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The Dresden Files => DFRPG => Topic started by: zaczane on April 18, 2011, 11:52:25 PM

Title: power Ex
Post by: zaczane on April 18, 2011, 11:52:25 PM
this is a topic were you post examples of powers that allow you to pick and choose like creature for echoes of the beast, supernatural senses, sponsored magic and other powers
Title: Re: power Ex
Post by: BumblingBear on April 19, 2011, 08:38:49 AM
this is a topic were you post examples of powers that allow you to pick and choose like creature for echoes of the beast, supernatural senses, sponsored magic and other powers

Could you please reword the question?
Title: Re: power Ex
Post by: crusher_bob on April 19, 2011, 08:46:29 AM
I think he is asking for concrete examples of powers that aren't too well defined.

For example, what are some examples of the beast trappings you can get from the echoes of the beast power?  Or, what sort of stuff have people done with supernatural sense?


Title: Re: power Ex
Post by: zaczane on April 19, 2011, 02:05:12 PM
yep thats exactly what i mean like uuhhh supernatural senses. i can magically smell the fear of my enemies or i can see if someone is loyal to me or someone else
Title: Re: power Ex
Post by: Sanctaphrax on April 20, 2011, 12:22:00 AM
First, Echoes Of The Beast beast trappings. Not all of the below follow the guidelines in the book exactly, and some may not be balanced.

Viper: The ability to see heat.
Python: +1 to initiate grapples.
Wolf 1: +1 to track.
Wolf 2: +1 to attack when working together with someone else who has this power.
Wolf 3: Track by smell.
Housecat: The ability to squeeze through spaces narrower than your head.
Spider 1: Create webs with Craftsmanship.
Spider 2: +1 to Stealth while not moving.
Outsider: Maneuver with Conviction to mess up reality.
Shark 1: Smell blood at any distance.
Shark 2: Electromagnetic field sense.
Turtle: Armour 1 against edged weapons.
Bat: Echolocation.
Bear: +1 to Intimidation when larger than target.
Horse: +1 to Athletics for sprinting.
Elephant: Extra mild physical consequence.
Falcon: Negate one point of distance-based visual Alertness penalties.
Frog: +1 to Athletics for jumping.
Title: Re: power Ex
Post by: Sanctaphrax on April 20, 2011, 12:46:13 AM
As for Supernatural Senses, I suggest:

Detect emotions
Sensing how others see you
6.28 vision
See around corners
Ignore complete darkness
Determine someone's worst fear/greatest hope
Sense True Faith
Sense morality
Detect disease
Detect poison
Detect areas where reality is thin
Sense magic
Sense electromagnetic fields
Echolocate
See the weak points in objects
Ignore blindfolds, earplugs, etc
Be a living compass
Detect borders and boundaries
Determine someone's age
Sense fate
Hear things that people thought about saying, but didn't
Sense someone's age by looking at them
Sense blood type
Determine approximate vitality
Detect whether someone is a capable combatant
Detect agents of (supernatural entity)
Sense explosives
Title: Re: power Ex
Post by: sandchigger on April 20, 2011, 02:13:40 PM
I'm sorry, it's early and I'm still drinking my coffee, but what is 6.28 vision?
Title: Re: power Ex
Post by: zaczane on April 20, 2011, 03:55:14 PM
O i have an other thing to put example for. what do you think would be so reality warping powers.  the only one i have for an outsider in my game that was just died. he rolls conviction vs stealth to un-make you when you by going back in time and finding you before you had powers and well kill you.
Title: Re: power Ex
Post by: MorkaisChosen on April 20, 2011, 07:43:32 PM
... Woah.

That's nasty.

I'd want to see a lot of limitations on that, because it seems to be bypassing the whole of the game's structure. I'd be happier if that was a mental attack inflicting Consequences to do with your memories not matching reality- people forgetting you exist, and stuff- and only unmaking you if you're taken out.
Title: Re: power Ex
Post by: Sanctaphrax on April 21, 2011, 12:23:30 AM
6.28 vision is a terrible math joke. 360 degree vision would be a more direct way to describe it.

I agree with MorkaisChosen. Death isn't cheap in this game, so Save Or Die effects should generally be avoided. Conviction-based Incite Emotion with an extra effect upon take-out seems like the fairest way to model that power.

