is a element that is often missing in RPGs in general. If power corrupts the ability to burn someone to ash for stepping on your toe must be contained. 
Title: Re: The First Law Question.
Post by: KnightFerrous on April 21, 2010, 12:47:12 AM
If the Laws were this flexible as a GM I would have to have a very strong and active Warden force to introduce the appropriate tension and create a dividing line between what is legal/social acceptable and what is not. In the current IC conditions of the Vampire War you would have a world lousy with necromancers and charred mortal corpses. one of the defining characteristics of the modern setting is the need to deal with a modern (mortal & magical) legal system and its ability to investigate ones actions. This is not the wild west its the modern world and the modern world comes with cops. It is a element that is often missing in RPGs in general. If power corrupts the ability to burn someone to ash for stepping on your toe must be contained. 

See this is kinda iffy. I think you are over estimated the amount of practitioners who could amount to corpse burning necromancers, even with demonic help. And under estimate the efficacy of mortal police. Remeber the SIs of the world, if you are roasting people alive left and right the bodies will start stacking up and someone will come knocking at your door. Toss a few fireballs at the cops and they will gun you down but don't worry the report will say "assailant attacked officers with jury-rigged flamethrower"
Title: Re: The First Law Question.
Post by: Tom Bombadillo on April 21, 2010, 03:27:46 AM
A couple of things:

First, messing with a monster's mind (apologies to Mr. Butcher if I have it wrong) seems to me a less damaging maneuver because in the Dresdenverse monster's don't have free will, really. 

Humans have the power of choice, and so if someone drills into your head and your human, it does more damaage because it's a more foreign concept to be compelled to behave a certain way than it is for a nonhuman.  As Harry says in several of the novels, with humans, it *always* has a negative effect when someone messes with your brain...it's just a matter of degree.  And it's always bad for both the messer and the messee.

Second, I see the Laws as a good tool to keep the PCs in line.  That's *always* going to be a judgement call based on intention, recklessness, respect or the lack thereof, ignorance, prior behavior and so forth.  To try to settle any situation on the fora is a fool's errand.  Can a GM use it to whack the PCs mercilessly?  Sure.  But GMs always have that option in most RPGs.

Cheers,
Tom
Title: Re: The First Law Question.
Post by: Moriden on April 21, 2010, 06:23:45 PM
Quote
As Harry says in several of the novels,

It should probably be remembered that harry isn't exactly an expert on magic especially subtle magic.
Title: Re: The First Law Question.
Post by: Victim on April 22, 2010, 05:48:15 AM

As to the bomb question, I'm going to side with the dissenters and say that a bomb serves one function, and one function only. To kill. Even young people know that bombs kill people. It would be VERY hard to say that even a very young practitioner could reasonably believe that his/her bomb could never be misused or kill unintended targets. Even if it didn't bring down the Lawbreaker stunt (depending on how intrinsically corrupting the Laws are in your world), I would probably say he becomes Target 1 should the Wardens find out about it.

I hear swords are pretty sweet at killing folks too.  How many Lawbreakers does Luccio have for making those magic weapons that get used on humans (intentionally even :) )?

The one thing I don't get is why make magic bombs?  Normal bombs aren't good enough?  Maybe the character deserves the stunt/penalty just to learn the lesson that not everything should be magic. 
Title: Re: The First Law Question.
Post by: toturi on April 22, 2010, 09:30:34 AM
I wonder if someone like the Winter Knight or Summer Knight or some Emissary of an Accord signatory used magic to kill someone, would that qualify as breaking the First Law and what would the Wardens do about it?

Can the White Council enforce its Laws on non-members, without running afoul of the faction that person is part of?

For example, if a sorcerer were to become part of Marcone's crew and kills someone with magic, can Harry kill the sorcerer without dragging the White Council into war with the Freeholding Lord? Or do members of other factions essentially have diplomatic immunity to the White Council's Laws?
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 22, 2010, 09:43:14 AM
They've more-or-less got diplomatic immunity. Mostly. As long as they work for somebody the Council doesn't want to piss off.

That said, they'd still recieve Lawbreaker stunts as normal, since the magic doesn't care who you work for.
Title: Re: The First Law Question.
Post by: KnightFerrous on April 22, 2010, 05:10:21 PM
That said, they'd still recieve Lawbreaker stunts as normal, since the magic doesn't care who you work for.

See i always thought that only applied to mortal magic. So if the Winter Knight offs someone with magic he is in the clear, the council doesn't like it but it isn't a lawbreaker worthy. Otherwise Lloyd Slate should have the lawbreaker (first) a few times because even if he didn't kill during Summer Knight he had to have killed a few times throughout his life.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 22, 2010, 05:14:37 PM
But did he do it with magic? I got the impression he used a sword or other physical means for his killing. He notably never tried to kill anyone mystically in Summer Knight.

I'd certainly apply the Laws to Sponsored Magic users. Their will still guides the spell, and they still need to believe in what they're doing absolutely for it to work, so their minds are still as twisted by it as anyone else.

Also, on a system basis, it seems really unfair to ding a Wizard with Sponsored Magic for the laws he breaks with it (which clearly happens, look at Hellfire and Kemmlerian Necromancy), and then let someone off just because they only paid 4 Refresh instead of 8.
Title: Re: The First Law Question.
Post by: KnightFerrous on April 22, 2010, 05:23:16 PM
Also, on a system basis, it seems really unfair to ding a Wizard with Sponsored Magic for the laws he breaks with it (which clearly happens, look at Hellfire and Kemmlerian Necromancy), and then let someone off just because they only paid 4 Refresh instead of 8.

