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DFRPG / Planning vs. Winging It
« on: May 15, 2012, 10:03:57 PM »
A question for the GMs in the audience: How thoroughly do you plan out your games? Do you have set-pieces in mind when you start a scenario, signposts, if you will, for big events? Or do you just lay out the state-of-the-world and count on the players to make it interesting? Or some combination of both?
Me, I tend to have some kind of framework in mind for a given scenario--the badguy, his/her goals, what they're going to do to try and accomplish them, what NPCs are going to be involved, some cool set-piece parts I expect to happen, and a final confrontation. I try my best to tailor the scenarios so I can anticipate what the characters will do (and, occasionally, nudge them in a given direction with a fate point), though if they come up with something I wasn't expecting, I also do my best to roll with it.
What are some of your thought processes when you plot out a game?
Me, I tend to have some kind of framework in mind for a given scenario--the badguy, his/her goals, what they're going to do to try and accomplish them, what NPCs are going to be involved, some cool set-piece parts I expect to happen, and a final confrontation. I try my best to tailor the scenarios so I can anticipate what the characters will do (and, occasionally, nudge them in a given direction with a fate point), though if they come up with something I wasn't expecting, I also do my best to roll with it.
What are some of your thought processes when you plot out a game?