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DFRPG / Re: DFRPG Mechanics With A Twist: Help Needed
« on: October 12, 2010, 06:40:13 AM »Quote
Also, I'm toying with the idea of allowing characters with Evocation to spend a Fate point instead of taking a point of stress when they cast an evocation spell. It would allow them to pump out a few more spells when they need to, but they'd also need to take those Compels in order to build up their FP supply.
I love this idea!
Like mostlyawake mentioned, changing the setting slightly will do more for the 'feel' of the game than any mechanical alterations you may try. I have toyed around with a chronicle that takes place before the formation of the White Council, or at least before they were a credible power. Drop your players in the Dresdenverse's Dark Ages and presto - things get a lot more dangerous, and adventuring is much more par for course. You wouldn't even need to use the Nevernever, but if you did it'd be even more dangerous. Would there be more dragons? *shudder* Could Biomancy save folk from the Black Plague? *fingers crossed* And what if pre-White Council there were other groups of mages, each struggling to carve a place of their own out of the chaos. Maybe this is where the Black Council/Circle first started their plotting...? And that's just if you play in the European arena.... Just a few thoughts for ya.