Not sure if he killed with it or not, but in this example i wouldn't ding the wizard if they were using pure sponsored magic to do it (i.e. in both those cases they are using the sponsored as a booster to their mortal magic. if harry every called up pure hellfire and lobbed it at someone i wouldn't give him the ding) Mainly because the sponsor is doing the heavy lifting, and it engenders a greater reliance on the Sponsored Magic over the mortal kind... which is pretty much the goal of every Sponsored Magic ever.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 22, 2010, 05:33:02 PM
There's no mechanical distinction between "supercharging" spells and using raw sponsored magic. They're identical. So there's no reason for every Wizard who's ever had Sponsored Magic not to just use it every time he breaks a Law and avoid taking the taint. Which, thematically, makes the opposite of sense. Neither heaven or hell should be able to keep you from tainting yourself with murder.

In my opinion, any human who uses magic, whatever the magic's source, can gain the Lawbreaker stunt for violating the Laws. They are integral to how magic interacts with the human psyche. Completely non-human entities (like Faeries for example) don't get such stunts, but they were never human in the first place.
Title: Re: The First Law Question.
Post by: PirateJack on April 22, 2010, 07:03:56 PM
Hi, I'm the guy who designed the magical bomb maker from the original question and I thought I'd explain his thought processes a bit more to perhaps iron out the complexities.

His back story basically amounts to his family being killed by the Red Court a year or so into the war and him deciding to use his talents (Pyromantic Ritual [-2]) to get his revenge, with preventing such tragedies from happening again being more of a justification than a deeply held belief. He did that through making explosives. My original plan for him was to have him plant his bombs in structurally important places in Red Court outposts and the likes so he could later bring down the building upon them all with a piece of the bomb to use as a remote detonator. Later thought brought me the idea that perhaps sneaking into a building full of creatures that could hear your heartbeat and smell your sweat might not have been the best idea. So I decided to add in Veils with the Channelling [-2] power and Refinement [-2] for 8 extra enchanted item slots.

This would leave me with 1 refresh point as per the Up To Your Waist power level, which is fine. However, since I've been working with the Fellowship of St. Giles for a good while now, providing them with bombs and doing the occasional mission myself and perhaps the Law has been broken despite my best efforts to avoid it, or I simply don't know about it, either works. My driving goal behind all this is killing Red Court monsters; it's even in one of my aspects that all other concerns fall to the wayside when I see the chance to take out some Red Court. So perhaps I'm a bit callous with the lives of those inside (though I do make attempts to prevent innocent people dying, those addicted to RC saliva are ones I try to put out of their misery with mundane weapons (I have heard of the Laws and understand the consequences for breaking them) with the justification that they're tainted and that if I had become addicted to the stuff I'd want to die too), but the real worry at this point is the bombs given out to other Fellowship members.

So would I get the stunt?
Title: Re: The First Law Question.
Post by: luminos on April 22, 2010, 07:58:14 PM
Yes, I'd say that you still get the law breaker stunt.  You know that there is a good chance of human collateral, even though that is not your purpose in making them, so it still counts as using magic to kill another person.
Title: Re: The First Law Question.
Post by: PirateJack on April 22, 2010, 09:15:10 PM
But would that count if, on the off chance, no human had ever been killed by one of my bombs? It's an unlikely situation considering the nature of the things, but I've been arguing with one of the other players that you only get a Lawbreaker stunt once a human has been killed, no matter the intent that went into creating the bomb. After all, my driving goal here is to kill me some RC vamps, not to kill humans.
(click to show/hide)
Title: Re: The First Law Question.
Post by: Moriden on April 22, 2010, 10:30:06 PM
You definitely don't get the stunt until an an actual person has been killed. to be honest im not really sure you get the stunt until your actually confronted with the repercussion's of the bomb. If your intent when making the bombs was to kill humans then maybe you'd get the stunt right there but yeah... ultimately the best answer is it really depends on how your individual story teller wants to run the laws [in my version lucio, ebenzer, morgan, and the gatekeeper all have multiple version of lawbreaker on there character sheet's] I know thats a horribly useless thing to hear but unfortunately that just seems to be how the system was designed.
Title: Re: The First Law Question.
Post by: luminos on April 23, 2010, 08:56:36 AM
How do things like white court vampires and red court affected factor into the first law?  Do they count as humans for its purposes?  What about Renfields?
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 23, 2010, 09:10:16 AM
I'd personally say no for White Court and Renfields. They're too far gone from human, and can't be fixed. Red Court Infected I'd say yes, they haven't diverged too far to not count until their first feeding kill (the same would hold for White Court Virgins).
Title: Re: The First Law Question.
Post by: void on April 23, 2010, 12:49:24 PM
For full White Court vampires, I'd say that depends on how hard they're trying to maintain their humanity, and to a lesser extent whether the spellcaster considers them to have succeeded at all.

In game mechanic terms, if they're significantly negative refresh, then no. If they still have some positive refresh, they could count.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 23, 2010, 12:58:57 PM
I disagree. Being human and being a good, honorable, individual are not the same thing. And neither is the same as having free will.

Assuming you had the power, you could kill Eldest Brother Gruff without breaking the First Law, for all that he's a nice enough guy. I'd say the same would be true of a humane White Court Vampire. They may be nice enough, but they aren't human any more. And you can't kill a Refresh 0 human without violating the Laws, so saying that Refresh is the measure seems...off. At least to me.
Title: Re: The First Law Question.
Post by: void on April 23, 2010, 01:17:16 PM
By 'humanity' I didn't mean decency. I meant independence, ability to chart their own path. For that, refresh is a viable mechanical measure, since that's what it's meant to represent.

