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Messages - Taran

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46
DFRPG / Re: Dresden Files Accelerated: Magical Rituals Tweak
« on: November 05, 2019, 06:37:02 PM »
It’s just a change in narrative.  It makes sense to pay costs up front and then pay consequences after the fact. 

47
DFRPG / Re: Question about the Red Court Catch
« on: October 09, 2019, 02:44:05 AM »
Use a maneuver to expose the belly then tag it for effect when you attack

48
DFRPG / Re: Rewriting Lawbreaker Powers
« on: September 20, 2019, 02:13:10 AM »
I kind of get what they wanted to do with the power.  It includes aspect changes which can then get compelled.  The extra bonuses gives you incentive to break the laws more often and have more aspects change. 

Another way of going about it would be giving a penalty to spell casting when dealing with a problem other than law-breaking.  And then let the power give you a rebate which lets you take more law-breaking powers...

But, I agree.  An aspect change could work just fine. 

49
DFRPG / Re: Undertown: the Game [OOC]
« on: September 09, 2019, 01:15:10 PM »
Congratulations!

50
DFRPG / Re: More Items of Power
« on: August 14, 2019, 03:54:05 PM »
Making it the equivalent of a stunt to use Guns skill in melee has its uses.  Like, when you want to take someone out quietly.

51
DFRPG / Re: Scion or Emissary of a Dragon
« on: August 12, 2019, 11:25:47 AM »
I have a ‘feet in the Water’ dragon that I played a long time ago.  He was a 15 year old kid that could shape shift in to a dragon.   Actually, vice versa.  He was a young dragon that could shift into a 15 year old kid.

In kid form, he had high resources and lots of social skills. 
In dragon form, he had spellcasting abilities and speed powers and claws.  He was a storm dragon so he did lots of lightning/weather  related spells and maneuvers.

He was being raised in a mansion by his butler.

Edit: found him.  I just copy/pasted the whole lot
(click to show/hide)

52
DFRPG / Re: Social Combat Armor and Weapons
« on: July 17, 2019, 12:34:23 PM »
How will it deal with these situations:

1. A social conflict designed to ruin or bolster a reputation.  Ie: it has nothing to do with a deal.

2. The deception skill whose use is designed to make ‘disadvantageous’ requests seem advantageous.  It seems the whole point of deception is to circumvent high armour ratings and make high weapon values seem innocuous.

3.  Intimidation seems to have the opposite problem.

53
DFRPG / Re: The effects of Age [rules addition for Gold Coast]
« on: July 04, 2019, 02:54:41 PM »
Use an aspect.  The effects of age should only come up when dramatically appropriate.

54
DFRPG / Re: Assorted questions
« on: June 24, 2019, 03:05:41 AM »
Would that cover things like being able to do things like read a book and solve a riddle simultaneously,
If you read the page I quoted, you see what it covers.  It only covers attacks.   Stunts let you do tasks 1 or 2 shifts quicker. 

cast multiple different spells at once,

it lets you target multiple people with the same spell.  Doing multiple spells - like a block + aspect or block + damage is the realm of Thaumaturgy.  Enchanted items can already do that.  But if you'd want to do two separate types of damage, it would be fine probably.

As a GM, I already let maneuvers do damage.  I've actually let powerful maneuvers Take Out mooks.

I'd even let you do a block and damage or a block and a maneuver by splitting the shifts.  Maybe a -1 power.  It would be finicky with focus items and specializations, though.  It's kind of stretching the bounds of the game since you are supposed to choose: attack, block or maneuver.  But grappling lets you block and do damage.

or hide information from yourself in the event of interrogation or mental invasion?
That's just a conviction or discipline block.  Maybe An aspect as a justification.

If you want to do all that stuff together, I might just charge a few refresh 2 or 3.

For that refresh, it would let you do all the things I just mentioned. 

55
DFRPG / Re: Assorted questions
« on: June 23, 2019, 11:48:24 PM »
I’d use the rules for multiple attacks.  Role to hit, take the result of shifts and divide them among as many people as you are trying to hit.   Normally you need justification for this: spellcasting, automatic weapons etc...

I wouldn’t require any investment in refresh.  If you have an appropriate aspect, I’d just let you do it. 

This has a name in the book but I forget what it is.

Edit:  Spray attacks: pg 326

56
DFRPG / Re: Assorted questions
« on: June 18, 2019, 10:40:36 PM »
I don't think a Power for Oathbreaking is necessary.  It's story a element.

If I were running a game where a player made an Oath, it might be a result of:

A social Take Out or Consequence where the victor of the conflict dictated the result of their victory.  "If you break your Oath, you will suffer a 3 shift threshold against all spellcasting.  It will last until the Consequence is healed (probably finding a way to rectify what you did to break the Oath, which would justify allowing time to heal the consequence). 

Or a deal that was just hand-waived:  You agreed to do xyz.   If you don't do it, you will be considered to have broken an Oath and suffer penalties of xyz until the debt is repaid.  I might still use an aspect to keep track of the Oath/debt and use it for compels but I wouldn't have to.

I don't think Killing the subject should erase the broken Oath.  In fact, the Oath could have been "On my Power I will not injure or kill the person with whom I make this Oath."   In this case, killing them triggers the loss of power.  In fact, I think killing a person you owe a debt to should probably exacerbate the problem.

57
DFRPG / Re: Assorted questions
« on: June 18, 2019, 01:55:52 PM »
Since you don’t seem to like the idea of a block, I think it would work better to make oathbreaker act as a threshold.  This would require you to add more power to spells.  Even a 2 or 3 shift threshold would be a huge inconvenience.  And a threshold makes sense thematically as a broken promise creates a barrier to trust and a barrier to your power that must be rebuilt. 

58
DFRPG / Re: Assorted questions
« on: June 14, 2019, 05:46:08 PM »
I thought that if you break an oath on your power it makes you unable to use your power at all.

I’d treat it as a compel or make it a block on all spellcasting.  The block, depending on its strength, would prevent spellcasting all together or reduce its efficiency.  It wouldn’t be a power you buy but an aspect attached to the wizards high concept or a new aspect put on the scene/campaign.

59
DFRPG / Re: Assorted questions
« on: June 04, 2019, 01:00:33 AM »
Regarding  The ‘asking  The right question’ power, why not re-skin Guide My Hand?

@Mr.  death: asking the right question is, essentially, the fortuitous arrival trapping of the power.  And its other benefits seem in line with what nadia  wants.

Probably covers the dreams and quests too. 

As far as dreams go, Cassandra’s Tears creates an aspect that guides you to an objective.   It can be invoked to push the story in a direction or compelled to push it similarly in a direction at an inconvenient time.  So reskin it to push you towards wisdom and learning instead of Disaster(which is the hat Cassandra’s Tears was based on.  You’d have to change the ‘people don’t believe you’ part of it. 

60
DFRPG / Re: Evocation for focused practitioners question
« on: May 24, 2019, 02:04:39 AM »
My first question is, what would a transformation evocation look like?

Much of the game is narration.  So I find it helpful to know how you see it playing out in a game, especially if you are circumventing sponsored magic.

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