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Topics - vampmike

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DFRPG / Dresden Files cheat sheets
« on: September 26, 2010, 11:54:02 AM »
i have no idea if this has been covered previously, if it has i appologise, and could someone point me in the right direction.

if not: has anyone created a cheat sheet that clearly covers thaumaturgy and evocation among other powers?

i have seen the ones at the back of the book and while ok, i feel they dont cover or explain enough. while i have the book these sheets are mainly for my players.

thanks for any help you can give

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DFRPG / themes and threats [possibly stupid question]
« on: April 12, 2010, 07:52:40 PM »
i apologise if this is a stupid question.

i have been working on making a dresdenverse version of London. and my first run through came up with 5 themes and 6 threats! i was able to get it to 3 and 3, but boiling it down to 3 overall has been impossible.

however i came up with a theme/threat, but it embodies both a theme and a threat, is that possible?

i would love to hear people views.

thanks in advance. 

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DFRPG / signators of the accord and accord cities [many questions]
« on: April 03, 2010, 07:40:33 PM »
sorry for the long list of questions, all background info for a campaign idea i have, i hope it makes some sort of sense as i just wrote what poped into my head hehe. i may add to the list as i think of more.

1] who has signed the accord? [is there a list in the books?].
a] i know that the vampires have signed on but is it all vampire courts or just the white and red courts.
b] is there any sort of shapeshifter signator? i mean most creatures seen as were-creatures [wolfs etc] seem to be pack animals, but dont seem to have a central organised group like vamps and wizards. the real question here is there a organised group of were-creatures that spans more than one city? if not what would it look like?
c] is there any sort of evil/dark like groups who are signators? [other than vampires], im sure that i remember reading that the denarians are signators, but i cant find where i read it to save my life.
d] is the exact nature and laws of the accord gonna turn up in the rpg?

2] is there such thing as a accord city, ie a city that has its own accord, maybe a addendum to the overal world accord. we know that edinburgh is the HQ of the white council, do we think its written in the accord that only they are allowed to live in the city, thus no vamps etc.
a] if there is such a thing how does it interact with the world accord?


   

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DFRPG / names for other Outsiders
« on: May 22, 2009, 12:33:44 PM »
im working on a plot revolvoing around the reapearance of the London Smog, in 1952 it killed 4,000 people and overall was resposable for over 12,000 deaths and made over 100,000 people ill. the idea is the smog is the physical form of one of the Outsiders.

but trying to come up with a cool sounding name is beyond me lol. i love the name 'He who walks behind', and in my opinion all the outsiders should have names like this.

so i would love to see what ideas people have got for names for the Outsiders?

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DFRPG / how will SotC/Fate 3.0 deal with downsides from the books?
« on: May 19, 2009, 01:33:03 PM »
let me explain: harry on a few occasions says that he has alot of power but lacks the subtly to do 'fiddly' magic like veils. he is extremely powerful but morgan is naturally better at on the fly magic than he is. fae have an aversion to iron. etc, there are alot more but i think these will be enough.

my point is that SotC/Fate, doesnt have a system like many of the current roleplaying systems where players can take downsides, and thus gain an advantage elsewhere on their character sheet.

i mean its isnt hard to bolt a downside system to SotC but i was wondering if there was one top be added how would it be handled? for each downside a free stunt etc is gained that doesnt remove from the fate pool? will downsides be bolted onto certain stunts?

of course i have only just read the system, havent played or run it yet [although im gonna be using it for a starwars game], and maybe im overlooking something which is in the system which will be able to show why harry is seen as one of the more powerful practicioners but hes usless at most non destructive magic? i know later in the books he begins to expand his kknowledge, but he still says many times into the later books that molly is easily better than he is at certain spells. and after reading SotC i cant see that they would make each spell a stunt as that would really change the feel of the dresden books, i expect the system will be more like the magic system from spirit of the season.

i would love to hear peoples views on how this could be handled etc

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DFRPG / what sort of adventures do you run?
« on: May 14, 2009, 11:39:17 AM »
hi all i have been reading the forum and looking for the aphpa tests write ups and i havent been to find any, but it brought up a issue: what sort of adventures/campaigns fit into the dresdenverse?
the books are always from harrys point of view and the side characters come and go from one chapter to the next, but rarely do they spend any real time with him, and its only when he needs their help that they give him any aid. otherwise they are really there for harry to be harry at.
now i have been roleplaying for over 15 yeras and either running a game or playing in it this sort of play is very hard to do, it is time consuming and gives the stage to 1 player at a time most of the time. most roleplaying sees the player group as just that a group [now this could be just my experience and i do run for 6-10 ppl a game, so i never run small groups], what im asking has anyone had any good adventures in the dresden universe and what were they? were the player party all mages? how did you handle that? were they a mix of dresdenvers types, and how does that work? i mean how does a white court vamp, a fae, a knight of the cross and a council wizard 1] get on 2] have anything in common, etc.
what im really asking for i suppose is other peoples ideas on adventures and the other above subjects and how if they have done did they get around them.

thanks 

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