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The Dresden Files => DFRPG => Topic started by: HobbitGuy1420 on May 01, 2012, 06:02:39 PM

Title: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 06:02:39 PM
Hey there, true believers!

I've got quite a project ahead of me.  For a convention next year, I plan on putting together a DFRPG-based FATE system one-shot about a bunch of video game characters who randomly get plucked out of their home universes and into the real world (or something like it) and have to figure out how, why, and how to get home. 

The main issue I can see off the top of my head?  Statting up the 20+ pregen characters I'd like to offer my players!  I could use some help putting these folks together and making sure their powers are appropriate for the game.  I'm less familiar with some of them than I am with others, so I can use some help with Aspect ideas and roleplaying tips, too.

As a side note, I'm a bit short on social/mental focus characters.  Anyone with suggestions on flavorful, distinctive rpg characters with an intellectual or mental bent that might translate over to a tabletop game decently well, please let me know!  I'd *prefer* not to use too many characters from the same game or series (which is why the list isn't inundated with FF characters) and I want to keep to characters who will work and play well (or at least hilariously) with others.  Also, try to avoid characters from tie-in games if possible.  HK-47 is a special case.  Meatbag.

Amaterasu (Okami)
HC: Goddess of the Sun;  TA: A wolf in a land of men;
Other Aspects: Issun the artist; Celestial Brush Technique!; Mirror, rosary, and sword; Friend to All Living Things;
Powers/stunts: A custom magic system to represent her magic ink. 

Balthier (Final Fantasy 12)
HC: Dashing sky-pirate;  TA:secure in my overconfidence;
Other Aspects:
Powers/Stunts:

The Bard (A Bard's Tale)
HC: Wandering Bard;  TA:Trapped in an Unprofitable Universe;
Other Aspects:
Powers/Stunts:

Chell (Portal)
HC: Portal-weilding test subject;  TA: Always Another Test;
Other Aspects:PotADoS riding shotgun; Aperture Science Handheld Portal Device; Abnormally Stubborn; Always Land On My Long-Fall Boots; Speedy Thing Goes In, Speedy Thing Comes Out
Powers/Stunts:

Duke Nukem

King Graham (King's Quest)
HC: Adventuring monarch; TA:
Other Aspects:
Stunts:

Guybrush Threepwood (Monkey Island)
HC: Mighty(?) Pirate!;  TA: No respect!;
Other Aspects: You Fight Like A Cow!
Powers/Stunts: Insult swordfighting (use <social skill> in place of Weapons if you attack with an appropriate quip or insult.

HK-47 (Star Wars: Knights of the Old Republic)
HC: Psychotic Assassin droid;  TA:  On a short leash;
Other Aspects: Request: May I Shoot Him Now, Master?; Cannot Self-Terminate; Unadulterated violence and destruction; Aratech Blaster With a Tri-Light Scope; Protocol?  Please! 

Skills:
+5 Guns, Athletics 
+4 Might Alertness
+3 Endurance Intimidation
+2 Presence, Survival, Scholarship
+1 Investigation, Deceit, Lore, Driving, Resources

Stunts:
Duel Wielding (guns) HK-47 is a master at duel-wielding blasters (add half the weapon rating of a duel wield attack)
Blaster Point Diplomacy (Intimidation): Add two to intimidate for threats made down the barrel of a gun.

Powers
Supernatural Toughness [-4] HK-47 is made of heavy metals and is not weak and brittle like a Meatbag
The Catch is electricity (+1 easily discovered, +1 for availability)
Inhuman Speed [-2]
Inhuman Strength [-2]
Machine Mind [+0] HK-47 is immune to normal mental magic as he doesn't have an organic brain.  He is, however, susceptible to influence through rewiring or reprogramming.  Characters who can gain access into HK-47's systems may attempt to deal Mental Stress to him through Scholarship or Craftsmanship rolls.
Hunter-Killer Droid [-1] As Living Dead. 

Refresh Cost Total [-9]
Total Unspent Refresh 1 

Ivy (Soul Calibur)
HC:; TA: ;
Other Aspects: Sword Whip It Good; Who Needs Concealing Clothes?; "Know your place!"
Powers/Stunts:

Lady Sylvanis (Warcraft)
HC:; TA: ;
Powers/Stunts:

Lara Croft (Tomb Raider)
HC: Busty Adventurer Archaologist;  TA:;
Other Aspects: No Trap can Catch Me
Powers/Stunts:

Link (Legend of Zelda) Debating whether to go with the Ocarina of Time, Majora's Mask, or Wind-Waker version.
HC: The Hero of Hyrule;  TA: I'm Just a Kid;
Other Aspects: Navi says hey, listen!; The Master Sword; Panoply of the Hero;Triforce of Courage; Puzzles, Traps, and Moblins

Skills:
+5  Weapons, Endurance
+4 Alertness, Conviction
+3 Athletics, Discipline
+2 Performance, Survival, Scholarship
+1 Empathy, Stealth, Might, Resources, Presence

Stunts:
Bows Are Weapons Too (Weapons): You may use your Weapons skill, rather than Guns, to fire a bow and arrow.
Shield Bearer (Weapons): Gain +1 to Athletics or Weapons rolls to avoid damage when wielding a shield.

Powers:
IoP: The Master Sword [-1]
It is what it is: A well crafted broadsword
One Time Discount: +2
Indestructible
Weapon Rating: 3
True Aim: +1 to weapon rolls when keeping with the sword's purpose.  (banishing darkness (evil) from the world.) -1
Mystical riposte:  The bearer of the Master Sword may use Weapons to defend against ranged or magical attacks, so long as the Master Sword is being wielded.  If you successfully defend against such an attack, you may sacrifice your action for the next exchange to turn the attack upon its originator as an immediate and automatically successful counterattack.  -1
Spin attack: You may take two points of Mental Stress in order to make a Weapons attack against the entire Zone, excluding yourself. -1
Hookshot [-1]
Grasping chain: You may roll Weapons to attach the Hookshot to certain surfaces, such as wood, brick, soft stone, metal grating, and the like, that are within one zone of you.  The chain then immediately retracts.  If the object is unattached and lighter than Link, it is tugged to his hands.  If the object is fastened down or heavier than Link, Link is pulled to its location.  This allows Link to replace the Athletics roll normally required to overcome certain Border values with a Weapons roll.  The Hookshot may also be used in combat to perform Weapons Maneuvers to bring enemies toward you (or vice versa).
Magic Arrows[-1]
You may take one point of Mental Stress to add +1 to the Weapon rating of any attack from your bow, as well as providing other effects.  This can take one of three forms:
Fire Arrow: This arrow may be used to apply the Aspect: On Fire to a character or the scene.
Ice Arrow: This arrow may be used to apply the Aspect: Frozen Solid to a character or the scene.
Light Arrow: This arrow may be used to apply the Aspect: Blazing Corona of Light to a character or the scene.  In addition, attacks with this arrow specifically
Potions [-1]
You have four potion slots.  You may fill the slots with any of the following potions:
Red Potion: Fully clears Physical Stress track (up to 4 points)
Green Potion: Fully clears Mental Stress track (up to 4 points)
Blue Potion: Removes two points from both Physical and Mental Stress Tracks
Fairy: Removes one Moderate or lower Physical Consequence
Energizing soup: Increases your attacks' Weapon rating by 1 for a scene until you take physical Stress or Consequences.
Once a potion has been used, or if you opt to leave a potion slot empty, you may use the bottle to carry or hold things.

