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Topics - bcillustration

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DFRPG / Session notes & a question
« on: July 26, 2010, 10:31:16 PM »
So we're 4 sessions in, our game based in a fictional Tulsa, OK. (well, 3 sessions and a character/ city creation session)

if anyone's interested, we post our notes at
http://tulsadresdenfiles.blogspot.com/

The Question:

anyone have any GM tips on how to throw in more compels? This is my first time GMing, and I think I'm doing pretty well so far, ( nobody has quit playing the game yet :)  but at the end of each session so far, everyone has pretty much the same amount of fate points they started with.

I guess I'm looking for a way to compel without railroading.

Thanks ahead of time yall!

OH ya, our team includes:
A white court Glampire,
A valkyr scion with a minor item of power,
A scion of haphestus ( a technomancer, a singular ability in our game, has been a walking plot point at times)
A talismancing FBI agent
a team of fresh young wardens
( both drafted during the red vamp war)

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DFRPG / Technomage! (technomancer)
« on: May 21, 2010, 12:46:22 AM »
One of our players wanted to play a technomage. This doesn't seem to work, as magic in the dresdenverse interrupts/ messes up the flow of electrons in an electronic device. With a force of will & power, even pure mechanical technology can break down.

So we made her PC a scion.
Of Hephaestus.

Awesome.

so one of her supernatural powers is to, with a force of conviction, make it the opposite; even bending the technology to the PCs will.
 doesn't mess with evocation too much, but gets really fun with thaumaturgy. (we're thinking autonomatons, such as Vulcan was reported to have, at some point down the road.)

Otherwise statted as a sorcerer/ practitioner.
the PC still hexes stuff on accident, on occasion. ( wasn't paying attention, etc.)

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DFRPG / Our game based on fictional Tulsa, OK
« on: May 20, 2010, 11:52:55 PM »
Our game will be set in Tulsa, OK, but it's a really nice place.. not terribly scary...  It has ran me into a quandry, in the search for bad guys/ movers & shakers. I want our Big Bad to be either an outsider, or someone trying to summon outsiders. But one of my characters is a warden, and to research his enemy would be breaking a law of magic. What to do?

Also, Tulsa is the geographical location of the center of the universe. True story. Ask google.

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