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Messages - ryanshowseason2

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1
DFRPG / Re: Amazing session and Scrying (Through pants)
« on: July 22, 2011, 05:33:08 PM »
I was going to go for "you have to gaze through the crotch of it to see what would normally be viewable from his pants"

Then if they don't specify what direction they're looking through the pants have them look the "wrong" way.

2
DFRPG / Amazing session and Scrying (Through pants)
« on: July 22, 2011, 03:20:42 PM »
So my players are having a first encounter with the big bad, which they brilliantly kept forcing me into corners in order to figure out a way to get him out of it. Manuevers are being thrown around like no ones business and consequences are flying at him. Walls of water, earthquakes, incite emotion with fear of water the works when...

One of my players had the brilliant notion during combat that de-pantsing his foe would break his morale somehow,  ??? Don't ask me why. But I say sure roll it as a maneuver, success, great you slide under him like you're stealing home plate grab him by the crotch and rip his pants off, congrats you now have his pants. It was quite comical at the time.

Later on he escapes and they are separated from him. He still has the pants though, we ended the session but before then he wanted to scry for the big bad... through the crotch of his pants...

So my question is how do you run scrying and are pants a proper medium to be able to scry through?

3
DFRPG / Re: Shizuo Heiwajima from Durarara!!
« on: June 16, 2011, 07:58:33 PM »
For those that don't know the character, two good primer vids:

http://www.youtube.com/watch?v=GBUUvc-SHtE
http://www.youtube.com/watch?v=8OX4UZWqHIE

High Concept: Living Incarnation of Rage
Trouble: Made of Berserk Buttons
Background: I Love My Brother
Rising Conflict: I'm Afraid of Hurting People
The Story: I Hate Violence
Guest Star One: Too Simple To Trick (Izaya Orihara)
Guest Star Two: Bartender's Uniform (Tom)

Might +5
Endurance +5
Intimidation +4
Weapons +4
Fists +3
Athletics +3
Empathy +2
Rapport +2
Presence +2
Conviction +1
Discipline +1
Alertness +1
Contacts +1
Resources +1

Supernatural Strength (-4)
Inhuman Toughness (-2)
Inhuman Recovery (-2)

Stunts
Mighty Thews (-1)
Bend and Break (-1)
No Pain, No Gain (-1)

Stress
Physical: OOOOOO
Armor 1
Four Mild Consequences
One Moderate Consequence
One Severe Consequence

Mental: OOO
Social: OOO

Refresh: -11

Fists should be higher than weapons, he punches more than stabs or hits with objects. Discipline should be non existent. Perhaps another stunt to use random large objects as weapons with fists, that is a rather important trade mark as well. Perhaps presence over empathy as well.

4
DFRPG / Re: How to simulate super tech, i.e. Iron Man?
« on: June 08, 2011, 12:58:10 PM »
Ryan,
I could see that working but it would have major issues fitting the super science theme. 

Why does it have to though?

I was thinking along the lines of the ectoplasm being summoned up as perfectly mundane things pre assembled. So summon an entire tank out of ectoplasm screws, engine, treads and shells crafted out of the stuff. So the supersuit or super science construct still functions on the normal laws of physics( or super laws ) and is governed by them but is made of ectoplasm material.

I imagine it would require intense concentration, a pre done thaum ritual or some crazy kind of sponsored magic though. I'm sure the library could do it though.

5
DFRPG / Re: How to simulate super tech, i.e. Iron Man?
« on: June 06, 2011, 12:55:48 PM »
How about the off the wall notion of forming tech or other items, even an entire "super suit" out of ectoplasm?

It wouldn't be vulnerable to hexing, but it would be to dispelling, but hexing is easier than dispelling by some degree.

6
DFRPG / Re: What was your biggest screw-up as a GM?
« on: May 25, 2011, 07:58:19 PM »
First game I ever ran was new wod Hunter The Vigil. I had previously played in only two games that were quite short lived, but I had the bug of gaming by then and no one was running anything so I decided to give it a shot. I'm told my story was excellent if a bit railroaded, but my balance issues were atrocious. I wanted to give each player a strange unexpected power they didn't know about beforehand and have them adapt to it and learn about it and from it. It got out of hand really quick.

One character regularly rolled around 30 dice on attack rolls. The average being 8-12.

Another had 13 defense, the average being 2-5.

Another could avoid damage almost entirely at will.

Sure they power gamed to get there, but I gave them the tools to and allowed it. By the end of it anything I threw their way either was far too powerful for some members or far too weak for others. It did lead to some interesting moments though.