Remember, in the dresden files, 'free will' is considered a defining trait of the mortal. Someone might still hang onto a small sliver of it even after becoming a full White Court Vampire. We've got an example of someone managing that in our source material.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 23, 2010, 01:26:34 PM
True...but we don't know how relevant that is to The Laws of Magic. Which supposedly apply only to humans. The question isn't "Does he have free will?", he clearly does, but "Is he human any more?" and I'd say the answer to that is no. The White Court have become something more and less than human, and it has made them outside the scope of the Laws to some extent.

Otherwise you're opening the door to trapping your players into getting a Lawbreaker stunt for something they've done a dozen times, just because the vampire they just roasted happened to be a monster with free will. That feels wrong for both the setting and the game system. Would you give someone Lawbreaker for killing Lara Raith with magic? She clearly has a high enough Refresh to maintain free will, but that makes her no less a monster.

Now, thinking about it, there is a circumstance that would serve to define the line, at least for me: "Does your character think of him as human?"

This goes back to the whole intent thing. If you see a White Court Vampire and think "Monster, incubus, devil." then you gain no Lawbreaker stunts because you're right, but if you look at them and think "My brother." perhaps you would indeed gain Lawbreaker, just as you would if you murdered a Ghoul with magic while thinking they were human, because, in your mind, they are.
Title: Re: The First Law Question.
Post by: Moriden on April 23, 2010, 01:46:43 PM
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This goes back to the whole intent thing. If you see a White Court Vampire and think "Monster, incubus, devil." then you gain no Lawbreaker stunts because you're right, but if you look at them and think "My brother." perhaps you would indeed gain Lawbreaker, just as you would if you murdered a Ghoul with magic while thinking they were human, because, in your mind, they are.


This is a bad line to cross for me. I have no problem playing a character that views anyone he doesnt personally know and trust as ... lets just use the word "monstrous" to fit it better into the example. so with that interpretation he would only get lawbreaker stunts if he used powers on his "pack"
Title: Re: The First Law Question.
Post by: void on April 23, 2010, 01:49:37 PM
Now, thinking about it, there is a circumstance that would serve to define the line, at least for me: "Does your character think of him as human?"

This goes back to the whole intent thing. If you see a White Court Vampire and think "Monster, incubus, devil." then you gain no Lawbreaker stunts because you're right, but if you look at them and think "My brother." perhaps you would indeed gain Lawbreaker, just as you would if you murdered a Ghoul with magic while thinking they were human, because, in your mind, they are.

For full White Court vampires, I'd say that depends on how hard they're trying to maintain their humanity, and to a lesser extent whether the spellcaster considers them to have succeeded at all.

I already went there. :D


This is a bad line to cross for me. I have no problem playing a character that views anyone he doesnt personally know and trust as ... lets just use the word "monstrous" to fit it better into the example. so with that interpretation he would only get lawbreaker stunts if he used powers on his "pack"

That only works if the people he's killing aren't truly mortal.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 23, 2010, 01:52:04 PM

This is a bad line to cross for me. I have no problem playing a character that views anyone he doesnt personally know and trust as ... lets just use the word "monstrous" to fit it better into the example. so with that interpretation he would only get lawbreaker stunts if he used powers on his "pack"

Ah! But if you kill a human knowing they're a human (regardless of thinking or knowing they've done monstrous things), you get Lawbreaker. You only don't get it if whatever you killed wasn't human.

Or to put it another way, seeing monsters as human can get you Lawbreaker, seeing humans as monsters can't save you from it. It's a one way street.

After all, someone who can casually kill humans because they're 'monstrous' should have Lawbreaker, shouldn't they?

I already went there. :D

Noted.  :) Though I'd make it the primary criteria, not a secondary one.
Title: Re: The First Law Question.
Post by: void on April 23, 2010, 02:05:07 PM
Well, my take on the soul-staining aspect of the Laws is kinda dependent on the victim actually HAVING free will. *shrug* Every game is a different game, yeah?

My approach would be, if the target didn't REALLY have free will but the spellcaster believed it, just an aspect shift. "Believes He's A Lawbreaker", or somesuch.
Title: Re: The First Law Question.
Post by: Moriden on April 23, 2010, 06:18:21 PM
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Or to put it another way, seeing monsters as human can get you Lawbreaker, seeing humans as monsters can't save you from it. It's a one way street.
After all, someone who can casually kill humans because they're 'monstrous' should have Lawbreaker, shouldn't they?

Im not a fan of "one way street" logic. if the belief that you've broken the law can taint you then the belief that you haven't should protect you. and that clearly isn't the case.

Some one who can casually kill humans should have the exact same mechanical affects of the lawbreaker stunt, that being several of there aspects saying so, however that in no way is the same as having paid or been penalized refresh for it.

For example i make two characters. there are identical conceptually. they are some form of lychanthrope that views humans and monsters not "in his pack" as vermin. he has absolutely no trouble casually killing. the only difference between these two characters is one of them has purely physical powers and the other uses thaumaturgy and a few refresh of powers. they both are highly specialized practitioners who have used magic to alter themselves, have the exact same aspects, and think/act the exact same way.

however the purely physical one uses his paid for claws power to kill people does not get ooc penalized by having to take the lawbreaker stunt. whereas the thaumaturge uses a ritual or enchanted item to "temporarily" grow claws which he then uses to kill someone, he dose get the lawbreaker stunt. Because he used magic for the sole purpose of helping him to kill some , thus fully believeing that that act is right he then uses the magically created claws to kill someone.



