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Messages - ClarkValentine

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1
DFRPG / Re: Casefile: Neutral Grounds
« on: January 20, 2011, 02:15:18 AM »
And now for the nitpicking... (sorry!)

Don't apologize, this is good feedback. Thanks for posting!

2
DFRPG / Re: Casefile: Neutral Grounds
« on: January 20, 2011, 02:13:40 AM »
Hey Sanctaphrax,

Thanks for the feedback!

I'm batting this around behind the scenes.

- Clark

3
DFRPG / Re: DFRPG Easter Eggs?
« on: June 28, 2010, 11:25:55 PM »
You can get anything you want at...

4
DFRPG / Re: Downloadable scenarios
« on: April 17, 2010, 02:42:35 AM »
I'm going to try to make mine available, but no promises.

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DFRPG / Re: UBcon game report
« on: April 17, 2010, 02:17:01 AM »
This deserves a hell yeah.

6
DFRPG / Re: Evocations and Enviromental Power-Ups
« on: April 09, 2010, 04:18:54 PM »
Here's one way to look at it.

A hydromancer doesn't necessarily get power from water - he knows how to push water around. Large quantities of it will overwhelm him just like it will any other spellcaster. Analogy: a computer engineer knows how to manipulate electrical energy to achieve amazing effects. That doesn't mean his computer is even better when hooked up to a lightning rod and shoved into a thunderstorm.

7
DFRPG / Re: Advancing from one template to another
« on: April 09, 2010, 04:12:51 PM »
In the Advancement chapter, there is the suggestion of, essentially, "If a character undergoes a major, fundamental change, one option to consider is to nuke the character sheet from orbit and rebuild from scratch." This might be a bit radical, however. :)

8
DFRPG / Re: The Senior Council.
« on: March 29, 2010, 03:22:16 AM »
Honestly I didn't think much in terms of skill points, but rather apex skills. 40 is a very, very highly skilled character.

A clarification: While I didn't think too hard in terms of points, Fred and Lenny did - so my first cut at skill lists were often heavily modified by the other system gurus. :)

9
DFRPG / Re: The Senior Council.
« on: March 29, 2010, 03:12:52 AM »
Glad you like it! "Make the setting your own" was a really important design goal for us (as was "Don't handcuff Jim"), so that seemed like a natural technique for dealing with unknowns - the conceit of having a non-omniscient character (Billy Borden) write the book helped, because it's expected that his knowledge is incomplete.

10
DFRPG / Re: The Senior Council.
« on: March 29, 2010, 02:39:24 AM »
Hey, no problem!

We didn't want to go beyond what Jim has established regarding senior council members without explicitly calling it speculation, so in the stat blocks for them we use phrases like "We think" and "As far as we know" and "We just aren't sure about this, and I'm not about to ask" a lot. This is definitely the case with senior council members' focus items, for the most part.

11
DFRPG / Re: The Senior Council.
« on: March 29, 2010, 02:20:45 AM »
hmm only negative teens? i figured they would be a whole lot higher. unless they have like an ungodly number of skill points.

Honestly I didn't think much in terms of skill points, but rather apex skills. 40 is a very, very highly skilled character.

Quote
Also a possibly related point. is gaining refresh the best way to improve your characters or are there better ways? like skill points or something similar?

Refresh is very powerful, mostly in its versatility. You can convert it into supernatural powers or stunts when you need to (and the narrative allows it), or you keep it as Fate Points.

Raising skills is extremely effective at making you more powerful, but it's very expensive due to the restrictions of the skill structure.

12
DFRPG / Re: March 23 preview
« on: March 29, 2010, 02:15:56 AM »
...with all of us commenting and tweaking each others' marginalia to make it more Jim-like.

Very much this. Also, a lot of it originated with in-person banter - Amanda and I traded quips across the living room quite a bit throughout the project.

13
DFRPG / Re: The Senior Council.
« on: March 29, 2010, 01:40:56 AM »
Most of the senior council wind up in the mid to high (negative) teens in refresh. Most are not fully statted and are left as plot devices, with guidelines about how powerful they are for when rolls are required. I think a couple (McCoy? I can't remember exactly) are fully statted, mostly for reference.

14
DFRPG / Re: March 23 preview
« on: March 26, 2010, 04:24:36 AM »
As far as I know, Jim did not write any of the marginalia comments. I believe that Chad was the most prolific contributor there, but everyone on the dev team - including the editors! - added at least a line or two.

15
DFRPG / Re: March 23 preview
« on: March 25, 2010, 02:25:16 PM »
Lizard comes off slightly like a "Wire" inspired Marcone, but given the city and setting, that works.

Got it in one - he's inspired, in part, by several characters from the first season of The Wire.

And I'm glad you like the True Believers. Being gameable while being respectful is a hard balance to strike, and I'm grateful for the positive feedback.

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