2851
DFRPG / Re: Grapple Houserule/possible clarification
« on: February 01, 2012, 04:38:28 AM »
Well, yeah, that's the main advantage. I'm just trying to figure out the game mechanics for what should also be a logical advantage.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Weak attacks can rack up stress that slowly whittles away an attacker - this is something I did recently, where I eventually just ran my opponent out of stress boxes entirely - we both had strong defenses, but I didn't have strong attacks. Weak spells can set up maneuvers (eventually leading to strong spells) or whittle away at opponents with attacks. Weak blocks just do nothing. And personally, I'd really prefer a game system where you aren't limited to just the tactic you're best at, and where non-combat characters can still make small but useful contributions if they do end up in a fight. Maneuvers are one option for this sort of thing. I would prefer for blocks to be another.Apologies, I meant a weak attack roll. As in, if you can't reliably get past a defense to cause those shifts in the first place.
@Mr. Death: Wasn't talking to you. Sorry for the vagueness. For what it's worth, I like your idea. But I'd need to see the stunt actually written before passing judgement.How about:
The problem is that a block with low strength is essentially nonexistent.That was kind of my point: The stunt would give the guy breaking the grapple options--if he rolls well, but not too well, he can elect to simply break the grapple entirely. If he rolls really well, or his opponent botches his own grapple roll, it'd be like in a wrestling match where someone's weight shifts just the right way, allowing the advantage to shift substantially. It happens quite often in wrestling (I mean, college/high school, not WWE).
Also, blocks are never defended against under normal circumstances. They are established, then people try to break them. So where a block normally replaces a defence roll, against a block it creates one (the way you read the rules, at least).I see it differently, and I think that's why the stunt is necessary. I mean, Riposte lets you reverse an attack, which is normally impossible, so why not reverse a grapple with a stunt?
This is a bit of a problem.