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Topics - Trum4n1208

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DFRPG / Scion of Beowulf - any recommendations?
« on: October 23, 2015, 04:37:09 AM »
Hey all,

Joining a group on Roll20 where we'll be using the Vegas setting from Paranet Papers. I decided to play as a descendent of Beowulf who now works as a mercenary/supernatural muscle who was forced to go to Vegas as a vacation (he works too hard) and ends up embroiled in whatever is going on. I need some help coming up with the rest of my aspects, and a little bit of work with my Item of Power. We're doing six refresh, 20 skill points, skill cap of great. Any recommendations/suggestions would be much appreciated.

The character as he currently is:

Johan Hegg
High Concept:  Descended From the Great Geat
Other Aspects:
Trouble: Chronic Hero Syndrome
My Blade is a part of me
Standing Against the Onslaught
Skills:
Great: Weapons
Good: Might, Endurance
Fair: Athletics, Lore, Conviction
Average: Presence, Rapport, Guns, Alertness
Refresh: 6
Powers:
Item of Power: Naegling [+2]
- Inhuman Speed [-2]
-
Inhuman Strength [-2]
Inhuman Recovery [-2]
- The Catch: Fire (Fire weakened Beowulf in the story, but not everyone would know Johan is his descendent, hence the +1) [+1]

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DFRPG / Stating Manannan Mac Lir
« on: February 24, 2015, 10:46:52 PM »
Howdy all,

For our session, I thought it'd be fun to have the Irish god of the sea essentially in retirement/hiding in plain site as a fisherman in New Orleans, and a friend of the party. How would one stat him as a character though? Assets, powers, etc?

Cheers,
Trum4n

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DFRPG / What to do with a newbie Ectomancer?
« on: February 12, 2015, 02:06:30 PM »
Howdy all,

Me and my friends just started a game with the Dresden RPG, with the idea of once we wrap up a story arc, someone else becomes the GM. That way, we all get to play, it keeps things kind of fresh and exciting, and it reflects how characters in the books may be present for one or two books and then not show up in another one, etc.

Anyway, I'm running our first game. Since I'm also the most familiar with the source material, I'm serving in an advisory roll for everyone else. So far it's been good, but we have one slight issue. One of my players is playing as an Ectomancer who has just discovered his powers; literally in his case, all he can do right now is see dead people. What would be a good way to use his abilities? Since we're kind of in a investigation for this first session, I don't want him to be able to just find and ask the ghost of the victim questions right off the bat, but I want him to feel like his powers are contributing to the party. Any suggestions?

Cheers,
Trum4n

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