Title: Re: The First Law Question.
Post by: Deadmanwalking on April 23, 2010, 06:42:47 PM
however the purely physical one uses his paid for claws power to kill people does not get ooc penalized by having to take the lawbreaker stunt. whereas the thaumaturge uses a ritual or enchanted item to "temporarily" grow claws which he then uses to kill someone, he dose get the lawbreaker stunt. Because he used magic for the sole purpose of helping him to kill some , thus fully believeing that that act is right he then uses the magically created claws to kill someone.

Uh...no, actually. If that were true then Warden's Swords would count as Lawbreaking too, which they don't. Growing claws (which can do a variety of things besides kill, just BTW) won't get you Lawbreaker. Killing someone with Evocation by roasting them alive will, but that's not quite the same.


And actually, I do in fact allow intent to defend against Lawbreaking...as I argued extensively earlier in this thread. It just has to be a lack of intent to break the Law as opposed to questions of motivation and reasons. For example, assuming there were several living humans in the building Harry burned in Grave Peril, I still wouldn't give him Lawbreaker because killing humans wasn't his intent. He was too far gone to even think of it, really.



Now, a person who's gotten to the point of seeing people as objects, vermin, or monsters, should firstly probably not be a PC. They're a monster of the human (or free-willed) variety, after all. Secondly, using magic to directly indulge their nature should absolutely reinforce it (as the magic twists them even more into that kind of person), granting Lawbreaker stunts. Heck, mechanically speaking, if you intend to use it Lawbreaker isn't even that bad. -2 Refresh for a +2 to all offensive magical combat when you're trying to kill someone? That's not bad at all. And you can write all your Aspects about what a killer you are to start with, never changing a thing.

I don't think I'd allow a character like that in any game I ran, but if you're already allowing PCs who see the world that way, what's the difference?
Title: Re: The First Law Question.
Post by: Moriden on April 23, 2010, 09:18:54 PM
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h...no, actually. If that were true then Warden's Swords would count as Lawbreaking too, which they don't. Growing claws (which can do a variety of things besides kill, just BTW) won't get you Lawbreaker. Killing someone with Evocation by roasting them alive will, but that's not quite the same.

Casting a spell with the intent of using the manifestation of that spell to kill someone counts. the fact that in this case your using thaumaturgy to make "claws' which are represented as one point of weapon, is in no way different from throwing fire at them. its just a little slower.

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And actually, I do in fact allow intent to defend against Lawbreaking...as I argued extensively earlier in this thread. It just has to be a lack of intent to break the Law as opposed to questions of motivation and reasons. For example, assuming there were several living humans in the building Harry burned in Grave Peril, I still wouldn't give him Lawbreaker because killing humans wasn't his intent. He was too far gone to even think of it, really.

If lack of intent means you don't break the law then molly would not have gotten lawbreaker. if being "to far gone to care" doesn't give lawbreaker then you could just make a charecter with rage/frenzy like tendency's and just go berserk when you need to kill. its a slippery slope, its a bad ruling, and its not supported by the books.

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Now, a person who's gotten to the point of seeing people as objects, vermin, or monsters, should firstly probably not be a PC.

Not gonna argue that, obviously it depends on the gaming group.

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Heck, mechanically speaking, if you intend to use it Lawbreaker isn't even that bad. -2 Refresh for a +2 to all offensive magical combat when you're trying to kill someone? That's not bad at all. And you can write all your Aspects about what a killer you are to start with, never changing a thing.

Also not arguing this. the reason getting the lawbreaker stunt is a penalty isn't because of what it dose. as Ive argued in other threads the "penalty" of having your aspects change will happen naturally over time regardless of weather or not you get the stunt. the penalty is that it gives you negative refresh, which then because of how the "play balance" is set up can make your character an npc. I still maintain that that is flawed game design as well. the last example i gave was a pyromancer with full lawbreaker first is a fully playable character point wise but really shouldn't be for so many other reasons.

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Warden's Swords would count as Lawbreaking too, which they don't.
neither dose the gatekeeper have lawbreaker seventh when he obviously should. the game writers obviously did not want to give lawbreaker to the "good guys" regardless of weather or not it makes sense.


Title: Re: The First Law Question.
Post by: Victim on April 23, 2010, 10:23:07 PM

neither dose the gatekeeper have lawbreaker seventh when he obviously should. the game writers obviously did not want to give lawbreaker to the "good guys" regardless of weather or not it makes sense.


Or the alternative is that some people are more strict with the laws than intended.

I mean, we haven't seen Gatekeeper use any powers obviously derived from Outsiders.  There's probably some distinction between seeking knowledge about how to defend/preserve the Outer Gate and stuff from beyond it that he can use.  It may be a fine line, but it's there.  Kind of like how you can modify your own mind or body legally.
Title: Re: The First Law Question.
Post by: Moriden on April 23, 2010, 10:33:28 PM
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There's probably some distinction between seeking knowledge about how to defend/preserve the Outer Gate and stuff from beyond it that he can use.

Both the books and rpg are pretty clear that even doing research into the outer gates is a violation of the law. it even says that its the only law you can break without using magic. It also says that the gatekeepers job is to know about the outer gates, and to maintain the wards on them so not only must he have don e research into them and there natures. [ remember these being are innately resistant to magic so to use magic that actually keeps them out he needs to know a goodly bit about them] he also uses magic on the outer gates themselves to warn of incursions and to keep them out. ill buy that he night not have the chronomancy lawbreaker albeit just barely. but thers just no internally consistent way he hasn't broken the seventh law.


