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The Dresden Files => DFRPG => Topic started by: Couchman on January 29, 2013, 03:30:58 AM

Title: Dresden Files: WW2 edition.
Post by: Couchman on January 29, 2013, 03:30:58 AM
So, I've decided to start a DF campaign set during WW2. My players and I have already come up with some pretty cool ideas, but I'm always looking for more inspiration. Anyone have any cool ideas?
Title: Re: Dresden Files: WW2 edition.
Post by: Tedronai on January 29, 2013, 03:40:22 AM
That's a busy era, but the nature of thy activities varies immensely depending on where you are.

A WW2-era game set in Poland will look quite a bit different from one set in Italy, Japan, the UK...(you get the picture, I'm sure)

You can do a lot of things supernatural-ising the events of the era, too, and can end up sending some very different messages depending on who (or what) was responsible for what activity.  This can be some surprisingly delicate ground to tread, depending on your group, so don't get too careless, here.
Title: Re: Dresden Files: WW2 edition.
Post by: Couchman on January 29, 2013, 05:05:46 AM
Right, probably should have given more detail.

The group is going to be a sort of special operations group working for the Allies. It's going to be starting off in the European theater, during early 1942. It's not going to be centered on a singular city, but instead is going to be more mission based, taking them all over Europe. However, the group will be spending time in certain locations, such as London. I'm also planning on getting into some action in the North African/Mediterranean theater, and possibly the Pacific theater later on.

One of the players specifically wants to do something involving stealing a supernatural superweapon from the Nazis, in a somewhat Indiana Jones fashion, which I (and the other players agree) is a cool idea.
Title: Re: Dresden Files: WW2 edition.
Post by: Wyntonian on January 29, 2013, 05:38:55 AM
Damn, that sounds like a really awesome idea. Have fun, and let us know how it goes!
Title: Re: Dresden Files: WW2 edition.
Post by: Richard_Chilton on January 29, 2013, 07:08:22 AM
There's an unreleased short story about a German wizard (Klaus the Toymaker, whose name was mentioned on the "he could join the Senior Council" read off in Summer Knight) taking on some SS sorcerers who were fooling around with demons - to enforce the Laws of Magic.

One of the odd bits of the DF is that Jim has indicated that wizards mostly sat on the sideline during the war.  While many setting (WW's Mage setting comes to mind) has nationalist mages helping out on the homefront (and covertly in the field) the White Council seems to have spent a lot of its time going "Mortal governments are calling the shots and we have it leave things to them".   The White Council didn't want nationalism tearing it apart so it did little or nothing during the war - other than go "F this, Kemmler's back!!!!".

With Kemmler having a hand in WWII you could easily go after Kemmlite wannabees and other dark sorcerers.  Or, if you want to pulp it out, you could watch the Captain America movie and draw inspiration from his struggles with the occult group behind the Red Skull.

Then again, pulp wise my current favourite Weird WWII can be found by searching on "Tales of the Red Panda".  It's an audio production that was started before "pod cast" was a word and while the setting is more superhero than occult, they have WWII starting after that world's equivalent of the White Council is destroyed by a Nazis who mixes super science with magic.

Richard
Title: Re: Dresden Files: WW2 edition.
Post by: Auspice on January 29, 2013, 01:35:54 PM
I'm totally going to steal that idea sometime!

As for advice, if there are wizards in the group the neutrality that Richard mentioned is going to be a HUGE factor.  Remember that Injun Joe sat back while European invaders slaughtered his people with guns and biological warfare.  Maybe even some on the council might think that a participating wizard needs to be stopped for fear of the ramifications.

Richard also mentioned Kemmler which is an awesome way to go.

Hitler was known for seeking out occult items in the real world.  Maybe that can play into it.

I would also like to introduce something else.  The following is not meant to be offensive but instead shake up actual history into something unexpected.  Let me give you my brother's statements on what really happened in World War II.  (Click only if you can take things with a grain of salt.)
(click to show/hide)

The point of what I just gave wasn't to insult the people who suffered horribly in history, but to take what we think of historical fact and turn it completely upside-down.  It's like how Abraham Lincoln: Vampire Hunter enlightened us on how the Civil War was begun to fight vampires.

