Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ironchicken

Pages: [1] 2 3
1
DFRPG / Re: London Calling!
« on: September 08, 2010, 10:09:49 PM »
You may also consider the Fireborn GM book as a PDF. It is $5 IIRC and has tons of excellent stuff for a Dresden type game. Most of it is systemless too.

3
DFRPG / Re: London Calling!
« on: August 29, 2010, 03:52:29 PM »
We are probably going to start the same process for London in a few weeks. Happy to share.

We have done one brainstorm so far and have the following questions/thoughts:

London has a lot of greens pace which suggests sidhe.
Why is London not a Red Court or White Council stronghold?
London is old
London has its own dragon
London has its own giants
the tube is ideal for something. Ghoul clans?
 

4
DFRPG / Re: The Laws of Magic and Loss of Refresh
« on: August 22, 2010, 06:03:49 PM »
You can always use the "going off the deep end" on YS92. This is a simple solution that puts them in piles of trouble without retiring the character.

5
DFRPG / Re: Wizard careers?
« on: August 22, 2010, 05:50:06 PM »
Use a .50 BMG round. Or a shotgun loaded with steel shot, if you are hunting Fae.

Running a business of taking hunters into never Never to hunt big game with iron shot! And I wonder just how long that will last before one of the queens comes down on him like a ton of bricks!

6
DFRPG / Re: Do homunculus exist? Can I make one?
« on: August 21, 2010, 05:55:09 PM »
You could just make it a colourful stunt.

Bob the skull could be represented as a bonus to academics or as a focus item for Thaum.

A 'familiar' could be just a stunt (use presence for fists?) for giving a bonus in combat and colour in how you do manoeuvres. "my homunculus leaps on his back placing a 'distracted' aspect on him".


7
DFRPG / Wizard careers?
« on: August 21, 2010, 05:42:38 PM »
I am looking at making a wizard who is a blacksmith/artisan. Using traditional crafts to make jewellery etc and also work as a farrier.

I interested in how you have fitted your wizards into the real world whilst working around hexing? How do they make a living?

8
DFRPG / Re: Hulking Size
« on: August 15, 2010, 09:21:43 PM »
My thought is that, as long as your size matches the criteria (has a hard time interacting with human size stuff, etc.) than you can do it. In my Human Giant thread, someone mentioned how creatures like grizzly bears are too small to have Hulking Size since they can be stealthy. I think that's a bit off. Grizzly bears would definitely be big enough to have hulking size (some of them weigh almost 2000 pounds) but they have Inhuman Speed as well, so stealth becomes a possibility.

Yes, I agree. FUDGE/FATE are descriptive engines, qualitative rather than quantitative. Hulking means hulking and as long as you share a view with your players it will work. In your game a grizzly might be hulking, in some else's an elephant is the base. It may also be as much about power as size.


9
DFRPG / Re: When a PC breaks a deal with a fairy queen..
« on: August 15, 2010, 09:13:27 PM »
First, I agree with what has been said before, you need to find out the OOC reasoning. Particularly if it was an intentional throwing of the game/character.

Assuming the worst case that the player was throwing the game/character.... Well that comes down to group dynamics and people.

Assuming the best case scenario of the player not getting it but wanting to continue.... You could do all sorts of things until he fixes it:

a RP encounter with Titania resulting in an extreme social consequence
a -1 refresh 'power' kind of like the warlock one so the character is on 0 refresh
set a threshold on fairie, not only does it require a skill roll to pass over but he has to leave a lot of his power behind


10
DFRPG / Re: Soulfire Sponsor Agenda
« on: August 15, 2010, 08:47:02 PM »
You may consider looking at the PCs Aspects and that as a base for their 'soul'. Then look for how to compel the most 'angelic' return from that character's 'soul'.

11
DFRPG / Re: How Do I Handle Equipment?
« on: August 13, 2010, 06:06:36 PM »
Are you kidding? Murphy usually has a vest on. Check Proven Guilty for an example. Plus Michael's plate/kevlar combo, Kincaid's tendency towards armor, John Marcone's armor in every fight he goes into prepared...

And remember Murphy's armour was compelled when trying to crawl under a laser beam.

FATE tends to work on the "what's reasonable?" for equipment. I tend to look towards aspects and skills. Is it reasonable for a person with those aspects or skills to have that thing? Is it good for the story? Why is it a problem if I say ok? Why is it good if I say ok?

With body armour you have to think about options. Police riot gear is bulky and hard to hide, kevlar under vests are less effective and tend to need more justification (Aspect is your friend here). They also are not very good against blades/claws you need the ceramic plates for that so will only help against guns anyway.

So if your team is going out planning for trouble then of course they will kit up... Harry takes his gun. If they are surprised where they were not expecting a fight then having the armour would require a declaration and probably a Fate point. Kevlar pyjamas are quite rare.

12
DFRPG / Re: I believe I can fly.
« on: August 11, 2010, 05:43:29 PM »
Did not Harry use a simple flight evocation in Storm Front to carry himself up to the platform?

I would probably treat this as a sprint empowered by magic as discussed between Harry and Billy in the sidelines.


13
DFRPG / Re: Two questions: Blocks and the subtle side of Spirit
« on: August 08, 2010, 09:01:39 PM »
Subtle spirit is the real of light and shadow and other subtle manipulations, just avoid the force blast, lifting and shields. I am going earth, air and subtle spirit for my caster.

Thoughts...
Create light
Dazzle
Blur (defence option)
Veils (of course)
Lockpicks
Strobe lights
Block light (darkness spell)
caress (someone just touched me aspect... good in the dark or to get someone slapped)

14
DFRPG / Re: Discipline and conviction
« on: August 05, 2010, 01:04:46 PM »
That's interesting and not how i read it. I will check tonight.

I did not think successes added to damage with magic. I thought if you cast a weapon:4 fireball and made the rolled +3 over you still only did 4 damage and not 7. I thought this was a limitation of evocation over normal weapons. This is probably due to most other FUDGE/FATE systems doing it that way.

15
DFRPG / Re: Statting an actual tank (and other vehicles)
« on: August 05, 2010, 12:51:12 PM »
I would suggest looking at starblazers or Diaspora. Both have systems for statting spaceships and other things.

Its about scale. Once something gets out of scale it more or less becomes unable to easily interact with something of another scale.

With vehicles etc you need different skills generally the things you roll against. Stunts then add the specials and aspects well aspects.

Starship Enterprise
Scale: Starships

Skills
Phasers good
torpeadoes Great
Maneouvre Fair
Shields Good

Stunts
Transporters
Suttlecraft
Warp drive

Aspects
The engines cana take it captian
Flagship of the fleet
etc


Pages: [1] 2 3