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DFRPG / Session notes & a question
« on: July 26, 2010, 10:31:16 PM »
So we're 4 sessions in, our game based in a fictional Tulsa, OK. (well, 3 sessions and a character/ city creation session)
if anyone's interested, we post our notes at
http://tulsadresdenfiles.blogspot.com/
The Question:
anyone have any GM tips on how to throw in more compels? This is my first time GMing, and I think I'm doing pretty well so far, ( nobody has quit playing the game yet but at the end of each session so far, everyone has pretty much the same amount of fate points they started with.
I guess I'm looking for a way to compel without railroading.
Thanks ahead of time yall!
OH ya, our team includes:
A white court Glampire,
A valkyr scion with a minor item of power,
A scion of haphestus ( a technomancer, a singular ability in our game, has been a walking plot point at times)
A talismancing FBI agent
a team of fresh young wardens
( both drafted during the red vamp war)
if anyone's interested, we post our notes at
http://tulsadresdenfiles.blogspot.com/
The Question:
anyone have any GM tips on how to throw in more compels? This is my first time GMing, and I think I'm doing pretty well so far, ( nobody has quit playing the game yet but at the end of each session so far, everyone has pretty much the same amount of fate points they started with.
I guess I'm looking for a way to compel without railroading.
Thanks ahead of time yall!
OH ya, our team includes:
A white court Glampire,
A valkyr scion with a minor item of power,
A scion of haphestus ( a technomancer, a singular ability in our game, has been a walking plot point at times)
A talismancing FBI agent
a team of fresh young wardens
( both drafted during the red vamp war)