Equipment:
Bombs (Weapon: 2 zone attack with Athletics, treat as Grenades)
Bow and Arrows: Weapon 2 attack at up to 2 zones away

Refresh Cost Total: [-6]
Positive Refresh Remaining: 4

Lulu (Final Fantasy X)
HC: Black Magess  TA: Critical of Authority;
Other Aspects:Remembering the Ones I Couldn't Protect, Veteran Guardian, Like an Older Sister, Grown Women Can Play With Dolls!, "Know pain - but not too long..."

Skills:
+5: Discipline, Conviction
+4: Lore, Athletics
+3: Endurance, Alertness
+2: Athletics, Scholarship
+1: Contacts, Resources, Presence, Empathy, Rapport

Powers/Stunts:
Evocation (Fire, Water, Air) [-3]

Moogle Doll [-1]
This doll is actually a golem of sorts.  In combat, Lulu may concentrate upon controlling it, which allows it to make actions independently of its owner. It must remain within one zone of its mistress, and makes Weapon: 2 attacks based on Lulu's Discipline.  Controlling the moogle doll takes up Lulu's action for the exchange, though she may take supplemental or combined actions as normal.

Refinement [-4]

Specializations:
3:  Fire Control 
2:  Air Control  Water Control
1:  Fire Power  Water Power

Focus
Fire Sticks: +2 Fire Power offensive. ( These are the hair sticks holding her hair in their current position.

Rotes:
Flare: Strength 8 Fire Spell Single Target
Ultima: Strength 6 Fire Spell Zone Wide
Thundaga: Strength 5 Air Single Target Spell
Blizaga: Strength 6 Water Single Target Spell

Total Refresh Cost [-9]
Total Refresh [1]

Mario (Super Mario Bros)
HC: Heroic Plumber; TA: ;
Other Aspects: Go-Karting with Bowser;
Powers/Stunts: Goomba Stomp (attack with Athletics)

Marle (Chrono Trigger)
HC:; TA:;
Other Aspects: My Magic Necklace; This Princess Doesn't Need Rescuing!;
Powers/Stunts:

Mega Man (Mega Man)
HC: Robotic Protector of Mankind;  TA: Needs a recharge
Fight, Megaman! For Everlasting Peace!; Now I Have Your Power!; Out of the Lab, Into The Fire; Rush, Roll, & Dr. Light
Skills:

Stunts:
Slide dash: Whenever you move as a supplemental action, gain +1 to Athletics rolls to dodge attacks.
Powers:
Robot Constitution: reflavored Living Dead with a different drawback [-1]
Inhuman Toughness [-2]
The Catch: is electricity and piercing damage (+1)
Mega Buster [-4]
Buster Shot:You possess  an innate power to fire a projectile.  This Weapon: 2 attack is fired with your Guns skill and never runs out of ammunition.  In addition, you may make a Guns maneuver at an Average difficulty to place the "Charged Buster" aspect upon yourself, which may be tagged upon your next attack. This Aspect is never sticky, but may be reapplied as often as you choose to take time to apply it. 
Adaptive Attack Systems: Whenever you have time to study a defeated enemy, you may spend a Fate Point to adapt your systems to simulate his method of attack.  From then onward, you may take a point of Mental Stress to imitate  any attack you've copied.  Your next use of the Mega Buster now matches the original in form (bolt of lightning, ball of fire, or boomeranging wooden projectile, for example).  The attack is performed at Weapon: 3.  The Charged aspect may be tagged to turn any such attack into an area attack, instead of granting the normal benefits. 
In addition, you may use these adapted attack forms to perform appropriate Maneuvers, such as applying "On fire" with a flamethrower burst or using a boomerang to bring items to you.

Total Refresh Cost: [-7]
Total remaining refresh: 3

Neku

Phoenix Wright
HC:; TA:;
Other Aspects: OBJECTION!!!;

The Prince of Persia (The Prince of Persia: Sands of Time)
HC: Acrobatic young warrior;  TA: Headstrong and proud;
Other Aspects: The Dagger of Time; Set Right What Once Was Wrong; "Wait, wait, that didn't happen..."; Time is an Ocean in a Storm; Seeking Farrah

Powers/Stunts:

Raz
HC: Acrobatic Psychic Kid; TA: The Aquato Curse
Other Aspects: THAT Is The Reason For The Goggles; Ran Away From The Circus; Victory Dance; I Learned This At Summer Camp; Missing Lili and the others

The RED Spy
HC: Mysterious Man of Mystery;  TA: Trust is a Liability
Other Aspects: Backstab!; "I never really was on your side"; Right Behind You; "Ah, ma petite chou-fleur."; Tools of the Trade
Skills
+5: Deceit
+4: Stealth, Weapons
+3: Burglary, Guns, Athletics
+2: Alertness, Conviction, Investigation, Scholarship
+1: Endurance, Driving, Presence, Discipline, Empathy

Stunts
Wonderful toys (Deceit): When using the Disguise Kit or Invisibility Watch, gain +2 to your Deceit skill.
Swift and Silent (Stealth)
Linguist (Scholarship):
Backstab (Weapons): When tagging an aspect related to taking advantage of an exposed back or other weak point, you deal an additional +2 stress.

Powers
Disguise Kit [-1]
Item of Power discount (-2)
Disguise (-3): As Mimic Form power without the requirement for an arcane link
FM/AM Ultra-Sapper [-2]
Item of Power discount (-)
Sabotage (-2): You may roll Weapons in an attempt to short out and shut down a piece of nearby machinery.  <to be added: Hexing crunch>
Cloak & Dagger Invisibility Watch [1]
Item of Power discount (-)
Cloaking (-1) You may roll Deceit to establish a cloak, establishing a block against perception equal to the results of your roll.  This block lasts indefinitely so long as you stand still.  Moving moving at a walking pace reduces the duration of the effect to about a minute; taking more strenuous action lowers the duration on the time increment chart accordingly.

