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DFRPG / Re: White Wolf Forum: The Dresden Files
« on: December 17, 2006, 01:55:51 PM »
Not to take away from the Dresden Files RPG that is being done up but some good ideas for adapting Harry Dresden to magical central is this...
(note this is for old WoD)
Harry Dresden
Avatar: Primordial
Tradition: Order of Hermes
House: None
Nature: Martyr
Demeanor: Jobsworth
Harry Dresden is the son of a human stage magician and a believed Nephandus of the Order of Hermes or Verbena. This has permanently colored his relationship with the council as his first teacher was a Order of Hermes Barrabi. With no less than two direct associations with the black enemies of all magicians, Harry Dresden has the Infamous flaw. His relationship with his Tradition is conducted with a -2 penalty due to his utter isolation from the rest of the Council. Harry also suffers from "Static Burn" that causes any mechanical or electronic device in his presence to operate with a botch on a 1 and a 2 roll for its use. Harry formerly had an enemy in the Warden Morgan whom was convinced he was a threat to mankind. Like all wizards of his bloodline he ages only 1 year for every ten years since maturity and regenerates one health level a day with aggravated damage healing at a rate of one health level per five days. Harry has some help with his 4 point Mentor in Ebenezer, his familiar in Mouse, and Allies 3 his White Council (Toreador) half-brother Thomas, Karen Murphy, and the noble warrior Michael (Mortal Hunter with True Faith 6+ and Oracular abilities). Harry's avatar is powerful with 4 points bonus that manifests routinely as a embodiment of himself and his darker thoughts. Harry is implied to have a destiny and has 3 points of it reflecting his occasional ability to get out of an odd spot. The talisman Bob (or more precisely Fetish) is a bound air spirit with access to vast amounts of magical information and the ability to go spying for him.
Arete: 6
Spheres: Spirit 3, Forces 3, Prime 2, Correspondence 1, Life 2, Mind 1, Matter 2
Special Rotes: Spirit 1/Mind 1/Prime 1 "Soul Gaze"
(note this is for old WoD)
Harry Dresden
Avatar: Primordial
Tradition: Order of Hermes
House: None
Nature: Martyr
Demeanor: Jobsworth
Harry Dresden is the son of a human stage magician and a believed Nephandus of the Order of Hermes or Verbena. This has permanently colored his relationship with the council as his first teacher was a Order of Hermes Barrabi. With no less than two direct associations with the black enemies of all magicians, Harry Dresden has the Infamous flaw. His relationship with his Tradition is conducted with a -2 penalty due to his utter isolation from the rest of the Council. Harry also suffers from "Static Burn" that causes any mechanical or electronic device in his presence to operate with a botch on a 1 and a 2 roll for its use. Harry formerly had an enemy in the Warden Morgan whom was convinced he was a threat to mankind. Like all wizards of his bloodline he ages only 1 year for every ten years since maturity and regenerates one health level a day with aggravated damage healing at a rate of one health level per five days. Harry has some help with his 4 point Mentor in Ebenezer, his familiar in Mouse, and Allies 3 his White Council (Toreador) half-brother Thomas, Karen Murphy, and the noble warrior Michael (Mortal Hunter with True Faith 6+ and Oracular abilities). Harry's avatar is powerful with 4 points bonus that manifests routinely as a embodiment of himself and his darker thoughts. Harry is implied to have a destiny and has 3 points of it reflecting his occasional ability to get out of an odd spot. The talisman Bob (or more precisely Fetish) is a bound air spirit with access to vast amounts of magical information and the ability to go spying for him.
Arete: 6
Spheres: Spirit 3, Forces 3, Prime 2, Correspondence 1, Life 2, Mind 1, Matter 2
Special Rotes: Spirit 1/Mind 1/Prime 1 "Soul Gaze"