What if Stalin was actually behind everything, sending demons in to possess certain high-ranking officials and cause hysteria in the masses?  What if Hitler was seeking out occult objects because occasionally he was able to fight his possession and wanted a way to find freedom and end the atrocities his country was committing?

What if everything the NAZIs did was for a hidden reason.  The next spoiler is if you haven't finished Changes...
(click to show/hide)

What if Churchill wasn't human?  Why would he try to keep England free?  Maybe the Axis were being controlled by a malevolent force and if the UK were to fall, they would have free reign over Stonehenge?  (Stonehenge, of course, is one of the most powerful objects on the planet.  Your players don't have to know why-- it's a guarded secret.)

Also, wizards + WWII planes = comedy plane crashes
Title: Re: Dresden Files: WW2 edition.
Post by: Aminar on January 29, 2013, 04:35:22 PM
I'm going to paraphrase Dan Wells on Abe Lincoln Vampire Hunter.
It did cheapen the suffering.  If you want the most impactful secret histories they shouldn't be shifting the blame, but exemplifying it. 
So for instance, have your Zombies were the Holocaust, but show how the camps were used as infection stations to fuel the undead army that Kemmler created without the german superiors direct knowledge or understanding.  It keeps the horror of the Holocaust and at the same time throws that secret history in there, making it more awful in some ways.

(Of course this is more from a writing perspective, where if you wanted a story to get published this would be the...  most impactful option because it doesn't cheapen the suffering.

Either way though, sounds like a fun campaign.
Title: Re: Dresden Files: WW2 edition.
Post by: Ulfgeir on January 29, 2013, 06:00:19 PM
That does sound like a really cool game. One thing you might want to do is take a look at the RPG "Operation: Fallen Reich (http://www.fallen.se/)" which the developers describe as Jeeves & Wooster meets the X-files set in the WWII.

/Ulfgeir
Title: Re: Dresden Files: WW2 edition.
Post by: Mr. Death on January 29, 2013, 06:04:05 PM
One thing to use might be to bring in Monoc Industries. A big old war like that is bound to have some Valkyries around. They might even be helping with the Kemmler situation.

Also under consideration is how the other immortal factions dealt with it--Summer or Winter, the vampire courts, etc.
Title: Re: Dresden Files: WW2 edition.
Post by: Couchman on January 30, 2013, 01:50:21 AM
I'm taking a bit of creative license with things and involving the White Council to a small degree. Essentially, they're getting involved because the Nazis have been showing signs of breaking the laws and other sorts of unsavory behavior (accusations of summoning demons, working with unsavory supernatural factions). They're not sending any Wardens into the field (yet), but they are providing the Allies with important information, and keeping tabs on the Allies' intelligence for disturbing signs.

I was planning on including Kemmler, since it's stated that he started animating mass graves in Dead Beat. But to the extent I want to include him, I'm not sure yet.

One of my players has decided he wants to be the Winter Knight for the era, which I think is kind of interesting. I'm trying to come up with a sound reason that Mab would want her knight involved in this, and also some interesting opposition from summer to throw in.
Title: Re: Dresden Files: WW2 edition.
Post by: Deadmanwalking on January 30, 2013, 01:58:27 AM
Have you read Cold Days? Winter's motivations get some exploration there that might throw all of that into context.

Cold Days Spoiler:
(click to show/hide)
Title: Re: Dresden Files: WW2 edition.
Post by: fantazero on January 30, 2013, 03:50:25 PM
my group did a ww2 game

we worked for SOE commanded by Alistor Crowley
http://en.wikipedia.org/wiki/Special_Operations_Executive

i was Eli the (former) Warden of Poland who was Jewish and kicked out of White Council for kinda breaking the first Law. He was kidnapped by Evil Nazi Fredrick Von Kruger (Freddy Kruger! lol) and through torture was able to learn more about magic but did something to Eli that caused him to black out, when he woke up the deathc amp he was being held at was in ashes and it appeared the epicenter of the blast came from him. Also it appeared that Eli killed his Wife, Kids, and other prisoner in the magical blast.