Refresh Cost Total[-8]
Total Unspent Refresh: 2

Ryu (Street Fighter)
HC:; TA:
Other Aspects: Hadouken!!
Powers/Stunts:

Samus (Metroid)
HC: Armored bounty hunter;  TA: Creeping corruption
Other Aspects: Chozo-trained; There's Always Another Puzzle;
Powers/Stunts:
Inhuman Strength [-2]
Inhuman Recovery [-2]
Power Suit [-4]
Item of Power bonus [+1]
It Is what it Is: a set of armor (Armor 4)
Granting:
Inhuman Speed [-2]
Supernatural Toughness [-4]
The Catch [+3] is disease or poison
Blaster Canon [-2]
You possess  an innate power to fire a projectile.  This Weapon: 2 attack is fired with your Guns skill and never runs out of ammunition.  In addition, you may make a Guns maneuver at an Average difficulty to place the "Charged blaster" aspect upon yourself, which may be tagged upon your next attack. This Aspect is never sticky, but may be reapplied as often as you choose to take time to apply it. 

Sly Cooper (Sly Cooper)
HC:; TA:
Other Aspects:
Powers/Stunts:

Sonic the Hedgehog (Sonic the Hedgehog)
HC: The Fastest Creature Alive;  TA: 
Other Aspects: Sonic Boom!; He's Got Attitude
Powers/Stunts: Mythic Speed, Spin Attack (use Athletics to attack if moving as a supplemental action)

Tali'Zorah (Mass Effect)
HC: Quarian Mechanist TA: Curiosity Killed the Quarian; 
Other Aspects: Accent Drives Men Wild; My Suit, My Savior, My Prison; Doesn’t Like Silence; Immune System Deficiency; "Totally worth it!"

Skills:
+5 Scholarship, Rapport 
+4 Conviction, Alertness
+3 Craftsmanship, Guns
+2 Investigation, Athletics, Empathy
+1 Presence, Deceit, Weapons, Discipline, Lore

Stunts:
Supreme hacker (Scholarship): You use a computer as easily as you breathe – or easier.  Add +2 to scholarship rolls to interact with computers.
Ms. Fixit (Craftsmanship):  Your skill with a wrench is unchallenged.  You complete repairs two time increments faster than usual.
Jury Rigger (Craftsmanship): You have a talent for improvising with available materials.  When jury-rigging, your repairs or constructions last two scenes longer than usual
Tech Sense (Craftsmanship): You have an intuitive understanding for all sorts of technology.  Gain a +1 to all Assessments and Declarations regarding high-tech items, and +1 to maneuvers intended to place aspects on such items.
Mind Over Matter (Conviction): You aren't the kind of person to give up in a fight.  You use Conviction, rather than Endurance, to determine the length of your physical stress track.

Powers:
Item of Power: Omni-tool  [-2]
It is what it is: Super High tech Personal assistant to aid with repairs and AI hacking.  it can also serve as virtually any tool or a sub-par melee weapon.
One Time Discount: +1 (easy to conceal) arm mounted PDA that grows into a large orange holographic interface
Indestructable
Weapon: 1
Damping (-2): You may roll Scholarship in an attempt to short out and shut down a piece of nearby machinery.  <to be added: Hexing crunch>
AI hacking (-1): You may interface with mechanical intelligences and AIs, using Scholarship to deal mental stress or place maneuvers on such intelligences.

Refresh Cost Total [-7]
Total Unspent Refresh 3 

Welkin

Zevran
Title: Re: Video game characters: DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 06:03:45 PM
Placeholder Post 1
Title: Re: Video game characters: DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 06:07:45 PM
Placeholder Post 2
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 01, 2012, 06:19:34 PM
What power level how optomised? Also what sort of setting tali with her tec powers would be useless in a low tec environment
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 06:23:01 PM
Probably Submerged (-10). 

As for optimization, I'd like to reflect the games as well as possible with an even power level.  Don't go min-max crazy, but I'd like every character to have a possibility to contribute.  Also, remember that this game will involve social and mental challenges as well as physical.  There will likely be a couple pure combat characters, but I don't want everybody to be killsticky.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 06:25:51 PM
I think the main problem you'll have here is : favorite character syndrome.  People are very opinionated and most of these characters are beloved by some or many.

This can be remedied if you would be kind enough to set a skill cap (+1,+2,+3,+4 etc.), set the refresh rating you want used and how much you'd prefer to have saved.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 06:27:23 PM
Samus and Link could use aspects realted to puzzles.

"Puzzles! Why are there always puzzles!?!"

  that is sort of a joke, but could crate common ground for roleplaying and you may find them useful for compels.

Tali Zora (Mass Effect)
HC: Quarian Mechanist
TA: Immune System Deficiency
Other Aspects: Accent Drives Men Wild; Curiosity Killed the Quarian; My Suit, My Savior, My Prison;

need 2 aspects


Skills:
+5 Scholarship, Rapport 
+4 Conviction, Alertness
+3 Craftsmanship, Guns
+2 Investigation, Athletics, Empathy
+1 Presence, Deceit, Weapons, Discipline,Lore


Powers/Stunts:

Supreme hacker: +2 to sholarship rolls when dealing with computers-1
Ms. Fixit: + 2 shifts of success when making repairs -1
Jury Rigger: Time increments are two lower when jury rigging repairs, less conventional tools are required -1
Mind over matter: Use Conviction to determine physical stress track. -1 (she should have very little endurance, but a PC with only 2 physical stress boxes is going to fall down in a stiff breeze, let alone combat)
Tech Sense: Tali'Zorah has an intuitive understanding for all sorts of technology.  She gains +1 to Assessments and Declarations regarding high-tech items, and +1 to maneuvers intended to place aspects on such items. -1


Item of Power: Omni-tool  (-2)
It is what it is: Super High tech Personal assistant to aid with repairs and Ai hacking.  it can also serve as virtually any tool or a sub par melee weapon.
One Time Discount: +1 (easy to conceal) arm mounted PDA that grows into a large orange holographic interface
Indestructable
Weapon: 2
Sabotage (-2) Tali has controled Hexing based off of her Scholarship skill.
AI hacking: Tali may deal mental damage/place maneuvers to computers and artificial intelligences. (-1)

7 refresh spent

+3 refresh so far


Need more stunts.... input would be appreciated  only used 4 refresh so far

From which part of her timeline?  What games have happened so far?
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 06:28:19 PM
I'm planning for these to be built as starting Submerged characters, with the skill cap and Refresh level implied thereby.  What do you mean by "saved?"
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 06:28:51 PM
I'm planning for these to be built as starting Submerged characters, with the skill cap and Refresh level implied thereby.  What do you mean by "saved?"

