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Topics - mime64

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DFRPG / Water rundown
« on: June 23, 2011, 07:06:11 PM »
So, running water grounds out magic. Let's identify all the dos and don'ts.

Can you cast while on a boat in a still body of water? The water does move. How about while the boat is being rocked in stormy weather?
Can you cast under water?
Can you summon a spirit from the Nevernever and place it in a fish like form? Would the spell be instantly undone when you toss it into the pool?

How do we define a significant source of running water?

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DFRPG / DMing
« on: July 14, 2010, 04:53:42 PM »
Where are you playing? In Their World or your own city?

What are some creative ways of getting the characters together, working as a group?

How well does the game run if people have to run off in pairs or individually?

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DFRPG / We can haz quick start rules?
« on: February 14, 2010, 02:56:25 PM »
I know this is supposed to vary from the original FATE rules (as Evil Hat completely started over ~2 years ago). Methinks a short a preview in order?

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