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Messages - Deadmanwalking

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61
DFRPG / Re: Relations between Summer Court and Black Court
« on: March 02, 2013, 07:43:04 PM »
@Deadmanwalking
While the end of the arc is, to me, believable the GM really needed to communicate and set those expectations. Kinda key.

Believable in universe? No. Not really. Considering who and what the Venatori really are (as per Backup)...the idea of them doing as described is pretty much impossible for me to believe.

And, in setting, so is a member of the Black Court being anything but a horrible monster. Any who did somehow wind up with a scrap of conscience would commit suicide given that they seem incapable of leaving those they feed on alive, and how often they need to feed.

Now, both these points are being strongly implied to be different in the GM's setting, which is fine...but a huge change from canon, and should thus probably be discussed or mentioned at some point.

62
DFRPG / Re: Relations between Summer Court and Black Court
« on: March 02, 2013, 07:29:00 PM »
Well...assuming all that's true, I suppose that's a reasonable ending.

Still, making the Venatori some kind of Nazi extermination squad and the Black Court anything but completely irredeemable monsters is the kind of thing you should really talk about with your players, since it's a setting change on par with there being no White Council or Laws of Magic...

63
DFRPG Resource Collection / Re: Item math it hurts my head
« on: March 02, 2013, 07:52:11 AM »
Good catch Deadman... I'm apparently a bit rusty.

No worries, it happens to the best of us.

64
DFRPG / Re: Thaumaturgy Crafting Questions
« on: March 01, 2013, 12:34:36 PM »
It's not a lot to go on, but it is enough to include in some fashion, and there's enough context and other information that we can make some reasonable assumptions as to the details.  (also note that I did not suggest 'complete immunity to mental powers of all sorts'; what Bob conveys is actually more potent, if, strictly read, more narrow than my suggestion)
For instance, that particular resistance is mentioned seperately from the Loup Garou's general resistance to physical injury, so we can reasonable assume that it is, in fact, seperate; that it does not merely refer to spears of force putting holes through the creature's skull as a means of dealing with it, but rather refers to mental magic.
Moreover, Harry's interactions with the Alpha's shed some light on how we should likely inerpret the term 'sorcery' in this context.  Specifically, that would be 'incredibly broadly'.

These are assumptions, but I view them as relatively safe in the absence of further information to the contrary.

Like I said, I'm not saying you're wrong necessarily, just that it seems a stretch.

In all, there are likely certain rare 'mental powers' to which such creatures should be vulnerable, as well as certain applications of a wider range of powers that should skirt the edges of their resistance, but for the vast majority of cases, the classic mental whammy should fall wholly flat when pitted against the likes of a Loup Garou.

I'm sorry, but the most common mental power we have (Incite Emotion) is both radically different from most direct magical mind control and exactly the kind of thing that should potentially work on a Loup Garou thematically...so saying that only 'really rare' powers work on it seems profoundly wrong.

If that's the sole goal and sole contributor to the assessment of success, then 'coming back in the morning' isn't really even necessary.  Just take a few hours or days and drop a satellite on the general vicinity while they're in their human form.  Or hire some mortal thugs to pop off a few magazines into the guy while he's sitting on the john.

Assuming they have high Resources or Thaumaturgy and no fear of Lawbreaker, I guess. Just killing him personally is easier for 90%+ of characters, though.

I'm sure there's a nice celestial event sometime in the next month or two that would make one of those 'cosmic vending machine' rituals available that would suffice to do the job if we've already established that we're not on a schedule, and that there are no (relevant) consequences for delays.

Assuming you happen to have access to one, which is an even bigger assumption than having Thaumaturgy or a lot of money.

65
DFRPG / Re: Thaumaturgy Crafting Questions
« on: March 01, 2013, 10:58:56 AM »
By the descriptions in the novels, they are supposed to be virtually immune to direct mental influence while changed.  If that's not represented in their OW writeup, then that is a failing of the statblock, not a weakness of the creature.

I'm not remembering that at all, actually. Still, maybe you're right. It's not like Harry had any ability to access mental influence at that point, so it would've been a single throwaway line...

