1
DFRPG / Unorthodox Tracking Spells
« on: February 03, 2016, 05:03:19 PM »
Hi everyone! I had some questions regarding some unorthodox tracking spells. Currently my players are attempting to perform two rituals at two locations for tracking purposes.
Ritual #1
A pretty calm ghost that resides within one of the PC's antique shop flipped out and began manifesting and attacking players. Once his temporary insanity subsided there was a conversation and one of the Wizard's used the sight to discover that he'd been hit by some sort of dark magic. The group is currently attempting to use the ghost as a focus point and track the spell back to its creator.
Ritual #2
Part of the party was attacked by two Black Court Vampires. They killed one and captured another. They are currently attempting a ritual using the BCV as a focus to track down his maker.
First, these rituals should work fine right? I mean, Thaumaturgy is all about making the impossible possible.
Second, I want to make sure I'm doing the Complexity for these rituals correctly. Thus far I have both at:
8 Shifts to create the effect of Tracking which is based on a required +8 Survival.
8 Shifts to cover making the spell last "A Few Hours"
5 Shifts to cover the base Disciple of the Target which is +5.
21 Shifts Total
Lastly, I know for the Complexity Wizards can help each other out. So maybe one player makes a Declaration they have a grimoire to help out the caster (Lore). Or maybe they know someone who can help with some required knowledge (Contacts). But what about for the Power portion? Anyone have any experience with 2-3 Wizards working together on a single ritual. Each contributing their own power to the spell?
Note: I usually just use Cheer Saving Thaumaturgy from Paranet Papers, but these spells are kind of big deals as they lead to a pretty key NPC.
Any help would be greatly appreciated. Thank you!
Ritual #1
A pretty calm ghost that resides within one of the PC's antique shop flipped out and began manifesting and attacking players. Once his temporary insanity subsided there was a conversation and one of the Wizard's used the sight to discover that he'd been hit by some sort of dark magic. The group is currently attempting to use the ghost as a focus point and track the spell back to its creator.
Ritual #2
Part of the party was attacked by two Black Court Vampires. They killed one and captured another. They are currently attempting a ritual using the BCV as a focus to track down his maker.
First, these rituals should work fine right? I mean, Thaumaturgy is all about making the impossible possible.
Second, I want to make sure I'm doing the Complexity for these rituals correctly. Thus far I have both at:
8 Shifts to create the effect of Tracking which is based on a required +8 Survival.
8 Shifts to cover making the spell last "A Few Hours"
5 Shifts to cover the base Disciple of the Target which is +5.
21 Shifts Total
Lastly, I know for the Complexity Wizards can help each other out. So maybe one player makes a Declaration they have a grimoire to help out the caster (Lore). Or maybe they know someone who can help with some required knowledge (Contacts). But what about for the Power portion? Anyone have any experience with 2-3 Wizards working together on a single ritual. Each contributing their own power to the spell?
Note: I usually just use Cheer Saving Thaumaturgy from Paranet Papers, but these spells are kind of big deals as they lead to a pretty key NPC.
Any help would be greatly appreciated. Thank you!