-Throwing a regular mook into the blades of a flying helicopter
-Father of all werewolves killed in 3 rounds by a 2 dimensional frisbee

Me: Theres a locked ( wooden office )door in front of you, you don't have the key.
Player: I have ten strength ( Olympic bodybuilder would have 5 )
Me: Ok the door is unconscious.

Mind you Hunter is supposed to be a game for mere squishy mortals against things far more powerful than them...

7
DFRPG / Re: Healing with enchanted items?
« on: May 19, 2011, 09:18:56 PM »
Just some GM meddling stuff here take it or leave it.

I like to subvert pc actions by making unintended consequences quite a bit, the healing realm is no different. Summer magic enhances the body's faculties for healing by speeding recovery to breakneck speeds... The energy for the body to do that has to come from somewhere... Healing regularly takes time and you probably don't even notice the drain it takes to heal, but doing the entire process in seconds? Some might argue that the magic itself is the power source, I'd say magic is the catalyst that allows the process to go this fast, I picture healing like building a wall of legos summer magic speeds your hand in placing those blocks but doesn't supply the blocks itself.

So for my games any evocation speed healing immediately removes a targeted consequence, bumps other and inflicts a consequence in the next slot of "suddenly exhausted". If there are no other slots open the consequence is still cleared and the character loses consciousness for the scene.

"suddenly exhausted" cannot be healed by magic, but can be healed by recovery powers.

8
DFRPG / Re: Multiple actions in an exchange
« on: May 16, 2011, 01:42:02 PM »
For me multiple attacks exist as

A. Spray attacks

B. Declarations with weapons, guns etc, to use against a single target. Variable difficulty.

I've thought about allowing two rolls and taking the better of  the two. But that already exists by invoking an aspect, presumably one that relates to speed.

9
DFRPG / Re: Undoing WCV effects... Lawbreaking?
« on: May 04, 2011, 02:57:49 PM »
I'd see that the WCV did an extreme consequence - "lipstick Phobia".  Mundane methods would work better.  Use Empathy,  a psycologist and cure her of her phobia.  On that note, the wizard could use Thaum. to boost his Empathy to help...can Thaum. give you the equivalent of the psychologist stunt???

Ironically the WCV who did this is a psychologist in character and out of character.

Without the "lasting emotion" section of incite emotion however WCV powers are quite temporary, so I suppose one could imagine them as a construct that you could see in the sight and dispel...

Lasting emotion was used in this case however... Which I think in vanilla rules is still somewhat temporary. However the roll was epic enough +9 vs a 2 defense, that I allowed it to last for much longer.

I think the sight is probably enough of a deterrent if I explain that the complexity of what he'd be trying to deal with was phenomenal enough to overpower a normal wizard's mind... It would just be pretty lame for one character to be able to undo everything the other does because they don't like it. Complexity 9 in the sight on top of what the person normally looks like as well, then including the strange lipstick mojo.

BTW they decided to just cut her off from the lipstick mojo instead, it is now in a phylactery. The npc is still terrified of lipstick though.

10
DFRPG / Re: list evocation elements, thaughmatrgy
« on: May 03, 2011, 06:21:41 PM »
Skys the limit, in the two minutes it took to read this thread I thought of a way to reclassify fire magic.

Think of it as frictionmancy, changing the friction of things. make someone's friction with the air around them so great they light on fire, make a magical spike strip for stopping cars by making small points on the ground have incredible frition and "grab" onto tiny points of the tire ripping them off. Do the bannana peel effect to people, climb sheer walls like spider man. You know how if you interleave two phonebooks together they are near impossible to pull apart? Thats friction at work do that objects to make them immovable. Fall great heights in slow motion due to intense friction with the air. Render weapons "unholdable" due to lack of any friction.

That list goes on and likewise the possibilities of other "elements" and I use that term loosely (or frictionlessly!)


ooh ooh, had another idea, you could make bullets curve in trajectory due to friction in the air in a path or on a side of the bullet (although bullets do rotate nowadays.)

11
DFRPG / Undoing WCV effects... Lawbreaking?
« on: May 03, 2011, 06:06:19 PM »
So heres the story, some valley girl npc was possesed by some strange magic that gave her the odd ability to make any kind of lipstick explosive, as in write on a surface with it and kablooey, touch a girls lips and boom etc. The WCV trying to be a good samaritan to this otherwise innocent woman made her fear lipstick to a deathly degree.

Later on her friends with lipstick on try to help her get up after falling, she flails being afraid of the lipstick her friend has on and boom her friends face explodes on contact with her hand.

