Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - computerking

Pages: 1 [2] 3 4 ... 26
16
Sanctaphrax's idea is a good one if you do want to keep the threshold reduction.  It also points out just how powerful an effect you're talking about.  It would take a ten shift attack to reduce a strength eight threshold by two...and the power as written does that automatically and possibly repeatedly.

Edit:  One method of implementing Santaphrax's suggestion might be allowing use of Conviction to attack the ward.

That's what I was going for. Perhaps I put too many limiting factors in there...

17
I'd just have it automatically decrease any threshold by two - (inversely) like Bless This House, under the same exact circumstances.
I'd thought about that, but it seemed too passive for that kind of character.

18
Posted my attempt at an Anti-Bless-This-House power over at the Custom Powers thread:
http://www.jimbutcheronline.com/bb/index.php/topic,25794.msg1375822.html#msg1375822

It needs some help...

19
Interjecting a possible True Faith power (For those of Evil Bent)

A Pox on Both Your Houses [–1]Description: Your faith in evil is such that even the protection of a threshold withers under your glower.
Skills Affected: Conviction.
Effects:
A Pox on Both Your Houses
. By your very presence in or outside of  a place, you may attempt to decrease the strength of its threshold — assuming your abilities aren’t already dampened too low by a threshold for this power to work. If your Conviction (After any Threshold Dampening)  is higher than the Natural Threshold Rating of a particular place (i.e. before any characters’ Bless This House are added in), You may make a Conviction roll, lowering the place’s Natural Threshold Rating by the number of shifts you roll above the Threshold Rating (To a minimum of 1). Multiple individuals who have this power can stack the effects, making a coven of those Faithful to Demons or the Unholy a force to be reckoned with. And woe to anyone who is so foolish as to invite one of them in.

20
Sounds like a pretty weak power. Vulnerability to thresholds is almost optional.
I agree "Pox on both your Houses" would be a weak power, but effectively no weaker than Bless this House itself...

21
DFRPG / Re: An idea for modeling completely untrained magical talent
« on: April 10, 2012, 12:39:05 PM »
Interesting then, that not a single thing in Our World has one. Additionally this would completely disallow characters like Kincaid or Macfinn. Unless of course we decide that a custom template functions in that respect.
I thought that was previously established in several threads regarding Scions.

Also, Under Total Refresh Cost, characters that receive the +2 bonus to refresh are denoted by a Template note: (Pure Mortal). This seems to signify that only Pure Mortals get the bonus, and that the extra Refresh in their Total is due to their Template being Pure Mortal.

22
DFRPG / Re: Cleaning Up The Stunt List
« on: April 10, 2012, 09:56:42 AM »
Precision Strike guarantees stickiness, helps with spin if that rule is in use, and makes it harder to remove the resulting aspect since most people seem to use the maneuver result as the difficulty to counter the maneuver.
This is what Precision strike was meant to do.
My fault for the confusing language on the original effect. I wanted a stunt for the guy who can hobble a target at will, for example.

23
DFRPG / Re: An idea for modeling completely untrained magical talent
« on: April 10, 2012, 02:03:18 AM »
I see most of this argument being derived from a stubborn refusal to include "Template" as a character trait.  With that, this becomes easy -- either the character sheet has "Template: Pure Mortal" on it, in which case the character is wholely non-supernatural but does get the +2 refresh bonus that is built into the Template, or the character has "Template: <anything else>" on it, in which case there's no +2 refresh bonus.

Even without having an explict "Template:" entry, though, every character does in fact have a Template defined on his sheet in the form of a High Concept, which is linked to Template. 
Umm, On the Character Phases Worksheet, there is, explicitly, a "Template" entry, which must be defined. Does that help decide things?

24
Has anyone considered its opposite number?
I'm working on some Demonic stuff, and a "Pox on Both Your Houses" Threshold reducing power seems like a natural fit for a "Knight of the Profane".

And in facing off against such an attack, someone inside with "Bless this House" becomes much more useful...

25
DFRPG / Re: Building NPCs - Like a PC, then nerf it?
« on: April 09, 2012, 01:26:41 PM »
So why use it?  The PC's can't fight it.  They get to fail at protecting people or all die.