Alternately, you could create a new stress track for that power. Call it the Reality track. Maybe base it on Contacts or Resources to represent your connection to the world at large.
Title: Re: power Ex
Post by: zaczane on April 21, 2011, 03:09:55 AM
well you see my group already beat him so no point in changing it now + his conviction wasn't very high anyway.  the reason it seems powerful though is that once my team beat him that was a major milestone so like a super boss type man. another thing was they had help from like 13 wardens and the gatekeeper and blackstaff.
Title: Re: power Ex
Post by: MorkaisChosen on April 21, 2011, 09:25:17 AM
Fair enough- but if I was running, even for that sort of a fight, I'd prefer to make people have a high chance of doing a lot of damage, instead of a small chance of instantly killing (or worse) the target. (Obviously your game's not my game, and this is an opinion.)
Title: Re: power Ex
Post by: Tedronai on April 21, 2011, 10:54:22 AM
Fair enough- but if I was running, even for that sort of a fight, I'd prefer to make people have a high chance of doing a lot of damage, instead of a small chance of instantly killing (or worse) the target. (Obviously your game's not my game, and this is an opinion.)

That's more than just an opinion.  It's good game design.
Title: Re: power Ex
Post by: zaczane on April 21, 2011, 12:54:41 PM
well all i can say is his conviction was like a 2 and all my players had a 3 or a 4 oh duh wow i feel stupid i was thinking to my self that it worked out fine yet you guys think that it seems to difficult and i couldn't figure it out.  well here is the thing i forgot to tell you.  all my players had a temporary stunt that gave them a +2 to stealth when rolling against well being unmade because they didn't look the same when they were too young to defend themselves. and i had bad dice that rolled really bad or according to my players GOOD DICE, GOOD GM DICE!!!!
Title: Re: power Ex
Post by: MorkaisChosen on April 21, 2011, 02:28:17 PM
So, like I say, it's a very small chance of an instant kill. Either it doesn't do anything, so it may as well not have been there, or their character ceases to have existed. No middle ground.

I don't like save-or-die effects, like I say, and this is basically why.
Title: Re: power Ex
Post by: zaczane on April 21, 2011, 03:14:12 PM
well he did manage to kill off a decent amount of the NPCs that were helping my group
Title: Re: power Ex
Post by: zaczane on April 22, 2011, 01:13:49 PM
does anyone have any idea for some good physical and mental consequences with bonus of +2
Title: Re: power Ex
Post by: MorkaisChosen on April 22, 2011, 07:06:45 PM
does anyone have any idea for some good physical and mental consequences with bonus of +2
Not quite sure what you mean by "with bonus of +2"- mild consequences, or something a bit more subtle?
Title: Re: power Ex
Post by: devonapple on April 22, 2011, 08:41:05 PM
does anyone have any idea for some good physical and mental consequences with bonus of +2

This page has a whole list of consequences and suggested severity.

Edit: sorry, I forgot the link: http://www.jimbutcheronline.com/bb/index.php/topic,23961.0.html
Title: Re: power Ex
Post by: zaczane on April 22, 2011, 09:16:05 PM
whoa whoa whoa sorry my bad i meant to say catches of +2 refresh for physical and mental. who how the heck did i mess that up.
Title: Re: power Ex
Post by: devonapple on April 22, 2011, 09:20:08 PM
whoa whoa whoa sorry my bad i meant to say catches of +2 refresh for physical and mental. who how the heck did i mess that up.

Tell me more about what you are wanting to do?
Title: Re: power Ex
Post by: MorkaisChosen on April 22, 2011, 09:46:43 PM
Hrm.

Physical: Cold iron, fire, wood, leather, that sort of thing for substance-catches; strangling, bludgeoning, cutting, or stabbing injuries; "things that have been alive"; a single weak point that's easy to hit, as long as you know it's there.

Mental: Mental stuff's often used for resisting torture, so maybe strobe lighting (or even just bright lights) are the sort of thing that come to mind; more esoteric things might include a prolonged loud or dissonant noise, or any simple technique anyone could set up- dripping water, sensory deprivation, hair-pulling...

Does that help?
Title: Re: power Ex
Post by: zaczane on April 30, 2011, 05:34:23 AM
so then i guess out loud prayer would work then for mental.   for like a social catch i thought it would be a type of person like wizzard or were creature, r maybe just a certain social stat in general
Title: Re: power Ex
Post by: MorkaisChosen on April 30, 2011, 12:18:07 PM
I have no idea how a social catch would even happen, TBH.
Title: Re: power Ex
Post by: Gatts on April 30, 2011, 12:27:26 PM
I can actually picture a social catch, if you couch it in vaguely fairy tale terms. Most would be +0 or +1 though, like believing anything chanted by three or more people. Being terrified of people with blond hair or easily swayed by anyone attractive could work too. Fair warning though, these are all off the top of my head though.

It sounds very difficult to price and balance though.
Title: Re: power Ex
Post by: MorkaisChosen on April 30, 2011, 02:36:35 PM
Yeah, 'cause as currently written, the only thing a Catch can attach to is Toughness and Recovery- so "scared of blond people" is tough to implement.