We also had Joey who was transfered to our department by accident. Pure Mortal from the Streets of Brooklyn Joey was awesome, a Pure Mortal with Street Smarts and Fists

We had a Scottish guy with knives

The French School Girl who we ran into during out drop into her Families French Winery. She's also a White Court Vampire

Egyptian "God" stuck on the mortal coil

 And Half Fairy Archer Girl

and some James Bond type from the States

We broke into a German port that held an item of power and Eli's Kids who were being used in some sort of ritual oh and Kruger was there too.

The final showdown was neat, I spent all my energy and fate points taking out Krugers Shield, and Joey using a Bottle of the French Girls Family Wine, beat Kruger to death in one hit.
Title: Re: Dresden Files: WW2 edition.
Post by: Wyntonian on January 30, 2013, 04:41:42 PM
That sounds pretty awesome! I've been toying with the idea of a campaign focused on the faiths of the "book",  high-powered (think Senior Council) Jewish, Christian and Muslim magical practitioners that form a joint ass-kicking force for things that threaten their faiths.

Related question, is it a violation of the first law if you sell a concentration camp full of Nazi guards to a supernatural faction?
Title: Re: Dresden Files: WW2 edition.
Post by: Aminar on January 30, 2013, 04:48:25 PM
That sounds pretty awesome! I've been toying with the idea of a campaign focused on the faiths of the "book",  high-powered (think Senior Council) Jewish, Christian and Muslim magical practitioners that form a joint ass-kicking force for things that threaten their faiths.

Related question, is it a violation of the first law if you sell a concentration camp full of Nazi guards to a supernatural faction?
Not unless you used magic to do it.  Or summoned the entities maybe....
Title: Re: Dresden Files: WW2 edition.
Post by: Wyntonian on January 30, 2013, 04:52:47 PM
Not unless you used magic to do it.  Or summoned the entities maybe....

What if it was just to open the conversation? "Oi! Winter Court! Want some Nazis?" You'd need to use magic to get their attention at some level, right? If the rest was just normal negotiations then magic wouldn't be what killed them, or even what kinda-not-really caused them to be killed.
Title: Re: Dresden Files: WW2 edition.
Post by: Mr. Death on January 30, 2013, 04:54:18 PM
It's only a violation of the First Law if you directly kill them with magic.
Title: Re: Dresden Files: WW2 edition.
Post by: Theonlyspiral on January 30, 2013, 05:18:36 PM
Well...in terms of getting law breaker. Depending on the Warden they might argue that what you did is pushing it. Look at Morgan going after Dresden in Storm Front. All it would take is one zealous Warden for you to loose your head.

And I'm not sure they'd even be wrong.
Title: Re: Dresden Files: WW2 edition.
Post by: fantazero on January 30, 2013, 05:32:35 PM
It's hard to argue if you have no head.

I've always wanted to make a Warden Character who was a Lawyer.
So he'd argue what the councils interruption of X, Y, and Z means, and thats why you SHOULD have your head cut off
Think Evil Lawful
Title: Re: Dresden Files: WW2 edition.
Post by: Theonlyspiral on January 30, 2013, 05:40:46 PM
It's hard to argue if you have no head.

I've always wanted to make a Warden Character who was a Lawyer.
So he'd argue what the councils interruption of X, Y, and Z means, and thats why you SHOULD have your head cut off
Think Evil Lawful
It's LN if it's the letter of the Law. Now if he were exploiting the Laws for his own gain, then he'd be LE. And of course if the person deserves it, and they are dangerous, it's LG.
Title: Re: Dresden Files: WW2 edition.
Post by: fantazero on January 30, 2013, 05:54:39 PM
It's LN if it's the letter of the Law. Now if he were exploiting the Laws for his own gain, then he'd be LE. And of course if the person deserves it, and they are dangerous, it's LG.

True enough.
Or it can be all of the above (and thus why I hate D&D alignments and shouldn't have mentioned them)

You're a Warden, your family was killed by someone using magic to summon something that would kill them. Someone evil is doing the same thing now.
SO it's Lawful Good because you're using the Law to do good, It's Lawful neutral because it's the Law, and it's lawful evil because you're doing it for personal reasons.
AHHHH! D&D!
Title: Re: Dresden Files: WW2 edition.
Post by: Deadmanwalking on January 30, 2013, 07:01:29 PM
It's only a violation of the First Law if you directly kill them with magic.