...Honestly the fact that im arguing for strict and universal interpretations of the laws astounds me. i don't even think they make any sense.
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 24, 2010, 08:49:51 AM
Casting a spell with the intent of using the manifestation of that spell to kill someone counts. the fact that in this case your using thaumaturgy to make "claws' which are represented as one point of weapon, is in no way different from throwing fire at them. its just a little slower.

Uh, no. The reason that killing with magic taints you is that you need to believe absolutely in the magical effect you create. Believing absolutely that this sword exists isn't nearly as tainting as believing that guy should die. The end result is similar, but the devotion to the goal required is alot less.

If lack of intent means you don't break the law then molly would not have gotten lawbreaker. if being "to far gone to care" doesn't give lawbreaker then you could just make a charecter with rage/frenzy like tendency's and just go berserk when you need to kill. its a slippery slope, its a bad ruling, and its not supported by the books.

This is NOT what I mean by intent. As I've said several times already, actually. I'm not talking about WHY you might've broken a Law, I'm talking about meaning to do it at all. If you intend to kill or use mind control, your reasons don't matter and you acquire Lawbreaker. If something you do kills someone in a way you never intended to happen? Not so much.
 
Not gonna argue that, obviously it depends on the gaming group.

True, but my point was that in a game where that kind of character was okay, why would having Lawbreaker not be perfectly reasonable and cool?

Also not arguing this. the reason getting the lawbreaker stunt is a penalty isn't because of what it dose. as Ive argued in other threads the "penalty" of having your aspects change will happen naturally over time regardless of weather or not you get the stunt. the penalty is that it gives you negative refresh, which then because of how the "play balance" is set up can make your character an npc. I still maintain that that is flawed game design as well. the last example i gave was a pyromancer with full lawbreaker first is a fully playable character point wise but really shouldn't be for so many other reasons.

Uh, Lawbreaker isn't intended to necessarily put characters out of play, just reflect their inevitable Dark Side tendencies. It's only flawed for what you seem to want it to be, not what it is.

neither dose the gatekeeper have lawbreaker seventh when he obviously should. the game writers obviously did not want to give lawbreaker to the "good guys" regardless of weather or not it makes sense.

Very debatable. I've even argued with you on this one before. The Gatekeeper might easily just do mundane research and use his magic to bulwark the Outer Gates from this side, never directly touching anything on the other side.

...Honestly the fact that im arguing for strict and universal interpretations of the laws astounds me. i don't even think they make any sense.

And that's the problem, really. You've decided they don't make sense and are completely arbitrary, so that's how you run them and rule on them, with a strict mechanical approach and a tendency to ignore the why's and spirit of the Laws.

Not everyone shares that particular point of view, and if you look there are several underlying logical principles that can make the laws make sense.
Title: Re: The First Law Question.
Post by: Moriden on April 24, 2010, 03:17:43 PM
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Uh, Lawbreaker isn't intended to necessarily put characters out of play, just reflect their inevitable Dark Side tendencies. It's only flawed for what you seem to want it to be, not what it is.

My interpretation of what the lawbreaker stunt is intended to do and yours are different. Since the non beneficial affects of the stunt will happen regardless of weather you have it or not, i view being given it in play as no more then an attempt to give a reason to forcibly retire a "problem character". This is simply my interpretation though and unless lc or iago wants to chime in and let us know what there intent is theres not much point into continuing that line of contention.

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Uh, no. The reason that killing with magic taints you is that you need to believe absolutely in the magical effect you create. Believing absolutely that this sword exists isn't nearly as tainting as believing that guy should die. The end result is similar, but the devotion to the goal required is alot less.

Good logic here. The question though is if i use magic to light a house on fire, is my intent to murder the inhabitants or to create fire? if there are human children in the house and they die do i get the stunt? do i only get the stunt if i'm latter told that people died in that fire? these are all metaphysical grey areas that theirs no easy answer to, that is why i don't believe the laws make sense.
If they are a metaphysical reaction to actions, much like the laws of physics [which is how they are most frequently portrayed] then     
If you break the law=you get tainted   

it has nothing to do with morality, justification, or what you meant to do at the time, weather or not those thing -should- make a difference.


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True, but my point was that in a game where that kind of character was okay, why would having Lawbreaker not be perfectly reasonable and cool?

honestly its not a bad stunt to take piont wise. and if your intent is to kill a rampant murder you should probably have it, my objection is entirely based around the fact that the system says that you are unplayable if you have x levels of stunts. and that x is variable depending on gm fiat, in my opinion the pyromancer with full lawbreaker:first and hellfire should be the one that faces" went mad and cant be played] while the full wizard with 2 levels of refinement who "accidentally" breaks a law should not be. 

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just do mundane research
Even mundane research is a violation of the law, i can get the quote if you'd like. obviously in the gatekeepers case hes immune to the social sanctions but that doesn't protect him from the "taint" of having the stunt


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And that's the problem, really. You've decided they don't make sense and are completely arbitrary, so that's how you run them and rule on them, with a strict mechanical approach and a tendency to ignore the why's and spirit of the Laws.
Not everyone shares that particular point of view, and if you look there are several underlying logical principles that can make the laws make sense.

There not Completely arbitrary there just illogical. theirs a difference. there portrayed as universally true. and that is how i'm arguing you should portray them.  I don't actually disagree with you that intent should make a difference, i think it should. however as portrayed and as written it dose not.

Id be rather pleased to listen to how they make sense. and i'm sure it would be extremely helpful to others if you could in fact explain it in a clear and concise manner. without contradicting either how they are portrayed in the books or how there written in the rpgs, please remember to use quotes and citations for your precedents.