How much positive refresh do you want left over for minor events?
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 01, 2012, 06:29:28 PM
I'll take a crack at Balthier and Mega Man. As it happens, I ran a DFRPG-based MMX game a while back, so I can lift a bit from what I had on there. I've got stat-sheets for a handful of canon badguys (the original six of Wily's, a handful of the MMX Mavericks) if you need anything like that.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 06:32:10 PM
Balthier (Final Fantasy 12)

"Han Solo has Nothin on me!"

Ivy

"Know Your Place"


Marle

"This Princess Doesn't Need Rescuing"
"My Magic Necklace"
 - somethign about zeal or special powers?

Link

a variation of this aspect

"Chick Magnet, Too oblivious to Care"
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 06:33:00 PM
You can build with as much or as little positive Refresh as you see fit for the character.  Don't go overboard, but build the characters as strong as you need to (within the guidelines) in order to suit their in-game representation properly.

I have no experience with Mass Effect, so just go with whatever version of the character is most iconic to you.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 01, 2012, 06:45:31 PM
In regard to Balthier, there's no real 'canon' version of what (if any) magic he has, so any preferences on that? I was going to shoot for something resembling the support type of magic from the game.
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 01, 2012, 06:48:02 PM
HK-47 (Star Wars: Knights of the Old Republic)
HC: Psychotic Assassin droid;  TA: On a short leash
Other Aspects: Statement: ; May I Shoot Him Now, Master?; I Cannot Self-Terminate; Winning with my Superior Logic Circuits,
Unadulterated violence and destruction

Skills:
+5 Guns, Athletics 
+4 Might Alertness
+3 Endurance Intimidation
+2 Presence, Survival, Scholarship
+1 Investigation, Deceit, Lore, Driving, Resources

Stunts:
Duel Wielding (guns) HK-47 is a master at duel-wielding blasters (add half the weapon rating of a duel wield attack)
Blaster Master (guns): +1 accuracy in combat with Heavy Blaster Pistols
Blaster Point Diplomacy (Intimidation): Add two to intimidate for threats made down the barrel of a gun.

Powers
Supernatural Toughness [-4] HK-47 is made of heavy metals and is not as weak and brittle like a Meat Bag
Catch of Ion Weapons (+2 universally known in the star wars setting, +1 for availability)
Inhuman Speed [-2]
Inhuman Strength [-2]
Machine Mind [+0] Hk-47 is immune to normal mental magic as he doesn't have an organic mind but his mind can be hacked by people with the technology.
Living Dead [-1]  re-skinned for robots. 

Refresh Cost Total [-9]
Total Refresh 1 

Machine Minds +0 because in his setting there are far more people who can hack droids than there are Jedi/Sith.

Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 07:24:36 PM
Link could obviously be the team beat stick.  He doesn't talk much in games.  He is always surrounded by Princesses, give him some presence and empathy?  He might be good at puzzles - scholarship...lore..alertness...give him a high conviction?

Performance!  he plays every music instrument if you play all the games.

He'd need his weapons and athletics as his highest skills.

Likely take a shield stunt we developed on here.

Question is: is he mute for the purposes of the player in this game...

Master Sword should be an item of power.

Maybe give him sponsored magic "Three Goddesses" Farore, Din, Nayru. gives him some spells.

Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 07:26:39 PM
Very nice, W&M!  Adjusting some of the specifics, but I'll definitely be using quite a bit of this!
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 07:32:21 PM
Could use Alyx Vance from Half-Life fame?  You said you needed more mental bent characters.

Cortana won't work unless you include a way to make an AI matter in more situations. 

I'd avoid adding in Master Chief.  I love the character but....I think it'd be a poor decision.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 07:35:33 PM
Nintendo has puzzle games Like Ace Wright and Professor Layton.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 07:40:25 PM
Hm... I'd prefer to keep it to player characters if at all possible, but Alyx is a good option.

though, as I think about it, Tali isn't a PC either, is she?
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 07:42:14 PM
Sure she is.

She is a Quarian race technical whiz.  She lives in a self contained suit to keep germs out of her body.

She is a fan favorite of the series mass Effect.  Even a romance option.  I was pleased to see her listed.  She is very mental and socially inclined.
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 01, 2012, 07:44:39 PM
She is actually more intellectual than combat based her man powers being based on de-buffs and hacking so unless you stat tec powers as some sort of magic she wouldn't be that effective in physical combat, she is certainly no Wrex. 
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 07:45:22 PM
She is actually more intellectual than combat based her man powers being based on de-buffs and hacking so unless you stat tec powers as some sort of magic she wouldn't be that effective in physical combat.

How do you feel about the aspects and skills I gave her?
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 07:50:36 PM
The stats for Tali Zora seem fine to me; like I said, though, I'm unfamiliar with the game, so I have no clue how to work her in best.  Perhaps I'll say that she was working with a collection of random junk when she was brought in, giving her something to work with on the "building things" front.
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 01, 2012, 07:51:04 PM
I like it though I kind of think she needs some sort of power to show her ability to meaningful interface and meddle with tec during combat.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 08:01:26 PM
I like it though I kind of think she needs some sort of power to show her ability to meaningful interface and meddle with tec during combat.

Well, lets work on that then. 

Maybe I'll give her a combat trick too.  Like, intuitive understanding of firearms/high tech gizmos allowing her to make maneuevers or declarations better?
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 08:06:19 PM
I like that idea -something like

Tech Sense: Tali'Zorah has an intuitive understanding for all sorts of technology.  She gains +1 to Assessments and Declarations regarding high-tech items, and +1 to maneuvers intended to place aspects on such items.
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 01, 2012, 08:13:33 PM
If we were trying to model her debuffs power from the first game I would use a modded of mana static (hexing) where you get to control who I would price it at about two refresh.  As for AI hacking that could be problematic I would probably just allow her to make scholarship based mental attacks on any robots that showed up (possible as -1 power) and quibble about taken-out results.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 08:27:19 PM
Check out the Omni Tool/Blade!
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 08:29:11 PM
Where?

Put up a preliminary Tali'Zorah.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 08:30:26 PM
Where?

Put up a preliminary Tali'Zorah.

She looks great!

I added an IoP to my write up of her.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 08:36:14 PM
Like it.  Tweaked it and threw it onto her. 
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 01, 2012, 08:44:56 PM
The Omni-tool should be at -1 refresh as currently priced you also seem to have given it two weapon ratings 0 and 2 (sorry knit picky). Other than that I am not sure but wouldn't non-selective hexing annoy Samus and Hk-47 who are reliant on future tec. 
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 08:50:38 PM
Mega-Man, too. 