There's a fair amount of textual evidence that actually binding creatures and ordering them to kill also counts. Hence Morgan in Storm Front.

Gas chambers, however, do not.

On the other hand, barring violating the Laws, individual White Council members have no restrictions on their behavior...so blowing up Nazis with improvised explosives planted while Veiled is fine. So is slitting the commander's throat with a dagger after knocking him out with a purely physical sleep spell. And none of it will piss off the Council in the least. The Laws exist at least partially to keep Wizards from interfering with mortal governments and organizations too much...but there's no Law against interference per se.
Title: Re: Dresden Files: WW2 edition.
Post by: Mr. Death on January 30, 2013, 07:04:26 PM
There's a fair amount of textual evidence that actually binding creatures and ordering them to kill also counts. Hence Morgan in Storm Front.
Different law. Morgan was accusing Harry of breaking the law against enthralling someone, not the first law.
Title: Re: Dresden Files: WW2 edition.
Post by: Deadmanwalking on January 30, 2013, 07:08:07 PM
Different law. Morgan was accusing Harry of breaking the law against enthralling someone, not the first law.

No, actually. Morgan suggested he was breaking the 4th Law with Toot-toot (and was shot down by Harry on like three grounds) and then later the 1st Law with Kalshazzak assuming Harry summoned it...and Harry appeared to agree with Morgan on the second being a valid interpretation if he had indeed summoned a demon to kill somebody.

So, different example than you're thinking of.

There's also a fair amount of evidence it works that way in Proven Guilty.
Title: Re: Dresden Files: WW2 edition.
Post by: Richard_Chilton on January 30, 2013, 07:19:06 PM
For a totally off the wall look at WWII, checkout a TV show called Danger 5 (http://en.wikipedia.org/wiki/Danger_5 (http://en.wikipedia.org/wiki/Danger_5)).  Parts of it (including episode 0) are on Youtube.  The show is inspired by 60s style pulp and takes it to an extreme level.

There's even a bit of black magic in one episode.

Richard
Title: Re: Dresden Files: WW2 edition.
Post by: Mr. Death on January 30, 2013, 07:37:26 PM
No, actually. Morgan suggested he was breaking the 4th Law with Toot-toot (and was shot down by Harry on like three grounds) and then later the 1st Law with Kalshazzak assuming Harry summoned it...and Harry appeared to agree with Morgan on the second being a valid interpretation if he had indeed summoned a demon to kill somebody.
I just reread the section where Morgan finds Harry after he dispatches the demon, and nowhere does Morgan mention the First Law. He does assume Harry summoned it, but he doesn't call it a First Law violation. All he says is that he knew it was black magic.
Title: Re: Dresden Files: WW2 edition.
Post by: fantazero on January 30, 2013, 09:04:42 PM
In the RPG book don't they basically say if you summon a Demon and it kills a human you're boned?
Title: Re: Dresden Files: WW2 edition.
Post by: Mr. Death on January 30, 2013, 09:06:29 PM
Oh you're certainly in trouble, yeah. I'm just saying it's not a violation of the first law.
Title: Re: Dresden Files: WW2 edition.
Post by: fantazero on January 30, 2013, 09:27:52 PM
Oh you're certainly in trouble, yeah. I'm just saying it's not a violation of the first law.
hmmm, if I was a Warden, I'd cut your head off for it, I mean who's going to argue with me?
Title: Re: Dresden Files: WW2 edition.
Post by: Mrmdubois on January 30, 2013, 09:45:45 PM
hmmm, if I was a Warden, I'd cut your head off for it, I mean who's going to argue with me?

This, even if it falls in 1st Law grey territory.  You're stepping so close that the more paranoid Wardens would say it was near enough as to make no difference.
Title: Re: Dresden Files: WW2 edition.
Post by: Deadmanwalking on January 31, 2013, 01:55:31 AM
I just reread the section where Morgan finds Harry after he dispatches the demon, and nowhere does Morgan mention the First Law. He does assume Harry summoned it, but he doesn't call it a First Law violation. All he says is that he knew it was black magic.