Title: Re: The First Law Question.
Post by: Deadmanwalking on April 24, 2010, 03:40:34 PM
My interpretation of what the lawbreaker stunt is intended to do and yours are different. Since the non beneficial affects of the stunt will happen regardless of weather you have it or not, i view being given it in play as no more then an attempt to give a reason to forcibly retire a "problem character". This is simply my interpretation though and unless lc or iago wants to chime in and let us know what there intent is theres not much point into continuing that line of contention.

Clearly.  :)

And yeah, our interpretations are somewhat divergent.

Good logic here. The question though is if i use magic to light a house on fire, is my intent to murder the inhabitants or to create fire? if there are human children in the house and they die do i get the stunt? do i only get the stunt if i'm latter told that people died in that fire? these are all metaphysical grey areas that theirs no easy answer to, that is why i don't believe the laws make sense.
If they are a metaphysical reaction to actions, much like the laws of physics [which is how they are most frequently portrayed] then     
If you break the law=you get tainted   

it has nothing to do with morality, justification, or what you meant to do at the time, weather or not those thing -should- make a difference.

See, I don't see them portrayed that way at all. I keep coming back to Harry's description of how violating a mind twists your own psyche from Proven Guilty, and how your choice to do this particular thing will twist who and what you are. That's how I see them, the inevitable response of the human mind to working certain varieties of magic. You need to believe in something absolutely to do it with magic. Believing the things that go against the Laws of magic...twists you. Makes thinking that way and doing those things easier. This is probably true of non-Lawbreaking things as well, to a lesser degree, but all magic you work changes you just a little. So the Laws only apply if you, well, work the magic with one of those particular goals (ie: killing, mind control, contacting creatures from beyond the Outer Gates, etc.) in mind. No intent? No Lawbreaker stunt (though the Wardens may not see it that way).

So people accidentally die in a fire you started? No Lawbreaker stunt. You start a fire intending to kill people? Lawbreaker stunt.

honestly its not a bad stunt to take piont wise. and if your intent is to kill a rampant murder you should probably have it, my objection is entirely based around the fact that the system says that you are unplayable if you have x levels of stunts. and that x is variable depending on gm fiat, in my opinion the pyromancer with full lawbreaker:first and hellfire should be the one that faces" went mad and cant be played] while the full wizard with 2 levels of refinement who "accidentally" breaks a law should not be. 

I tend to agree, but it's a balance issue as much as anything. The abilities are, as mentioned, quite powerful, and the Refresh limit is a general rule, and IMO, usually a good one.

Even mundane research is a violation of the law, i can get the quote if you'd like. obviously in the gatekeepers case hes immune to the social sanctions but that doesn't protect him from the "taint" of having the stunt

Uh, iago actually responded to this, and I agree with him: to get Lawbreaker you need to work magic. Mundane research is still 'illegal' and gets the Wardens on your ass (unless you're the Gatekeeper) but it doesn't net you Lawbreaker because you're not twisting your soul with magic.

There not Completely arbitrary there just illogical. theirs a difference. there portrayed as universally true. and that is how i'm arguing you should portray them.  I don't actually disagree with you that intent should make a difference, i think it should. however as portrayed and as written it dose not.

Id be rather please to listen to how they make sense. and im sure it would be extremely helpful to other if you could explain it in a clear and concise manner. without contradicting either how they are portrayed in the books or how there written in the rpgs, please remember to use quotes and citations for your precedents.

I think my above description (I even cite Proven Guilty) sums up my opinion on how and why the laws work the way they do.
Title: Re: The First Law Question.
Post by: Moriden on April 24, 2010, 03:59:37 PM
Quoting Iago
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Creating a weapon is not a first law violation. Using a weapon to murder is. (A riff on "guns don't kill people, people do" but I think it's valid.)

Or as i have repeatedly phrased it, successfully using magic to kill gets you lawbreaker regardless of the description of what that magic looks like, or your intent when you cast the spell.

And yes if you cast the spell to kill someone and fail it should change your aspects just like lawbreaker would you just don't get the actual stunt.

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and the Refresh limit is a general rule, and IMO, usually a good one.
I just view it as a flaw in the system[one of the two major ones ive mentioned in other posts] im not  fan of narrativistic rules so it just rubs me the wrong way.

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Uh, iago actually responded to this, and I agree with him: to get Lawbreaker you need to work magic. Mundane research is still 'illegal' and gets the Wardens on your ass (unless you're the Gatekeeper) but it doesn't net you Lawbreaker because you're not twisting your soul with magic.

He did not however respond to my comment that the gatekeeper not only has done research but has also used that knowledge to cast wards on the outer gates. and to use magic that successfully works against the outsiders would require knowing a goodly bit about them since with the exception of harry they are nigh invulnerable to magic.



Title: Re: The First Law Question.
Post by: Rel Fexive on April 24, 2010, 04:08:05 PM
I think all the Laws have two components to them, and each one consists of these components in a different ratio.  There is:

(a) "does doing this corrupt you in some way, twisting your brain or making you see it as the way to solve all your problems?"

and

(b) "is doing this a really bad idea for everyone?"

It's worth noting that (a) needn't always twist you metaphysically, as long as it encourages a dependency on doing that thing again (represented by a reduction in your ability to resist compels on your aspects by reducing your Refresh).  And (b) is more of a "legal" rather than "metaphysical" issue.

I think all the Laws have (b) in them to some degree, but not all of them explicitly have (a) in every instance.

Killing, mind reading, domination, transforming and necromancy all incorporate (a) for sure, I'd say.  They are all about Doing Bad Things to other people, even if that was not the intention - although this "intention" thing is a can of squirmy worms, as we are all well aware.

