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Messages - pandakun

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DFRPG Resource Collection / Re: Custom Power List
« on: December 28, 2010, 01:39:29 AM »
Here's two I was thinking of, but they could probably use some fleshing out:
Siren Song [-2]
The voice of a Siren, or those of their lineage, captivates unerringly - with song or no. Those within earshot of the character's voice (non-amplified) have their attention diverted to the character - or in their direction, if the character cannot be seen. The character may then continue to keep those diverted enthralled to her voice with a mental challenge (based on Deceit), although no action other than keeping the victim's attention may be compelled.

Haruspicy [-2]
Reading the entrails of sacred animals (dependent on cultural or supernatural heritage) is more of an art than a science. The ability to divine omens from the liver, heart, etc. functions like Cassandra's tears - without the Catch, but with much more viscera.

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DFRPG / Re: Dresdenverse Aspects Compelathon
« on: May 18, 2010, 05:50:48 AM »
Bind man of the gun

... reminds me a bit of "Kung Fu" meets a Euthanatos (don't beat me!). First time trying this out, so let's see what I can shake out:

You follow a calling to mete justice with a high calling that steers you and your instrument of retribution. You cannot see where it takes you until you're there, and your faith in its workings is such that you depend on it as much as it depends on you.

Invoke: You can find trouble on a moment's notice, often winding up in the right place at the right time.
Compel: You can't avoid a situation that you've been steered to, and often times what must be done is heavily obscured. You just have to take it on faith, man.

Here's one I always found enticing to try:
May you gain the notice of those in High Places

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