Check Harry's discussions with Sells (where he outright calls summoning a demon to kill Lawbreaking) or Proven guilty when he thinks the Fetches are being summoned. It's clearly Lawbreaking.
Title: Re: Dresden Files: WW2 edition.
Post by: Sanctaphrax on January 31, 2013, 02:27:40 AM
12 posts about the topic, followed by 17 about the Laws.

I have a proposal.

One big huge Law thread with links to every previous Law thread we can find. Sticky it or put it on the Resources board, and divert every Law discussion to it.

Because this topic eats threads. It deserves to be quarantined.
Title: Re: Dresden Files: WW2 edition.
Post by: Mr. Death on January 31, 2013, 02:35:08 AM
It is. But not the first law.
Title: Re: Dresden Files: WW2 edition.
Post by: Hick Jr on January 31, 2013, 02:38:13 AM
The First Law deserves it's own thread.
Title: Re: Dresden Files: WW2 edition.
Post by: Couchman on January 31, 2013, 03:39:44 AM
12 posts about the topic, followed by 17 about the Laws.

I have a proposal.

One big huge Law thread with links to every previous Law thread we can find. Sticky it or put it on the Resources board, and divert every Law discussion to it.

Because this topic eats threads. It deserves to be quarantined.

Agreed, good sir.
The First Law deserves it's own thread.

Also agreed. Perhaps 7 different sticky threads, each one about a different law? That might be helpful.

Back to the topic at hand... I'm trying to think of a way to put a cool supernatural twist on the classic dogfight. Any thoughts?
Title: Re: Dresden Files: WW2 edition.
Post by: Auspice on January 31, 2013, 03:53:11 AM
Back to the topic at hand... I'm trying to think of a way to put a cool supernatural twist on the classic dogfight. Any thoughts?

I don't know much about Warhammer 40k but I was told that Orc vehicles work because they BELIEVE it will work.  What about Fae (or something else from the Nevernever) that created planes somehow mashed together randomly but happen to be able to fly?

The big problem will be the wizard in the group.  You could always choose to not compel his aspect much, or you can counter the thought with an indebted gremlin.  WWII pilots used to talk a lot about gremlins interfering with things.  What if one is caught or bound or a trade is made and these gremlins happen to be able to keep the plan up when they want?
Title: Re: Dresden Files: WW2 edition.
Post by: Wyntonian on January 31, 2013, 04:32:05 AM
RE: 40k, the Orks have a kind of collective group psychic energy that lets them subconsciously make things happen. For example, they all believe that red vehicles go faster. So, their red ones go faster. Same with guns, there's a scene in one book where the humans check an ork's gun and see it's out of ammo. Then an ork picks it up and shoots someone with it.

Also, sorry to derail the thread, my bad  :-[.
Title: Re: Dresden Files: WW2 edition.
Post by: Auspice on January 31, 2013, 04:41:54 AM
RE: 40k, the Orks have a kind of collective group psychic energy that lets them subconsciously make things happen. For example, they all believe that red vehicles go faster. So, their red ones go faster. Same with guns, there's a scene in one book where the humans check an ork's gun and see it's out of ammo. Then an ork picks it up and shoots someone with it.

Also, sorry to derail the thread, my bad  :-[.

No, that's very good.  It fits well with a possibility of using creatures of the Nevernever and tech-- especially in a dogfight.
Title: Re: Dresden Files: WW2 edition.
Post by: ldjessee on January 31, 2013, 07:50:22 AM
Don't forget about the Knights of the Blackened Denarius. Many would have been active during WW2.
http://dresdenfiles.wikidot.com/denarians (http://dresdenfiles.wikidot.com/denarians)
Title: Re: Dresden Files: WW2 edition.
Post by: Mr. Death on January 31, 2013, 05:07:45 PM
Incorporate "Mad Jack" Churchill into the campaign, just because he was insane and awesome.
Title: Re: Dresden Files: WW2 edition.
Post by: Couchman on February 01, 2013, 07:56:58 PM
The big problem will be the wizard in the group. 

Who says there's a wizard? The group consists of the Winter Knight, a were-cougar, a minor talent (psychometry), and a pure mortal demolitions expert. There may be a fifth member joining, but not sure.