We don't know enough about the time travel one as we haven't seen it used much (only the once, really) - but it could incorporate the "dependency" aspect of (a) while the potential for world-destroying paradox definitely brings in (b) much more.

As for the Outer Gates... I suspect you can have (a) AND/OR (b) here.  This is because you could be a nasty guy wanting power and reaching out to the worst possible entities for it, which is corrupting in itself but the Outsiders are probably all about corruption as well - which is (a).  But you could be a good guy, not yet tempted by the power they offer but foolishly researching them in order to fight them.  This is clearly a Bad Idea (b) and should not be encouraged to avoid the risk of researchers being influenced by the Nasties, yet the 'perpetrator' may not be a bad person at all.  In this instance I believe it is possible for someone to research the Outer Gates and Outsiders without getting the Lawbreaker stunt and yet still be tried and executed for breaking the Seventh Law.

The Gatekeeper must be a special case of some kind or surely he would be a raving, power-mad lunatic by now.  Either he resists or is perhaps immune to their corrupting influence and has special power over them by dint of knowledge or the circumstances of his birth... just like Harry....?
Title: Re: The First Law Question.
Post by: Moriden on April 24, 2010, 04:13:17 PM
Quote
The Gatekeeper must be a special case of some kind or surely he would be a raving, power-mad lunatic by now.  Either he resists or is perhaps immune to their corrupting influence and has special power over them by dint of knowledge or the circumstances of his birth... just like Harry....?

Could be or maybe he just has the stunt and enough refresh to pay for it. or ic, he has broken the law, but is immune to the social consequence and has a strong enough will not to go mad from the knowledge he has learned. just like harry has the lawbreaker;first stunt but isn't a raving psychopath[ most of the time]
Title: Re: The First Law Question.
Post by: Rel Fexive on April 24, 2010, 04:21:43 PM
One imagines the Gatekeeper does the most work regarding enforcing the Seventh Law.  He knows the most about the Gates and Outsiders (otherwise how would he do his job?) outside of those wrong'uns dedicated to opening them and so, I would think, spends much of his time watching them, keeping an eye out (ho ho) for Seventh Law breakers, and tracking/fighting/holding back any Outsiders and Outsider servants that he finds.  If he got a Lawbreaker stunt every time he had to do any of that he'd be in big trouble, and BE big trouble.  So I think he must have some way around that, even if it's just a "Incorruptible By Outsiders" aspect.  Maybe the position comes with something like
(click to show/hide)
we see in Changes?

IMO, IMC, YMMV, etc etc.
Title: Re: The First Law Question.
Post by: Moriden on April 24, 2010, 04:34:39 PM
Well lets look at what changes haveing -2 lawbreaker:seventh would do to him and see if its reasonable that he might have it. hed gain a +2 to research or affect outsiders. that seems reasonable to me. hes been gatekeeper for a while now so reasonably 2-3 of his aspects should in some way reflect this lawbreaking. So here is some thing i think might be the gatekeepers aspects.

High calling: The Gatekeeper
Trouble: Bound by duty

Queen Mab's friend
Tainted by otherworldly knowledge   [explains his eyes "one is dark, and one is silvery and reflective"]
Just in time reflects that hes a chronomancer and his description says "If it’s one thing that the Gatekeeper has down cold, it’s timing."
Portal master   "exceptional at opening and closing portals into the Nevernever.

leaves room for one more that we dont know about him. his high calling, trouble, and two of his aspects could have been affected by lawbreaker: seventh, and one of his aspects could have been affected by lawbreaker chronomancy. so at it dose seem reasonable that he has in fact broken the seventh law[ metaphysically] and simply has been dealing with the consequences.

Edit, id like to make a note that when i put down thouse aspect i drew entirely from his description in "our world" and was not keeping in mind that i had previously said 2-3 of his aspects should have been affected.
Title: Re: The First Law Question.
Post by: Korwin on April 30, 2010, 09:27:40 AM
honestly its not a bad stunt to take piont wise. and if your intent is to kill a rampant murder you should probably have it, my objection is entirely based around the fact that the system says that you are unplayable if you have x levels of stunts. and that x is variable depending on gm fiat, in my opinion the pyromancer with full lawbreaker:first and hellfire should be the one that faces "went mad and cant be played" while the full wizard with 2 levels of refinement who "accidentally" breaks a law should not be. 

In my opinion too.

The existence of the Lawbreaker stunt implies that a Char. should be playable as long as he has enough refresh.
Thats not really the case...
Title: Re: The First Law Question.
Post by: KOFFEYKID on April 30, 2010, 01:19:11 PM
I think that the Gatekeeper doesn't have a lawbreaker, and here is why.

To get a lawbreaker you have to do magic. The only law that mentions not even doing magic is the 7th. My guess is that studying the outer gates doesn't give you a lawbeaker (the stunt), but gives you the social consequences of a lawbreaker. Since the Gatekeeper is basically appointed to do that, he doesn't suffer from the social consequences.
Title: Re: The First Law Question.
Post by: Moriden on April 30, 2010, 02:20:25 PM

Quote
To get a lawbreaker you have to do magic. The only law that mentions not even doing magic is the 7th. My guess is that studying the outer gates doesn't give you a lawbeaker (the stunt), but gives you the social consequences of a lawbreaker. Since the Gatekeeper is basically appointed to do that, he doesn't suffer from the social consequences.


Hes definitely using that knowledge to cast spells.
Quote
the gatekeeper not only has done research but has also used that knowledge to cast wards on the outer gates. and to use magic that successfully works against the outsiders would require knowing a goodly bit about them since with the exception of harry they are nigh invulnerable to magic.
Title: Re: The First Law Question.
Post by: KOFFEYKID on April 30, 2010, 02:27:48 PM
yeah, but the law is "Never Seek Knowledge and Power from Beyond the Outer Gates."

