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Messages - Imp

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46
DFRPG / Re: Vehicles In Combat
« on: February 09, 2011, 11:19:12 PM »
What about using the car as a weapon... such as "run'em down" type attack.

would the speed plus size determine the weapon value of the vehicle?

47
DFRPG / Re: First law and were creatures.
« on: February 08, 2011, 05:34:01 PM »
look as it from an old D&D rule.   the spell "hold person", if it the spell wont work on it it aint people and doesn't fall under the law.

48
DFRPG / Re: Thaumaturgy Communication Ritual
« on: February 07, 2011, 10:28:04 PM »
Perhaps it could be an item... sorta a "seeing stone" type.   You would need to create X number of mirrors and those mirrors would only be able to connect to each other

49
DFRPG / Re: True Hope
« on: February 07, 2011, 05:51:12 PM »
The Blue lantern Corp from DC  (yes flexing my geek muscle lol)

green lanterns run off Will

Blue power rings run off Hope

50
DFRPG / Re: True Hope
« on: February 07, 2011, 04:46:45 PM »
Blue Lanterns

51
DFRPG / Re: At The Table: Gamers And Their Dice
« on: February 03, 2011, 05:48:23 PM »
I think the uglier the dice, the better they roll.  I keep the hot pink dFs for myself.  :)

Day Glow Orange wins

52
DFRPG / Re: Evocation Manipulation of Elements
« on: February 02, 2011, 06:48:19 PM »
I wouldn't give it the same effect as Geomancy purely because of the difference between the two elements involved.  Where earth is solid and static, fire is alive.. you can control and move earth with ease but fire you direct.

As for the game play i see no BIG problem with what was done, as long as it was the player "played" it right.  Say if the player wanted to draw the flames into them and then release it was a blast directed then no.   But if the player wanted re-direct the fire wall as to create a door or opening then i would allow it, but everything in the path of the re-directed flames would be burned and spread.

That is my take on the play side of it, as per the hard rules i am not (never have) been a hard core by the word person so someone else will pick up that slack.

53
DFRPG / Re: Fred Hicks talks about "Rumors From The Paranet"
« on: January 31, 2011, 08:06:04 PM »
yeah if you make it official your bound to fall behind, change gears or just fall on your face.   Never make it official until just before it is ready to be sold.

54
DFRPG / Re: DFRPG Campaign set in Boston: "House of Cards"
« on: January 26, 2011, 07:21:44 PM »
Lotta people using Boston, kinda cool born and lived all my years so far in Boston

looks good

For places of interest.

The christian science monitor sits on a huge complex with multiable buildings, reflecting pool, church, school and offices
There is an church of Scientology on beacon street right down town.

Also Boston is comprised of many neighborhoods that while have their own names and zip codes still fall under the Boston city limits.

55
speaking as have run and been apart of the admin part on a few boards, most if not all Forums tend to back away from this strictly to avoid legal problems.

even if nothing is finalized on site, the "initial" set up or meeting was done on board and can (if it's pushed) be tagged back to the boards.  It's a great idea and works great most of the time, sadly it takes one a**clown to bring it all crashing down.

56
DFRPG / Re: Show Me Your Maps!
« on: January 21, 2011, 05:59:41 PM »
as long as it's online just use below
Code: [Select]
[img] [/img]

57
DFRPG / Re: equiptment, potions and item sheet
« on: January 06, 2011, 08:27:41 PM »
There is supposed to be a place for enchanted items and potions on the sheet. You're supposed to write it down in the stunts/powers section. Get another sheet if you have that many, but It's not needed if you only have a few.

I understand that is were you can jot them down, but this is either for people that have it filled or simply wish to have a Equipment sheet that will hold mundane as well as magical all together.

plus it would be a good thing to give to the GM for their own reference to know what you have or what could be useful

58
Calendar Event Discussion / Re: Where would YOU like Jim to appear?
« on: January 06, 2011, 06:22:49 PM »
Anywhere in New England!  (preferrably in Maine but will take NE)   :D

Boston!  we have better cookies and bars :D

59
DFRPG / equiptment, potions and item sheet
« on: January 06, 2011, 06:19:08 PM »
Was thinking of creating (because one doesn't seem to exists) a 1 (2) page sheet for Equipment, Potions, Armor, Items, ECT..  I under stand ti will not be able to fit everything and anything that could need a stat.

Any idea on what would need to be on it.

Here is what i got so far for it;

possibly splitting it into section,

1. Equipment (mundane items)
2. Enchanted items
3. Potions

have the stat field on each differ.

Name, Type, Shifts, Description, Power, stuff like that...

Thoughts or input?

60
DFRPG / Re: Unidentified Faerie Folk
« on: January 05, 2011, 04:55:21 AM »
Domovoi are friendly house faeries. While most faeries are repulsed by Thresholds, Domovoi are able to thrive in them. However, Domovoi will not do anything to endanger the Threshold of the house it adopted. Indeed, they will help in the limited manner they can, usually with warnings. They have limited oracular abilities, and will provide warnings to protect their wards. They will grieve as much as any family member over the death of anyone in the household.

Though friendly to their Threshold providers, they are less caring toward others, usually stealing to benefit their wards.

Lastly, a Domovoi does not appreciate an unkempt house. Though they can be forgiving in a high intensity household (read: lots of family), they will increase the messiness of an unkempt home if they deem it insufficient. Once returned to proper order, they will be satisfied. They tend to know local faerie cleaning services.

to my background we have similar being, a House brownie, your discretion is more or less spot on to them too.

Another one is an Irish Imp (most of the times getting lumped in with Leprechauns)  They are small Fearies that seek human attention by playing jokes and pranks, they try not to cause serious harm to human or animal.  They are notable thieves of all things from food to jewelery, thou they can be great friends as long as you can put up with their pranks.

They can be kept in check from this stealing or "trading" as they call it, is to leave a dish on a end table or low bookcase, fill the dish with odd and ends, shiny things and odd coins, one earring or a unknown key.  

the most effective way to get rid of one of them imps is simply to ignore it, act as if you don't notice it's joke or they simply don't phase you.  sooner or later they will grow bored and find someone else get too.


lol my grandfather used to tell me when i was younger "i must have sat on a little folk back home to gain such in Imp in my bloodline"  This was normally after he caught me getting into trouble

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