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Messages - JediDresden

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16
DFRPG / Re: White Council social activity
« on: July 09, 2012, 08:52:38 PM »
My friends and I have talked about an old car show. 

In the small town celebrations around where I live they always have a carnival, parade, and a old vintage car show.  At our local parade they had the vintage cars join the parade and my friend commented that there must be a White Council Convention in town.  Ever since then I have been trying to work a White Council Meeting under the guise of an old car show into my campaign we are running right now.

17
DFRPG / Re: Another question?
« on: July 09, 2012, 05:10:28 PM »
I really like all of your ideas, you all gave me a lot to think about.

Haru - I might have to go with your idea especially when my wizard has the  aspect "Has the 'Ley' of the Land", the leyline phones are a great idea for a magical equivalent to cell phones.  I can just see them walking around saying 'Can you hear me now?', trying to get good reception.

18
DFRPG / Another question?
« on: July 06, 2012, 09:52:19 PM »
OK, I read a thread here a while back about magictech.  In it there was a brief discussion of communication devices because cell phones tend to die around wizards.

My wizard has some enchanted item slots, and would like to make something to communicate with the rest of the party.  I have some ideas (vague ones) on how to do this.  I was thinking something along the lines of one main item sympathetically prepped and linked to pieces of the item (don't know what it will be yet) given to each of the party so that the wizard can pass messages to the party.  I do not know if I could enchant them to be able to return messages though. 

I also was thinking about ripping of the other Harry in England and having coins for each that would change the message on them like the kids did in Dumbledore's Army.  Kind of a magical text message.  But that is a lot of enchanted items slots. 

Could I do something to communicate with 4 other people with only 1 or 2 enchanted Item Slots?

19
DFRPG / Re: Help! I need ideas for a focus item
« on: July 06, 2012, 07:52:39 PM »
Thanks for the name, and that is what I finally decided on.  I liked the idea and just kept coming back to it, so I'm going to use it.

Thanks to the other suggestions and help, I will keep them in mind for future ideas.

20
DFRPG / Help! I need ideas for a focus item
« on: July 06, 2012, 02:27:05 PM »
My wizard character has a focus item slot I want to fill with a Crafting focus item, my problem is I do not know what to pick out for a focus item for making things.  I have thought of everything from a vise, a jeweler's magnifying eyepiece (don't know the technical name),  a leather-man tool, to an anvil and or hammer, mortar/ pastel, to even a chemistry set.  I just don't know which to choose  - or would make a good background story for my character.

Please help... any ideas?

21
DFRPG / Re: Something that came up in a game session
« on: May 07, 2012, 09:26:28 PM »
Thanks again for all the input, I really appreciate the Forums when players come up against questions in play.  Thanks everyone!

22
DFRPG / Re: Good Sources for Magical Gibberish
« on: May 07, 2012, 03:20:42 PM »
My wizard casts spells in Creole, I found a couple of halfway decent sites on the internet for Louisiana Creole (I don't have the links handy, I'll find them and post them) but i regularly default to Google Translate's Haitian Creole translator and then say it with a faux southern accent.  It is not exact but it works for our game, anyway Google Translate has a lot of languages represented.

23
DFRPG / Re: Something that came up in a game session
« on: May 07, 2012, 02:34:13 PM »
Yeah our game ended up looking like an episode of the old A-team, lots of flashy explosives - but no death.  Compels do seem the way to go here.  Thanks for the input.

24
DFRPG / Something that came up in a game session
« on: May 07, 2012, 04:41:16 AM »
If I understand the RAW, if my wizard casts a spell that 'takes someone out' I as the attacker can determine what happens and how he is taken out.  If that is the case the only wizards who would actually kill people are those who want to.  But maybe it is just me trying to reconcile the novels with the game, in the novels it seems like magic is very uncontrolled and powerful, so how can a wizard let loose a fireball and say 'oh yeah, I took them out, but they arent dead - just unconscious because of smoke inhalation.'

We talked about this after a session and decided that a GM could possibly say we have a mental cosequence of 'Afraid of my power' or 'I don't think I killed them...or did I.'. Do you think this might be acceptable. It just seems like there should be some ramifications to handling the powers of the universe.

25
DFRPG / Re: Is there a stunt for this? Dual Wielding weapons
« on: May 04, 2012, 05:29:55 PM »
Thanks I was just lost at finding it.  I knew it had to be somewhere!

26
DFRPG / Is there a stunt for this? Dual Wielding weapons
« on: May 04, 2012, 04:54:46 PM »
My impression is that the RAW tend to give players 1 attack per action, but is there a stunt that could represent dual wielding Knives for example?  I know the home brewed stunt list on the forums, and I looked and did not find it,just wondering if I missed it.

I was even thinking of one that doesn't add an extra attack but maybe added extra stress and or to hit bonus to the original attack roll to represent extra damage from an attack with more than one weapon.  If I remember the Star Wars Saga edition had something similar.

Can anyone help?  Please and Thank You.

27
DFRPG / Re: Where do people set their games?
« on: April 25, 2012, 03:39:46 PM »
Yeah, we try to stay as close to the novels as possible, but our campaign is in an area Harry has never been (Hawaii), so we had to extrapolate a lot of things particular to the islands that are not in the books. The books are written from Harry's point of view, and unfortunately he does not know everything.  So when we run across something that is not in the books we chalk it up to something Harry did not know ( or think to include in his case files).

28
DFRPG / Re: Dresden Files: Dallas (Obsidian Portal)
« on: April 16, 2012, 04:59:07 PM »
Thanks for the tips.  I'll have to mess around with it a bit and see.  I looked at it a little over the weekend and found some interesting things you have done.  Very nice site.

I grew up with the old 5-0 as well, although the new one isn't bad either.

29
DFRPG / Re: Dresden Files: Dallas (Obsidian Portal)
« on: April 13, 2012, 08:47:15 PM »
I like the layout.  I may be totally clueless, but did you guys make up the character sheets and layout yourself, or is there a template somewhere?  Our group uses OP as well to track our campaign, but it looks really bland compared to yours. 

It looks sharp.  Nice touch with the opening credits.  Our campaign is based in Hawaii, so I was thinking of using the Hawaii 5-0 soundtrack for our music to open our sessions - but got voted down.

30
I liked it as well.  I appreciate what all you guys at Evil Hat do to make this a great game.  Thanks!

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