Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Odd Man Out

Pages: [1]
1
DFRPG / Any other settings you're planning to use this system for?
« on: April 25, 2010, 05:50:47 PM »
I love the Dresden Files and have a game set there in the works. Still, the baseline system looks easy enough to tweak for a number of other settings and I'm curious to know which ones people are looking at and why.

Exalted looks like a pretty good match, you'd have to figure out a way to change spell durations and alter some price/benefits on the various forms of magic. Fate Points keeps the resource management alive while Compels/Invocations largely take the place of stunts.

Negima might be a good match; you'd have to increase power and durability but all the base effects are handled by the system.

There's any number of JRPGs that might fit as well; Shadow Hearts, Breath of Fire, and Star Ocean holding dear places. Of the three, Shadow Hearts is almost possible to create without adjusting things all that much; Yuri and Co. just have really high Refresh Costs. Breath of Fire is pretty much the same; older dragons seem to line up in terms of power for each.

So, what would you try to run with it and which parts would you tweak?

2
DFRPG / How Do You Get Effect 'X'?
« on: April 09, 2010, 04:41:18 PM »
I've been messing around with magic in a white room style so far and have hit a few concepts that I like but don't have a deep enough understanding to pull off. If anyone else wants to ask questions in a similiar vein, go right ahead.

Alright, scenario number 1; I've got a focussed practitioner who specializes in Biomancy or Self-Enhancement Spells. How do most of these work if I want to; temporarily increase her speed/strength or alter her senses? I can see a few ways to handle short term boosts, what if I want it to last longer?

Scenario number 2; A Sorcerer decides that containing a lightning bolt in his hand for awhile might be more useful than tossing it as a single strike. How could this be played out to; add damage to his Fists/Weapon attacks (would it just be a weapon of the power value, aimed with a relevant skill?) or keep it contained for an exchange or two to be released when the timing is right?

Scenario number 3; Harry gets sick of his poor Latin Skills landing him in awkward situations with the White Council and develops a spell that's literally nothing but a translator. Do I just treat this as a spell that boosts his Scholarship, does it add an Aspect, what?

Pages: [1]