Adjusted the crunch.  The Hexing won't be indiscriminate (hence, I suspect, the increase in Refresh cost).

Anyone have thoughts for any of the other characters?
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 09:04:38 PM
I posted a lot about Link.

I can write him up, but he is my favorite so I'll need some careful watching.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 01, 2012, 09:09:33 PM
Lots of IOPs, I presume?
Title: Re: Help me out: Video game characters DFRPG style
Post by: Sanctaphrax on May 01, 2012, 09:14:55 PM
I wrote up a custom power that represents an Item Of Power collection a while back. It's not yet been tested, but I'm about to use it in a PbP game.

It'd probably be appropriate for Link (http://www.jimbutcheronline.com/bb/index.php/topic,25794.msg1156347/topicseen.html#msg1156347). (That may be the worst pun I've ever made.)

Unfortunately, much as I like writing characters, I don't know enough about most of these characters to make a respectable attempt.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 09:19:48 PM
Link
HC: The Hero of Hyrule; (Hero of Time is also applicable - gives him common ground with Prince of Persia
 
TA: I'm Just a Kid

Other Aspects: Navi says hey, listen!; The Master Sword, Puzzles and Dungeons and Moblins, Oh My!; Triforce of Courage;

Aspect options: princess magnet; always prepared (signifying his gear)


Skills:
+5  Weapons, Athletics
+4 Alertness, Conviction
+3 Endurance, Discipline
+2  Performance, Survival (handles riding a horse), Scholarship
+1 Empathy, Stealth, Might, Resources


Powers/Stunts:

Bows Are Weapons Too (Weapons): Moves bows trapping from guns to weapons -1
Shield Bearer (Weapons): +1 armor while wielding a shield -1
Big Bag of Tricks (Might): +2 to make declarations about gear carried on his person -1
Combat Demolitionist (Weapons ): Someone else rewrite this.  i really don't see a way to make most bombs any different from grenades. Which do not require a stunt. -1 

IoP: The Master Sword ( -0? )
It is what it is: A well crafted broadsword
One Time Discount: +2
Indestructible
Weapon Rating: 3
True Aim: +1 to weapon rolls when keeping with the sword's purpose.  (banishing darkness (evil) from the world.) -1
Trappings of The Goddess -1 ( treats beings opposed to the Goddesses of Creation as if their toughness is one step lower)

-6 refresh spent so far - need a way to have potions could put him at -8 or 9 refresh then.

Pockets Full of Potions (Reskinned Ritual Crafting to be potions only and adds in two aditional potion slots) - 2 (hard to have him make his own potions [and have them be worthwhile]) and still be decent at fighting.

 







Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 09:24:34 PM
I wrote up a custom power that represents an Item Of Power collection a while back. It's not yet been tested, but I'm about to use it in a PbP game.

It'd probably be appropriate for Link (http://www.jimbutcheronline.com/bb/index.php/topic,25794.msg1156347/topicseen.html#msg1156347). (That may be the worst pun I've ever made.)

Unfortunately, much as I like writing characters, I don't know enough about most of these characters to make a respectable attempt.

I like it, but it might make him too good.  He could have he answer to every problem all by himself.  I think it is very appropriate.  I just think for what HobbitGuy needs it may make the other characters feel less useful.  Link is a Marty Stu (Marry Sue).  This power helps him be that.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Sanctaphrax on May 01, 2012, 09:29:57 PM
I don't think it's all that powerful, actually. You have to forfeit the IoP rebate to use it, and it taxes you 1 Refresh. It reduces power pretty harshly in exchange for flexibility.

I don't know how clean the tradeoff is, but I suspect that Link would be stronger with just one IoP.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 09:31:21 PM
I don't think it's all that powerful, actually. You have to forfeit the IoP rebate to use it, and it taxes you 1 Refresh. It reduces power pretty harshly in exchange for flexibility.

I don't know how clean the tradeoff is, but I suspect that Link would be stronger with just one IoP.

Were you referring to tracing?

EDIT: see below

 I thought tracing would fit better.  So he can make bombs and boomerangs etc.

Never mind...you meant item of power collection.  I think it works fine, but having only 10 refresh to spend might make it hard to make it useful.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 10:24:44 PM
I'm not a huge fan of "+1 attack when wielding ________" stunts, so I'll leave that one out for now. 

Regarding items of power, that sort of depends on which Link we use.  I want it to be one of the child versions, for variety's sake.  I'm more familiar with the Ocarina/Majora version, but I suspect that the powers of the Baton of Winds will be easier to stat out and less likely to overpower and/or cost too much. He definitely needs the Master Sword and whatever magic song doodad he gets.  The boomerang can be mundane.  The Hookshot... Well, that's probably an IoP, too. Any other distinctly fantastical or magical items he *must* have?
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 01, 2012, 10:30:10 PM
- tempted to copy a sword of the cross but I don't feel it should have ACAEBG
I'd say instead of that, something sort of like the Faerie magics, where when the Master Sword is used against a particular type of baddie (either Ganon's minions, or anything that's truly evil), its Toughness powers are a step lower.

Also, swordbeams.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 01, 2012, 10:30:40 PM
I'm not a huge fan of "+1 attack when wielding ________" stunts, so I'll leave that one out for now. 

Regarding items of power, that sort of depends on which Link we use.  I want it to be one of the child versions, for variety's sake.  I'm more familiar with the Ocarina/Majora version, but I suspect that the powers of the Baton of Winds will be easier to stat out and less likely to overpower and/or cost too much. He definitely needs the Master Sword and whatever magic song doodad he gets.  The boomerang can be mundane.  The Hookshot... Well, that's probably an IoP, too. Any other distinctly fantastical or magical items he *must* have?

Bow and Arrow can be mundane ifwe give him silver tipped ones : he usually has an ammo selection.

Potions are in every game. 

Bombs are in everygame.

Super Strength gauntlets or bracelets are in every game.

Let's face it.  Link requires too much refresh to make perfectly.  IoP's only grant a refresh rebate once.  He will be very hard to make...and make accurately...and balanced.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 01, 2012, 10:39:13 PM
Maybe give him a high Resources roll (the boy finds a lot of Rupees), and a stunt to reflect his tendency to find cool shit in dungeons similar to the Windfall stunt.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 01, 2012, 10:44:21 PM
Bombs can be mundane, I figure. Give him a Combat Demolitionist stunt to let him set 'em, give him a limited number of them, and we're golden.