Casting wards on the outer gates isn't the same as breaching them. Now if he opened them up, and cast a ward on the other side, I guess you could give him a lawbreaker for that.
Title: Re: The First Law Question.
Post by: Moriden on April 30, 2010, 04:20:32 PM
Quote
yeah, but the law is "Never Seek Knowledge and Power from Beyond the Outer Gates."

You are definitely correct. the wording of the law itself would say that hes clean, but everything else written about the law contradicts that. so i guess it comes down to what exactly is The seventh law, is it "Never Seek Knowledge and Power from Beyond the Outer Gates." or is it as the detailed description would lead us to believe, "Do not seek knowledge or power about the outer gates or the beings beyond them. "
Title: Re: The First Law Question.
Post by: Deadmanwalking on April 30, 2010, 04:25:51 PM
You are definitely correct. the wording of the law itself would say that hes clean, but everything else written about the law contradicts that. so i guess it comes down to what exactly is The seventh law, is it "Never Seek Knowledge and Power from Beyond the Outer Gates." or is it as the detailed description would lead us to believe, "Do not seek knowledge or power about the outer gates or the beings beyond them. "

As has been mentioned a few times, including by iago, I'd say that the acual Law is what you need to break to get Lawbreaker, while the description is what the Wardens will punish you for. Well, unless you're the Gatekeeper.
Title: Re: The First Law Question.
Post by: Ala Alba on April 30, 2010, 05:01:36 PM
In Dead Beat, Harry states the law as "Thou Shalt Not Open the Outer Gates".

IMO, that is the version of the law given by Merlin(presumably), and presumably the part that stains your soul/mind/magic/whatever.

If that's the case, you can learn anything you want ABOUT the Outsiders, you just can't Open the Outer Gates to interact with them. Of course, I'm sure that the WC feels that it's unnecessary for anyone besides the Gatekeeper to know any about the Outsiders, or that it's unlikely that anyone would have a good reason to learn about them. Thus the stigma on learning anything at all about Outsiders, which might have made it unofficially part of the law as far as the Wardens and execution are concerned.
Title: Re: The First Law Question.
Post by: Moriden on April 30, 2010, 08:05:16 PM
You could be correct deadmanwalking. I tend to come down on favoring the elaboration on what the law actually is over the one sentence description of what the law is at the top[ much like laws in real life have elaborate clarifications on how they actually function that are much more detailed then the original wording of the laws], and that elaboration clearly says that even researching into the matters is a violation. even if you then go further and demand that you need to use magic with that knowledge to break the law the gatekeeper still qualify's. if you want to interpret that law as "dont draw power from beyond the gates, or open the gates, or bring forth beings from beyond" then yes i would agree that he hasn't broken that law. Personally since i  dont place any moral judgements on the laws, and if i was going to give the gatekeeper aspects they would all be heavily influenced by his job as gatekeeper there is no real difference to him haveing the stunt or not other then the additional refresh cost.
Title: Re: The First Law Question.
Post by: Nudge on April 30, 2010, 08:16:29 PM
If that's the case, you can learn anything you want ABOUT the Outsiders, you just can't Open the Outer Gates to interact with them. Of course, I'm sure that the WC feels that it's unnecessary for anyone besides the Gatekeeper to know any about the Outsiders, or that it's unlikely that anyone would have a good reason to learn about them. Thus the stigma on learning anything at all about Outsiders, which might have made it unofficially part of the law as far as the Wardens and execution are concerned.

Remember: Knowledge is power.  At what point do you have enough grains of sand to have a pile?  When is your knowledge of the Beyond corrupting?  Best to play it safe because some things may not be easy to identify a hard line on.
Title: Re: The First Law Question.
Post by: Ala Alba on April 30, 2010, 08:57:34 PM
Remember: Knowledge is power.  At what point do you have enough grains of sand to have a pile?  When is your knowledge of the Beyond corrupting?  Best to play it safe because some things may not be easy to identify a hard line on.

I disagree, because the knowledge on its own shouldn't ever be corrupting, only acting on it. Or do you feel that having knowledge of how to kill someone with magic(or invade someone's mind, or transform another, etc) is corrupting also? I'll admit that having the knowledge may make it more tempting, and it certainly might make you look bad(for example, Harry's nervousness in Storm Front when asked to research Sell's killing magic stems from this), but it doesn't have any corrupting effects as such, nor does it actually break a law(it only makes you a suspect).

Yes, knowledge is power, but that power goes both ways. Knowing how to, say, rip someone's life out of them with magic, might equal the power to defend yourself against such an attack as well.
Title: Re: The First Law Question.
Post by: Moriden on April 30, 2010, 09:01:41 PM
Quote
I disagree, because the knowledge on its own shouldn't ever be corrupting, only acting on it.
Many, Many metaphysical schools of thought profoundly disagree with this, they state that there is certain knowledge that simply having will cause you "damage" it is strongly portrayed that any level of understanding about the outsiders is this type of knowledge. Am example from a completly differnt setting/ game system would be wyrm lore from the owod, simply haveing even one level of it could give you a permenent derangement[ drive you insane]
Title: Re: The First Law Question.
Post by: PirateJack on May 02, 2010, 01:20:50 AM
Since Butcher has implied that the Outsiders are akin to Lovecraftian horrors, I wouldn't be surprised if mere knowledge of them made you insane. It's Cthulhu Mythos canon that just reading the Necronomicon damages your mind after all.