EDIT: Looking through my copy of Fool Moon, the only line in reference to this is "They're immune to poison and to any kind of sorcery that goes for their brain." That's...awfully thin to base a complete immunity to mental powers of all sorts on.

Which only suffices if the measure of the test is actually seperate from the combat itself (ie. the test measures ability to achieve a goal that the loup garou will attempt to physically oppose).  If the test IS the combat, then avoiding the combat voids the test rather than overcoming it.

True. Tough if the goal is 'kill the Loup Garou' avoiding the fight and coming back in the morning is a perfectly viable tactic...if potentially one with some collateral damage.

66
DFRPG / Re: Thaumaturgy Crafting Questions
« on: March 01, 2013, 08:45:44 AM »
Or using mental powers. Or avoiding the combat. But at heart, I agree. It's an interesting hypothetical, but actually playing it out seems relatively pointless.

67
DFRPG / Re: Drawing and Storing Magical Power
« on: March 01, 2013, 01:52:24 AM »
It's not broken. Those are the total amount of shifts you get to bring with you PERIOD for all of your spells in the Sign.

Depends on how you handle them causing Mental Stress, really.

68
DFRPG / Re: Drawing and Storing Magical Power
« on: March 01, 2013, 12:57:09 AM »
I prefer the simpler, less potentially broken, use of Discipline and Conviction maneuvers to stack up some navel-gazing Aspects. Works perfectly well both thematically and mechanically.

69
DFRPG Resource Collection / Re: Item math it hurts my head
« on: February 28, 2013, 10:41:21 AM »
http://www.jimbutcheronline.com/bb/index.php/topic,36777.0.html

Let's just nip this in the bud.  ;D

Okay, I've gotta admit, I laughed aloud there.  :)

70
DFRPG Resource Collection / Re: Item math it hurts my head
« on: February 28, 2013, 02:12:44 AM »
First of all: thou hast violated the Fifth Law!

Second: The bit you refer to is explicitly only about Focus Item Crafting. You can't have a Focus Item that makes crafting other Focus Items easier. Having one that boosts the Strength or Frequency of Enchanted Items is totally allowed. Re-read the page you cite if you don't believe me.

71
DFRPG / Re: Sponsor Debt for non-spellcasters?
« on: February 27, 2013, 06:21:50 PM »
What Tedronai said. Thematically, you need some sort of permission to take it (I recommend Marked By Power), and it's probably only available on some specific categories of action...but those are thematic limits no mechanical ones.

72
DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 27, 2013, 04:39:29 AM »
Corpse Body seems to be trumped by having any Recovery power...including Wizard's Constitution. Making its downside less than biting. Still, you may have a point, and actually being death-immune should be worth something. -1 is clearly around the right price if following that logic.

73
DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 27, 2013, 01:31:33 AM »
Yeah, that's pretty much the size of it. It's maybe worth -1 if it's got a real advantage of some sort.

Harry's death and return, specifically, were so difficult not because he died per se, but because it was a combination of paying off his various Sponsor Debts, and avoiding NPCdom by gaining much more power than his Refresh could support.

74
DFRPG / Re: Relations between Summer Court and Black Court
« on: February 27, 2013, 12:14:06 AM »
I actually am enjoying the fact that this is causing tension among your PC's. The players seem to be playing as their characters not as players who are running a character. Ultimately it MIGHT be in everyone's best interest to kill The Rukh but emotions are getting away from people.

It makes for interesting stories and better games.

I agree with this. I disagree with the GM's seeming reactions, though. those smack of the exact opposite - putting the fact that it's a game over the legitimate interests of the characters. Especially the prohibition on inter-PC conflict.

75
DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 26, 2013, 10:24:01 PM »
Death isn't a consequence at all, it's a result of being taken out, and like all such, entirely based on GM fiat. It's not a real mechanic at all in at least one sense. As mentioned, read some existing Catches, the one for Ghouls explicitly includes the phrasing "Also, dead is dead with a ghoul; if you inflict enough massive trauma (e.g., decapitation), it’s not something they come back from."

If that doesn't at least imply that otherwise you could get up from 'death' with Supernatural Recovery, I don't know what does, or what it means.

Also, leaving Recovery aside entirely, there's still the example of Living Dead.

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