Or perhaps a point or two of refresh to go toward his consumables as enchanted items or potions...
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 01, 2012, 11:11:34 PM
Ryu
High Concept: Champion Street Fighter
Trouble: Murdered Masters
Aspects: Once an Orphan, Many Enemies,  My Best friend Ken, Dark-side, Master of the Dragon Fist Style

Skills
+5: Fists, Athletics
+4: Might, Endurance
+3: Discipline, Conviction
+2: Alertness, Empathy
+1: Survival, Contacts, Resources, Driving, Crafting   

Powers
Inhuman Strength [-2]
Inhuman Toughness [-2] +0 catch (he is just ridiculously tough).
Inhuman Speed [-2]
Dragon Fist: Dragon fist style is an emission style martial arts style that requires great focus and skill and takes a heavy toll on it's wielder. [-2] Re-skinned Re-priced Sacred Guardian
Users of the dragon fist style may gain a boost to his attack or defense roll in physical combat by inflicting a mental stress upon himself, gaining a +1 for each point of stress in the hit. The bonus cannot be greater than the maximum length of the users mental stress track.
Claws [-1] Add two Weapon Rating to fists attacks, when Ryu punches someone there is a visible corona around his fist.

Refresh Total Cost [-9]
Refresh Total: [2]

He would probably have more stunt but I imagine you wouldn't like the majority of the stunts I would use for him.
These are the ones I would use.

Un-encumbered (athletics) When carrying no weapons or armour and any weight capable of slowing you down, Add +2 to your dodge roll.
All Out Offence (fists) +2 to fist skills when attacking full out but take a -2 to any defense roll.
 
 
Title: Re: Help me out: Video game characters DFRPG style
Post by: eri on May 01, 2012, 11:15:23 PM
You might consider adding April Ryan from The Longest Journey (http://en.wikipedia.org/wiki/The_Longest_Journey). She'd have a lot of social skills, perform (art), and Worldwalker or something.

Oh, and about Link, I absolutely loved those controllable bombs of his, Mousechus or something? Looks like those wind-able cat toys. I forget if they're in Ocarina of Time or not. Anyway he might not have gotten them yet, at the time he's drawn out of the game. You have to consider that when you make him.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 12:34:04 AM
I was going to go with Modular Abilities or Mimic Abilities, but I got hit with the Inspiration Stick on the way home:

Mega-Man (Mega Man)
HC: Robotic Protector of Mankind;  TA: How many must fall until there is peace?
Fight, Megaman! For Everlasting Peace!; Now I Have Your Power!; Out of the Lab, Into The Fire; Super Fighting Robot Armor
Powers:
Item of Power: Light Armor [+2]
Inhuman Toughness [-2]
The Catch (Lightning/Electricity, Spikes) [+1]
Mega Buster [-2]

Variable Weapons System (Reskinned Ritual Crafting) [-2]
Upgrades (Reskinned Refinement for Item Slots) [-2]

Stunts:
Slide! Slide! [-1]: Athletics +1 to dodge projectile when over flat land
I'm a Robot, Not a Wizard! [-1]: Use Scholarship instead of Lore to determine strength of Variable Weapons (Enchanted Items)
Scanning... [-1]: Scholarship+2 when used to acquire Variable Weapons

Focus Items:
Weapons Tank (2 slots): +2 frequency bonus to Variable Weapons

Variable Weapons:
8 Weapons, Power:3 effect, 3 uses. Player can either choose them beforehand, or acquire them from in-game enemies via declarations rolled with Scholarship.

Skills:
Superb: Conviction
Great: Athletics, Might
Good: Endurance, Guns, Scholarship
Fair: Alertness, Discipline, Presence, Rapport
Average: Empathy, Fists, Intimidation, Investigation, Resources

Total Refresh: -8

Mega Buster: Weapon:2, fired with guns. Optionally, player can opt to not fire for a turn and make a declaration that they're charging and use a following turn to fire a shot with a Weapon rating up to their Conviction score.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 02, 2012, 01:00:25 AM
I updated Link.  He's not done.  I'm having trouble balancing skills neededto craft potions and still have him decent in combat.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 02:50:40 AM
On Ryu: Is he supernatural?  I'd thought he was standard mortal.  Though I suppose I don't know the game, so...

On Mega Man:  Er... is there a reason that setup is better than simply giving him Breath Weapon for the Mega Buster and Mimic Abilities to copy others' attacks?  It seems... fairly convoluted.

On link: Combat Demolitionist is majorly overpowered.  Grants a new Trapping *and* gives plus two?  A stunt can do one or the other, not both.  Also, the version of Link I'm planning to use doesn't get the sword beams.  Think Ocarina of Time or Majora's Mask.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 03:05:14 AM
Well, Breath Weapon is only Weapon:2; no charging ability. I based mine on a sorta heavily modified Channeling. It was basically the 'standard' weapon in that MMX-based game I mentioned before.

You could go with Mimic Abilities, sure; but I wanted to try something different, and the idea of having the different weapons with some kind of limited usage (like the energy bar in the games) pointed me toward the Enchanted Items. Also, Mimic Powers specifies that you can only have one set at a time, and can't go back to a previous setting without finding and eating those powers again--so, no switching from Rolling Cutter to Ice Slasher and back, you'd have to eat Cut Man again. With eight available slots, he can have up to eight weapons on him at a time to switch between.
Title: Re: Help me out: Video game characters DFRPG style
Post by: sinker on May 02, 2012, 03:56:12 AM
I would worry about characters like Chell or Ivy. They just don't have any character to speak of (heck, Chell is intentionally a shell that the player can project into, isn't she?).

Immune deficiency is a pretty poor trouble for Tali. A trouble is supposed to motivate and pull the character into scrapes. A better one might be "Keelah se'lai" (if they know what it means) or "So my people can breathe the air of their homeland."

Anyone who plays Ryu will expect the ability to throw a Hadouken. I'd just give him channeling or breath weapon rather than sacred guardian and claws.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 04:07:48 AM
Since, in the games, the strength of the Hadouken can vary, channeling's probably best. You can either throw a light, medium, or heavy-duty one (rotes), or charge up (Maneuvers) to deliver the super combo finish version.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 04:19:01 AM
We're given a *little* personality for Chell in the tie-in comic, which notes her as being extremely tenacious and persistent.  That said, it just lets the players invest the character with their own vision of what she's like - much the same as they will for Link or, heck, Mario. 

And I'd say that given the in-game story and backstory Ivy's given, plus the pre- and post-battle taunts, it's probably possible to pick up a fair bit of characterization for her.

