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« on: September 10, 2012, 05:37:01 PM »
So, I'm still trying to wrap my head around ways for Hunger stress and Feeding Dependency to make sense both in the rules, and with what we see in the canon of the story and the flavor text. This is, perhaps, veering into house-rules, but I think it's in the spirit of the system. It's in two parts.
I. Banking Hunger
This is, basically, having something with hunger stress do some prep work instead of hunger stress just being an after-the-fact, "I did this, now I have to eat" thing. In effect, this would look at your average vampire as a "baseline". Sort of like a human with an empty stomach, but who's been eating regularly. Using their powers makes them hungry, as normal, just like doing a day's worth of yard work would make you hungry.
But, prudent vampires can top up their reserves by maneuvering with their feeding skills beforehand, with each maneuver being taggable later on--either to boost a roll in combat, justified by tapping into those extra reserves, or to boost the discipline roll at the end of the conflict, justified by the conflict depleting the extra reserves, but not pushing you into hunger stress.
This would explain, for example, the fight with Lord Raith in Blood Rites--he can't feed, but he's moving quickly and healing rapidly all during the fight, probably using all the maneuvers he'd built up before he got neutered, but which he didn't want to use except as a last resort.
II. Trading in Hunger Stress for Bonuses
This one is more to deal with things like a vampire going all out, beyond their normal limits, during a fight, then being drained after (see Thomas vs. the Black Court vamps in Blood Rites). Essentially, this would be the vampire boosting some roll or another by trading in a hunger consequence--+2 for Mild, +4 for Moderate, +6 for Severe--during combat, which takes effect at the end of the conflict.
This, I think, works more in line with how we've seen White Court vampires work in the series, and allows the vampire more options in a fight. At the same time, it both makes the hunger track useful, and makes it more likely to actually cause a hindrance.
I was considering the idea of trading hunger stress for the bonuses, but that seems a little too powerful.
So, thoughts?