I do like your idea about the fae making something though. I could see the summer fae making some big dragonfly looking fighter, possibly to help out the failing Luftwaffe.
Title: Re: Dresden Files: WW2 edition.
Post by: Couchman on February 12, 2013, 04:35:41 AM
So, in an attempt to revive this thread, I have a new question in regards to the game.

Does anyone have an interesting idea for a mystical sort of superweapon that the Germans may have in their possession? One of the things that I and at least one of my players would like to do would be to steal that from the Germans, probably from one of the castles that you always see in the movies. I've been trying to figure out a good item from research and what-not, but so far haven't come up with anything beyond the Spear of Destiny. I'm hesitant to use the spear, because it's a bit cliched, and I keep finding wildly divergent ideas about what sort of powers it would possess/grant.

Also, if anyone happens to know offhand of a good German castle, feel free to mention it.
Title: Re: Dresden Files: WW2 edition.
Post by: Sanctaphrax on February 12, 2013, 04:46:27 AM
If the Spear of Destiny is too cliched, how about using Odin's spear Gungnir?
Title: Re: Dresden Files: WW2 edition.
Post by: Deadmanwalking on February 12, 2013, 05:55:36 AM
To go with a really dark version steal a page from The Atrocity Archives (http://en.wikipedia.org/wiki/The_Atrocity_Archives) by Charles Stross and have some sort of awful necromantic artifact powered by the holocaust. Probably involving Kemmler some way, given that guy's involvement in most of that sort of thing. Though that's likely more a 'destroy' than 'steal' sorta thing.

Gungnir or another Norse mythos artifact are indeed good choices given the Nazi fascination with that particular mythos. Thor would be very unhappy if the Nazis had Mjollnir, but that doesn't mean they don't have that...or Brisingr, Freya's belt, or a dozen other possibilities.

Other possibilities would involve any mystical item native to an area the Germans have conquered or are conquering, which is quite a few, really...
Title: Re: Dresden Files: WW2 edition.
Post by: Brodie on February 25, 2013, 06:15:07 AM
So, in an attempt to revive this thread, I have a new question in regards to the game.

Does anyone have an interesting idea for a mystical sort of superweapon that the Germans may have in their possession? One of the things that I and at least one of my players would like to do would be to steal that from the Germans, probably from one of the castles that you always see in the movies. I've been trying to figure out a good item from research and what-not, but so far haven't come up with anything beyond the Spear of Destiny. I'm hesitant to use the spear, because it's a bit cliched, and I keep finding wildly divergent ideas about what sort of powers it would possess/grant.

Also, if anyone happens to know offhand of a good German castle, feel free to mention it.

Don't know of any German castles offhand. As for the super weapon question, though... How about throwing a curveball at them? Instead of being a super weapon the nazis plan on employing in the fight, it's something holy relic that they plan on desecrating and thus unleashing a mystical s**t storm? This would give them two reasons for trying to obtain it. My suggestion would be that the item in question is one of the Swords. The magical community in general knows about the Swords, and if they find out the nazis want to do something to them there would great interest in the outcome. (Obviously, if Denarians found out about the nazis having possession of a Sword, the nazis wouldn't have it for long so it'd have to be kept quiet.)

This is kinda funny; this thread was started the day after I ran character creation for my gaming group and my own Dresden Files campaign set in WW2. I'd been running a wild west d20 game, taken a break to run something else, and came back to the western only to hit a creative block. It frustrated me because I wanted to run the western again. So I asked my group what they might want to play. One immediately put forth Dresden because he had run the rpg for us a while back but didn't get to actually play. I wasn't too keen on running a modern setting - despite how much I LOVE Dresden and how well I know the books - so I suggested combining Dresden with the old west. Technical stuff came up regarding magic and such (like what would the Murphyonic field affect), and we moved on to talking about other choices. I like WW2 as a setting and proposed that, then I immediately remembered Kemmler being active during that time and ideas just started coming to me. Just ran the first session tonight and I had fun (I don't usually - I hate GMing; everyone in our group has a game they run and we take turns).