And I'd prefer not to represent *every* semi-magical effect with Channeling.  I don't feel like it's the best bet to represent something like the Hadouken, which (if I understand it right) really only has one effect, if variable strengths.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 04:23:33 AM
You could make it generic Chi channeling, with Hadouken one of the things it can do. The other things it can do would be maneuvers to facilitate his other moves.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 04:32:06 AM
what other moves does he have that would require spellcasting to accomplish? 
Title: Re: Help me out: Video game characters DFRPG style
Post by: TMZ_Cinoros on May 02, 2012, 07:52:46 AM
A friend linked me to this post, and I was compelled to take on the task of writing up the BLU Spy.  It is kind of rough, but hopefully it gives others inspiration.

BLU Spy
High Concept: Mysterious Man of Mystery
Trouble: Pawn of the Administrator
Aspects: Backstab!; "I never really was on your side"; Spy Check!; "Ah, ma petite chou-fleur."; FYI I am a spy (obligatory: http://www.youtube.com/watch?v=29RE0blCV84)

Skills
+5: Deceit
+4: Stealth, Weapons
+3: Burglary, Guns, Athletics
+2: Alertness, Conviction, Investigation, Scholarship
+1: Endurance, Driving, Presence, Discipline, Empathy

Stunts
Make-Up Artist (Deceit): Reskin to apply +2 to deceit for glamours from invisibility watch and disquise kit.
Swift and Silent (Stealth)
Linguist (Scholarship): The spy knows many languages.
Backstab (Weapons): When tagging an aspect related to taking advantage of an exposed back, the Spy deals an additional +2 stress.

Powers
Item of Power: Invisibility Watch, Spytron 3000 Disguise Kit, Sapper [+2]
Glamours [-2]: Invisibility would be tied to the watch.  The Disguise Kit should only let the Spy take on the appearance of someone he has seen.
Mana Static [-1]: The Sapper would work like a hex when placed on a machine.  Maybe have a set hex power of 4 or 5?

Refresh Total Cost [-5]
Refresh Total: [5]



As an aside, I think that Mega Man totally needs the aspect "It's Over, Wily!"
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 11:59:43 AM
what other moves does he have that would require spellcasting to accomplish?
I'm pretty sure hovering in the air for 10 seconds while spinning in place isn't something you can normally do. And Ken's version of the Dragon Punch, at least, would need something for all the fire it kicks up.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 02, 2012, 01:11:44 PM
I'd like to point out one thing about trouble aspects here.  When taken out of their home universe...many of their troubles are going to be non existant. 

Their new trouble across the board should be: How do I get home.

 Good for compelling players to follow plot.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 01:20:20 PM
that... actually does make sense, though some of the characters will still have to deal with their standard Trouble Aspects, such as HK-47 (who'll roll to randomly imprint on another party member as his master).
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 02, 2012, 01:22:01 PM
Altered Tali.  She needs craftsmanship, driving likely won't help and doesn't simulate ship operation all that well anyhow.

Changing her trouble is up to Hobbit Guy.

I can see several troubles working for her.  Immuno deficient -compell to take time to suit repair.  Compell to avoid places guarded by barbed wire or some such.  Compell to never take off that mask.

"Keelah Se'lai" works well too.

I'm kinda thinking linking all the characters trouble to - what I mentioned may be a good idea.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Silverblaze on May 02, 2012, 01:38:51 PM
Scred Guardian is a little OP for what it costs.  It does a lot in one little package. 

I think it fits the Master Sword (created to defend Hyrule from evil ) better than a martial arts dude. 

(I can't say it doesn't represent strong chi well though...so I'm 50/50 on it.)

I dunno.  I'm wary of that power in general.

Hobbit Guy: Make sure you are ok with it going into the game.  It is under the Temple Dog write-up in "Our World".

I'd like to hear your opinion on it and where/if it belongs on any of the characters mentioned.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 01:49:41 PM
I think Sacred Guardian was put on an NPC (or only-possibly-PC) for a reason.  If it's included in the game, it'll likely be put at a higher Refresh cost than the book lists for it.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 02:19:05 PM
Any other questions about Mega Man, or is it that one good?
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 02:23:26 PM
I'll probably do a major reconsideration and refluff to make sure it's fair and balanced; don't have book access at work.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 02:40:16 PM
If there's something wrong with it, let me know. Most of the power's just reskinned from the book; and the Mega Buster I used for another game, and didn't have any problems with it then, so it should be good.
Title: Re: Help me out: Video game characters DFRPG style
Post by: sinker on May 02, 2012, 05:49:54 PM
I'd like to point out one thing about trouble aspects here.  When taken out of their home universe...many of their troubles are going to be non existant. 

Their new trouble across the board should be: How do I get home.

 Good for compelling players to follow plot.

I'd be wary of giving all of the players this exact trouble. It doesn't say anything about why the characters want to get home.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 05:57:01 PM
OK.  made some changes, put up a preliminary link (subject to plenty of change; I don't even have the Ocarina of Time on there yet).  Changed all the Trouble Aspects to match, but I think I'm going to diversify them again (making them more personal). 
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 02, 2012, 06:18:49 PM
Lulu (Final Fantasy X)
HC: Black Magess  TA: Trapped in another universe!;
Other Aspects:Remembering the Ones I Couldn't Protect, Veteran Guardian, Like an Older Sister, In love with Wakka, Critical of Authority

Skills:
+5: Discipline, Conviction
+4: Lore, Athletics
+3: Endurance, Alertness
+2: Athletics, Scholarship
+1: Contacts, Resources, Presence, Empathy, Rapport

Powers/Stunts:
Evocation (Fire, Water, Air) [-3]

Cait Sith Doll [-1]
[+1] Hide able Item of Power
Breath Weapon [-2] The Cait Sith Doll can be control by Lulu Discipline to attack any opponent with a zone radius with a weapons rating 2 attack.

Refinement [-4]

Specializations:
3:  Fire Control 
2:  Air Control  Water Control
1:  Fire Power  Water Power

Focus
Fire Sticks: +2 Fire Power offensive. ( These are the hair sticks holding her hair in their current position.

Rotes:
Flare: Strength 8 Fire Spell Single Target
Ultima: Strength 6 Fire Spell Zone Wide
Thundaga: Strength 5 Air Single Target Spell
Blizaga: Strength 6 Water Single Target Spell

Total Refresh Cost [-8]
Total Refresh [2]
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 07:50:28 PM
Put up preliminary Spy and Mega Man stats. 

W&M, why give Lulu Breath Weapon if she's got Evocation?  Seems unnecessary.  Besides, the doll she uses boosts her spellcasting.  Seems like a Focus Item to me!

Mr. Death, can you explain your skill layout for Mega Man?  It seems... unusual.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 08:00:40 PM
Eh, I don't think Mega Man should have to spend a fate point to use other weapons like that. That's why I put them as enchanted items, so they'd have a known, consistent quantity, like the energy bars in the games. It seems more like something he can just do, rather than need to spend a fate point.

