1
DFRPG / construct characters?
« on: October 18, 2012, 11:20:08 PM »
One of my players has been playing constructs or artificial characters in the various games I have run. In DnD he had a warforged bard, in a superhero game he was a flying droid meant to boost, track and record heroes abilities. various one shots of other systems had him playing similar characters. You'll also notice both of the examples are supporting roles as well.
Anyhow, once the theme became clear he decided it was something he wanted to stick to where possible, and as you might imagine it is no different with our upcoming Dresden files game.
His original idea was something of a golem like character however as I plan to make social interaction an important part of our game I felt it would restrict him to much. The options then shifted to a more bob like idea or perhaps even a genie like character. Now as I understand it most of these entities in the dresden files lack a free will and act according to their nature, also not showing particularly developing personalities. It's something I would be fine with ignoring for his character if he had a good idea of how he wanted to play it but he can be a stickler for established lore and so he did not particularly like that idea.
I am beginning to think I might just need to talk to him about not playing a character like that in this game, but before then I was wondering if anybody here might have an interesting suggestion?
Anyhow, once the theme became clear he decided it was something he wanted to stick to where possible, and as you might imagine it is no different with our upcoming Dresden files game.
His original idea was something of a golem like character however as I plan to make social interaction an important part of our game I felt it would restrict him to much. The options then shifted to a more bob like idea or perhaps even a genie like character. Now as I understand it most of these entities in the dresden files lack a free will and act according to their nature, also not showing particularly developing personalities. It's something I would be fine with ignoring for his character if he had a good idea of how he wanted to play it but he can be a stickler for established lore and so he did not particularly like that idea.
I am beginning to think I might just need to talk to him about not playing a character like that in this game, but before then I was wondering if anybody here might have an interesting suggestion?