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Topics - hallowedthings

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Author Craft / Jim Butcher's daily writing goals
« on: November 20, 2013, 01:23:40 PM »
Does anyone know the daily word count Jim usually goes for, or if he even does aim for a word count? The closest I've come to finding out is a Twitter post where he'd had a tough night and had only got out 3.5k in 9 hours. He's also done a couple of posts where he's said 1600 words per Scott Pilgrim and 2000 words per Army of Darkness, though I can't tell if that's
  • per hour or
  • during the course of the films, since I know he likes to watch things while he writes. Or at least have them going as white noise in the background.


I can see why he'd be reluctant to tell anyone (but you should've written 70k by now!). I'd still like to know, though ^^

Somehow I get the feeling that I read an interview somewhere where he said that he wrote by chapters and not word count, but I've read so much stuff lately that I can't really untangle it in my head.

Anyway it's cool if nobody has a clue xD

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Author Craft / Character Arc
« on: January 27, 2013, 03:24:20 AM »
Has Jim given any other advice on how to write a character arc than what's on his LiveJournal? I couldn't really glean much from it.

This is something I have a lot of trouble with. It might be because I grew up on comics, but character arcs generally feel unecessary to me (though not because they're bad or anything) and I don't tend to write them purposely into my stories. Well that's not true; everyone around my MC changes, but my MC stays the same, because I always create MCs with the qualities I like in a series main character: active and competent but fallibe.

It's not like I'm resistant to change, but I only want to do it when I think of something sufficiently dramatic, and never because I feel there needs to be some character arc running alongside the story arc.

Normally I'd just throw the whole character arc advice out of the window, along with a lot of McKee's other blanket statements/formulaic advice (in a take-what-you-need-and-leave-the-rest way), but it's something a lot of people praise Jim for and so I think it's worth looking into. If HE says it's crucial, I'll listen, haha. As I said, I grew up on comic books so the emotional impact of the main character growing tends to be lost on me. The majority of my favourite characters are essentially reader surrogates with enough personality to feel realistic.

I like to hop on to someone relatable who navigates an exciting world and occasionally does Very Cool Things. As you've probably guessed, I'm a plot/action junkie...! They don't need to change for me to be happy, as long as they're well rounded and always actively engaging with the people and problems around them.

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Author Craft / Dresden Files Pacing
« on: August 26, 2012, 02:29:43 PM »
From a technical standpoint, what do you think it is that makes each book so fast paced?

So far I've noticed:

Constant danger: There's always the threat of something going wrong, which keeps you on your feet. Time seems to go fast when you're having fun or anticipating something, so scenes never seem as long as they are.
Spectacular fight sequences: The danger regularly tips into a scuffle or a major fight sequence. These look cool and have consequences, so they're both instant gratification and full of tension. There are a large number of them in each book (relative to most other books) so by the time you get to the end you feel like you've had a satisfying amount of adrenaline injected into your system. The fact that there are so many means that you know there's something explosive around the corner -- you just don't know when it will jump out.
Switching between important subplots: This provides variation and adds to that feeling of anticipation because you know all these issues are up in the air and they WILL come down, with consequences. The fact that they're important means that the way they pan out matters, so you care. They also tend to feed back into the plot -- now or later -- so the consequences are generally long-term.
Rate of revelation: Each scene introduces something significant about the main plot or one of the subplots, or both, so it feels like there's constant progression. You're not waiting for things to get moving again.

I've been using these in my writing for a while, because for years I noticed them consistently in all of the action-packed stories I've enjoyed. Thinking back over the Dresden Files made it absolutely clear to me. Pick up on anything I've missed?

PS: I don't encourage checking your story against these while you're writing because it'll most likely stifle your creativity, but it's helpful as a checklist... well, it is for me, at least.

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Author Craft / Factions - realistic or unrealistic?
« on: April 28, 2012, 05:03:24 AM »
I've been doing a bit of world building for my new UF city. I've come up with a bunch of factions I'd like to use, but I decided to scrap them after I started to wonder how plausible they all are. It seems that most UF stories have their critters split up into neat groups with obvious leaders, but I can't imagine this happening in real life. Not that it ever could happen in real life, but, you know :P

It's believable that these creatures would need some way of keeping each other in line (resulting in some kind of authority/structure), but it's unlikely that they'd do this based on species. For example, vampires are vampires, so why are they split up into courts? It would make more sense for all of them to work together to keep up the masquerade. And so on. It seems unlikely that -- after centuries of co-existing -- the supernatural world would have such a fragmented structure. (This isn't about the Dresden Files btw, but UF in general. I'm only using Jim's vampires as an example :) Lots of other stories, like Illona Andrews' series, etc have similar factions)

I'm just trying to figure out whether or not it's actually believable that these clear-cut species/ability-based factions would exist within a city. What do you think?

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Author Craft / Plots and Subplots
« on: December 31, 2011, 05:01:39 AM »
How many plots and subplots would you say most of the DF books have (on average)?

I'm trying to estimate how many plots/subplots Jim uses each book. I'm hoping that doing this'll help me to sustain the same pace/level of action as the DF in my own books ;D Once I know this, I'll know if I'm including too few elements to keep the pace up. Unfortunately, I'm having trouble distinguishing whether different story threads are part of the main plot or subplots in the actual plot summaries of each book=_= . As it's 5AM and my brain is about to turn to mush, I'm kind of hoping that someone else here has already thought this through :P

Btw, HEY :) I've been a lurker for a while! Nice to meet you :)

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