The wizard now wants to undo the WCV's mental changes and take a different approach... Does this count as messing with her mind though and technically breaking a law? Wizards are usually allowed to dispel another wizard's effects on a person but what if they are mental in nature? Is it still just dispelling or is it now a lawbreaking affair?

12
Wow didn't realize this was a necrothread, someone broke a law there  ;D

That being said though, a BCV, RCV and changeling walk into a bar. The RCV attempts to infect the changeling, The bcv renfields the RCV. The changeling makes his choice to go full fey.

What templates do you end up with?

My point being can anyone force anyone else to "drop" a template? Forcibly adding is debatable even. My understanding of the fey was that they aren't made of the same "stuff" as regular mortals. I've considered in my own mind that they'd be immune to being effected by certain blood curses.

An even more staggering question is
(click to show/hide)
WCV and changeling, they're all inherited by lineage so what if.... By some wacky orgy you had offspring capable of inheriting all those templates... Then what if they put on a hexenwolf belt?

Where is your god now?

13
I know.  Don't care.  Thanks for the link though, I've read it before but didn't save it.

Were Mr. Butcher to sit at my table he'd have to deal with how my table runs things, our consensus and my take on how things work.  His "authorship" would have little bearing.  ;)

Then you're running in evileyoreverse. I assume since the original question was asked on the dresdenverse forum that I can assume that most if not all of the rules of it apply. Theres also a difference between improbable and unheard of.  Sure
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so if someone wanted to perform a spell that say crashed all windows pcs on the planet...ok maybe but it will take a while... but! doing something like dropping a template from a character is unheard of. It just hasn't happened. Hence....

Some of us are just saying, "Hey this doesn't make sense within this verse" , and for good reason. Has there ever been a character in it that has turned their entire being on a dime? Well actually yes there has and they can, Renfields, RC infected, WCVirgin and changelings can and it is part of their process. However! This has always seemed followed a few rules: (Please correct me if I'm wrong and tell me the example )

1. Mortals are flimsy and can be changed by more powerful creatures, adding to their template.
2. Supernatural templates are changed by their own will alone. And may have the chance to remove their own template, No outside influence can force them to drop a template.
3. Severely overwhelming force MAY be able to force a supernatural template to add to its own existing template, and not drop the old in the process.
(click to show/hide)

If my players asked for this I'd respond by asking them "Well whats stopping me from Unwizarding you?" or un(template)ing you? I cast lvl 100 plot magic unstunt/detemplate.

.... Actually it wouldn't be a bad tradeoff to force a player to give up their own powers in order to turn back an npc.... seems an appropriate sacrifice....

14
According to Mother Winter, her
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can undo literally any enchantment or transformation.  She is the unmaker, after all.  Sure, she never comes out and says as much, but when Harry says those exact words she responds with a yes.

I'm nearly ok with this, but it has to be within reason. What does this get her? why should she bother with the PC's petty wishes? She isn't a vending machine that you just pop a quest out for her and she does whatever you ask. In all likelihood if she did do this favor for a PC that PC will basically become an NPC from the debt incurred and what she would require of the PC in return for waving her near almighty hand.

Not to mention getting an audience with such a woman is not something even a white council member would just be able to do at a whim, that is to say if you're not *somebody* already forget it she probably won't even waste her time with you.

I do like the comment on "how do you change something's high concept?" Answer being you don't not for anything I've read in YS. The only things that come close are an extreme consequence which doesn't unmake your previous template it just adds bad stuff to it, and law breaking which doesn't apply to BCV, and lastly contracting some form of vampirism which is what you're trying to undo.

15
Once that is figured out, reversing it should be a smidge easier.  A huge thaumaturgy ritual with steps representing the creation of the BCV(blampire) in reverse?

If only everything was that simple that you could just "do it in reverse".

I can follow directions in reverse to get back home but this logic just doesn't apply any old place, and I'd wager magic is complicated enough to constitute as one of those places it doesn't.

A lot of processes on this planet and in this reality simply don't work this way, you can't do fusion in reverse and hope to regain nuclear material, you can't do fire in reverse and reconstruct burned buildings, IMHO this is a very flawed interpretation of how anything is fixed.

The idea of killing and then raising also assumes death resets the soul, you could just as well be re raising the BCV and be back at square one again. Seems like too much of a shortcut to me.

Speaking as a GM it seems rather flippant to be able to just have plot points reversed at character/player whims. Whats the point of anything dramatic happening if it can be reversed? I'll leave that for "Days of our lives" or "General Hospital" to explore TYVM.

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