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DFRPG / Re: How many fate points should a character be toting around in a given session
« on: March 04, 2011, 01:17:01 PM »Hm, I compel my players a lot during sessions. We never had problems with the quantity of fate points.
You should try to self-compel yourself more ofthen. Perhaps try to change some aspects you have to something you can use more ofthen and something your GM can compel more easily.
I'm not sure it's a matter of Aspects. I see the other players in the same situation.
When i run i make sure that at least one character gets compelled every scene. I've found that making fate points readily available makes players much more comfortable with spending them for declarations, and gives them a much stronger feeling of helping to tell the story.
I'm not sure how many scenes we have on average per session. I'll have to count to see if that's the range we're in.
Basically, in a given BIG ENCOUNTER, my character sets up piles of maneuvers, that are usually sticky so that the other players can tag them. They always use the free tags, of course, but these maneuvers almost never get used again with the use of a fate point. Is that common to most peoples games? Or is that a symptom of a lack of fate points.