My group is composed of a Russian Emissary of Power (his patron is a Russian dragon with a hard on for gathering powerful artifacts), and average Joe military intelligence officer (capitalized the Joe on purpose - he's American), an American Jewish minor talent potion maker who also serves as the group doctor, a French were-raven, and my NPC: a clued-in mortal British intelligence officer who's superiors don't believe him about the supernatural stuff. He's basically the Murphy of British intelligence. The Emissary's patron has him on constant lookout for the Sword of St. George, the dragon slayer. And I must say it's awesome that the Emissary's player knows Dresden almost as well as I do: I have him thinking that St. George's sword is Amorrachius. MWAHAHAHA!!!

In my game, Kemmler is behind the scenes for now, but like someone else suggested doing with secret histories, I added him. With all the death and suffering the concentration camps caused, that would be A LOT of dark energy at his disposal. I've toyed with the idea of him being the one to suggest building camps. For now, though, my players will be dealing with minor stuff and building up to an endgame (which I so want to have happen in Dresden, Germany for sheer giggles). Their current situation involves Paris, nazis, the Eiffel Tower, and a 7 foot tall giant in the employ of the nazis. The giant is actually Frankenstein's Monster. The goal of the nazis in Paris is to seek supernatural aid. The nazis don't know about it yet, but the Eiffel Tower is actually acting as a giant, super-warded, bank vault door blocking a portal to a highly dangerous area of Faerie. The Tower is made out of steel, which we all know Fae can't stand.

I have so many ideas right now on where to go with this campaign.

Oh, and while I have the White Council staying out of the war, I do them fighting amongst themselves and a lot tension existing among them. Namely among the Jewish members and the German members that still feel loyal to Germany. That could be another reason why they stayed out of war: they were too busy fighting among themselves.
Title: Re: Dresden Files: WW2 edition.
Post by: fantazero on February 26, 2013, 04:21:05 PM
kinda on topic, kinda

But
Why not do an Alternate WW2 or later? This is what i'm doing in my fate Core game at the moment

It's 1959 and the US and the Nazi's have had an Uneasy Truce, there's no out right war, but a new kind of war a "Cold War"
Instead of developing Nuclear Energy (that's just the crackpot rambling of this German guy named AL something or other) the US instead, with the help of Tesla and HP Lovecraft, opened a portal to the Other side and made contact (*cough* Cthulhu *cough*) at the Air Base known as Area 51. They made contact on June 6th 1944. D-Day shortly before the start of the landing
No one knows what happened, but they know the after effects. Japan, as a country ceased to exist. To the bedrock of the Ocean the entire island of Japan was erased from the Map. The remaining Japanese Forces offered a ceasefire and relocated to Taiwan. The Germans signed a Peace Treaty with the Allied Powers but they claim half of Paris and parts of France as their own, the US agrees and the Nazis start construction on the Parisian Wall. Russias collapsed, and a New Russian Empire was Born in Moscow lead by Queen Anastasia, but it only controls the areas around Moscow and is trying to reunite the rest of the country (think the Balkans) effectively making it impotent on the world stage. The US took credit for Japan but won't give out the details and Access to Area 51 is blocked by strange Men in Black suits claiming to work for the Government.
There have been rumors the Nazi's are working on a new kind of Rocket that can reach America from anywhere in the world, it's due to be launched in 3 days. There have also been Rumors of the Thull Society doing a new kind of magic involving something called "Nuclear" power?
It's up to your Motly Crew of Wizards and what not to get over the Parisian Wall, into Nazi Territory stop  the Rocket Launch, find out more about this "Nuclear" energy/magic and make it out alive.

(In this world the D-Day landings was used a sacrifice for a magical ritual that erased Japan)
Also you tell your players its a ICBM missile but really its a Rocket that's doing a moon landing mission of the Dark Side of the moon, where they will detonate a nuclear weapon and unleash some super natural force on the US (because the Nazi's can totally control a Dark Power they don't understand, what could go wrong)
Title: Re: Dresden Files: WW2 edition.
Post by: HumAnnoyd on February 26, 2013, 05:23:14 PM
Don't really have too much to add except that I have always thought the idea was interesting.  At one point I had a GM asked me to make a banner for his WW2 Dresden game but I didn't get to ever play it.  Below is what I came up with:

(http://i625.photobucket.com/albums/tt336/HumAnnoyd/DFRPG-WorldWar2_zpse2525689.jpg)