That plot has fail written all over it.  PC's losing is fine, assumign they had some chance in the first place or if the opposition had some awesome plot related reason they interacted with it. 

"Zombies?  Yeah we lost to a horde of zombies.  I shot them in the head a million times but I couldn't hurt them.  Oh yeah and they were throwing cars around...."

That a story you want your players telling later?

I think not.
Facing an opponent that is unstoppable by direct force is supposed to result in the players thinking up another solution. Just because Sancta came up with stats for it doesn't mean that every level of characters will be able to defeat it. "If it has stats, we can kill it" doesn't apply here. If you're aiming for more of a horror angle, the characters freaking out over the innocents that they had to leave behind is perfectly in line with the theme.

Quote
"Zombies?  Yeah we lost to a horde of zombies.  I shot them in the head a million times but I couldn't hurt them.  Oh yeah and they were throwing cars around...."

Should be followed by:
Quote
"...And then we managed to lure them into that lake, by the power plant. Almost lost Bill in that raft, but he managed to get to the other side before we let the power lines fall in..."
Or something similar. The book does mention that some adversaries are better gotten around than gone through.

26
Wrong thread, but I do like the idea.

Not entirely clear on how the Extra Benefit works...are you trying to say that you can cast Evocations through the window as long as the Evocation has less than half the power of the ritual?
Yes, that's the idea.
Quote
If you have wizard friends, can they also cast through the window?
I hadn't considered that, but no. I think it would be too powerful that way.
Quote
No idea if that's balanced or not, but it is pretty cool.

PS: Is that bit about Martha Liberty canon?
No, unfortunately. I had read a few theories about her, and her Our World writeup leans heavily towards Divination & the Invisible (Ectomancy, Spirit). But no, it hasn't been canonically verified.

27
How about another Self-sponsored magic?

SUPERIOR DIVINATION [-2]
Description: A master wizard can refine his skills in a particular area so fully that his abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. Martha Liberty, the reputed Spymaster of the High Council, is so practiced at Divination that Scrying a needle in a haystack is no harder than finding Waldo for her.
Musts: You must have both Evocation and Thaumaturgy with at least some specialization in Divination in order to take this power.
Sponsor: This magic is self-sponsored.
Agenda: As self-sponsored magic, this power lacks an agenda.
Evocation: Superior Divination does not provide any form of Evocation.
Thaumaturgy: Superior Divination does not provide any form of Thaumaturgy.
Evothaum: Superior Divination allows its user to cast Divination rituals with the speed and methods of Evocation.
Extra Benefits: You may use Divination to create a Scrying window that counts as line of sight for casting Evocation or Evothaum Spells, up to and including spells with a Shift rating equal to half of the Scrying window’s shifts of power (Not including Duration), Rounded up.
Note: Because this power requires Evocation and Thaumaturgy, it grants no focus slots and does not have its cost reduced when the user already has spellcasting powers.

28
DFRPG / Re: [Character Creation] How to make Daredevil?
« on: April 06, 2012, 04:55:59 PM »
Just a note regarding Daredevil's Enhanced Hearing/Echolocation, he has been known to do various Superhuman/Supernatural level things with it, and the two abilities, while mechanically slightly separate, should be considered as part of a whole suite of enhanced senses. Take these few things as a sign of the level of "power" his abilities give:
  • Read a newspaper by feeling the print,
  • Recognize people by the combination of scent and heartbeat,
  • Pinpoint people by the sound of their heartbeat and breathing

29
DFRPG / Re: Building NPCs - Like a PC, then nerf it?
« on: April 05, 2012, 03:53:19 PM »
Evocations can sweep large numbers of weak targets very easily.
That's why you start off with 1 or 2 of them, then start doubling. When the Wizards are down to 1 mental stress before consequences, they better start thinking and stop zapping at-will.

30
DFRPG / Re: [Character Creation] How to make Daredevil?
« on: April 05, 2012, 03:41:51 PM »
+1 Ahhh Freak Out: You're Powers can be overloaded by too loud of a noise or vibration
Thanks, now I have a disco song stuck in my head.
 (Ahhh Freak Out! Le Freak, Ce Chic....)

Pages: 1 [2] 3 4 ... 26