I also don't see the reasoning in having the charge boost his attack roll or make it area of effect. That's just not at all how it acts in the games.

As for his skills, I put Conviction at the top because I was using it as a gauge for his powered-up Mega Buster, which should be powerful. Athletics high because his agility is what helps him keep alive more than his armor, and Might because, well, he's a robot and he's shown lifting really heavy stuff at times. Scholarship's at good for the strength of those Variable/Enchanted items, and because he was a lab assistant. Everything else were stuff I felt he should have, in places that were left.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 08:18:57 PM
Charging the attack (in the game I remember playing) sometimes let it pass through the enemies it hit, killing enemies behind them (area attack in a 2d game).  Depending on the weapon charged, it also sometimes became homing (bonus to attack).  I debated allowing it to boost the Weapon: rating as an option, but a bonus to attack is objectively better than a bonus to weapon rating, so nobody would ever take it.  I'll consider how to revise it, though.

The reason for the Fate Point cost is so that the Mega Man player won't wind up gathering attacks from every mook in the game.  In the original, he can only steal from bosses.  The cost ensures that if the player wants to copy a power, he'll make it count.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 08:37:56 PM
Fair enough on the fate point thing (though I still think my way's a good way to model it--gives a set limit to how many, and emulates the limited energy of the games; could do both, requiring a fate point to pick up the weapon/enchanted item right then and there).

Passing through enemies would be more along the lines of a spray attack than an area of effect attack, especially since the way DFRPG does area of effect is attacking a whole zone. And whether it's objectively better or not isn't the point. The point is, well, that's just not what the weapon does in the games.

I can say with a fair amount of certainty that there is no Mega Man classic game where where the basic Mega Buster itself was a homing weapon, charged or not. Its consistent effect has always been that it does more damage.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 08:44:49 PM
OK, adjusted the Charge mechanics a bit.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 08:47:26 PM
That's...still not right. Guns can always do spray attacks. You don't need to do a maneuver for it. Charging up the shot, in the games, has always been to make the shot more powerful. I.e., raising the Weapon rating. Having the charging ability not do the one thing it's always consistently done in every game for which it's been a feature doesn't make sense.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 02, 2012, 08:48:41 PM
I don't have my books here at work with me.  I thought you needed autofire or the like to make a spray attack.
Title: Re: Help me out: Video game characters DFRPG style
Post by: Mr. Death on May 02, 2012, 09:03:43 PM
I'm pretty sure the threshold on that is if it's semiautomatic (like the regular buster shots would be) or has a spread factor (like a shotgun). The attack going through someone (like when Kincaid kills two Denarians with one bullet) probably also counts. Also, there's only two or three weapons in the entire Classic series that Mega Man can actually charge.

And, I've changed my mind. Someone else can do Balthier. HobbitGuy, it's your game, and that's fine, and there's any number of ways you could model Mega Man, but frankly, I just don't like that you threw out my write-up and completely rewrote it from scratch like that. I'm a big fan of the MM series, and know it pretty well, which is why I did the write-up in the first place, and having it tossed out like that makes me feel like my time and effort was wasted in putting it together.

I'm not saying you have to use mine, or that mine's the best, but if you ask people for help and they answer, you should work with them and not just throw out their work like that. It doesn't exactly encourage me to do any more work if I think that it's going to end with a complete rewrite that bares no resemblance to my input.
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 02, 2012, 10:50:06 PM
W&M, why give Lulu Breath Weapon if she's got Evocation?  Seems unnecessary.  Besides, the doll she uses boosts her spellcasting.  Seems like a Focus Item to me!

Because in the game she could attack with her doll when she ran out of mana (mental stress) it didn't actually do anything for her spell casting stats (well unless you had the celestial weapon and bothered with the annoying mini-games). I also did it that way because too much refinement could make her a little unbalanced compared to the rest of the party.
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 02, 2012, 11:01:22 PM
Here's a much more Powerful Lulu sans Cait Sith Doll weapon.

Lulu (Final Fantasy X)
HC: Black Magess  TA: Trapped in another universe!;
Other Aspects:Remembering the Ones I Couldn't Protect, Veteran Guardian, Like an Older Sister, In love with Wakka, Critical of Authority

Skills:
+5: Discipline, Conviction
+4: Lore, Athletics
+3: Endurance, Alertness
+2: Athletics, Scholarship
+1: Contacts, Resources, Presence, Empathy, Rapport

Powers/Stunts:
Evocation (Fire, Water, Air) [-3]

Refinement [-6]

Specializations:
4:  Fire Control
3:  Fire Power 
2:  Air Control
1:  Air Power   Water Control

Focus
Onion Knight (a Large Plushy Cuddly toy that helps power Lulu's flame magic.)
[+4] Offensive Control Fire

Rotes:
Flare: Strength 8 Fire Spell Single Target
Ultima: Strength 9 Fire Spell Zone Wide
Thundaga: Strength 5 Air Single Target Spell
Blizaga: Strength 6 Water Single Target Spell

Total Refresh Cost [-9]
Total Refresh [2]
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 03, 2012, 03:24:43 PM
Right, I'd forgotten her non-magic attack. 

Hm...

I wouldn't make it a zone-wide attack, both because Breath Weapon doesn't work like that and because I don't think the attacking dolls hit the whole enemy party.  I'll consider both the Lulu writeups and figure out what looks good.  Thanks again!
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 03, 2012, 03:30:15 PM
Right, I'd forgotten her non-magic attack. 

Hm...

I wouldn't make it a zone-wide attack, both because Breath Weapon doesn't work like that and because I don't think the attacking dolls hit the whole enemy party.  I'll consider both the Lulu writeups and figure out what looks good.  Thanks again!

Sorry I didn't mean zone wide I meant it had a range of a zone my bad.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 04, 2012, 01:42:37 PM
okay, got Lulu up.

Not sure about Ryu.  kicking around some ideas to replace the Sacred Guardian rewrite.  Are the character's ki attacks in the game limited in number, or can he perform an unlimited number of them?
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 04, 2012, 03:35:54 PM
An unlimited number of them, its just like any move press the right buttons combination and Ryu pulls it off.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 04, 2012, 03:39:58 PM
So it's best done as a selection of always-on options of low-to moderate power, rather than something requiring Stress...  *maybe* the most powerful or well-known effects will require a Fate Point... *ponders*
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 04, 2012, 04:07:14 PM
So it's best done as a selection of always-on options of low-to moderate power, rather than something requiring Stress...  *maybe* the most powerful or well-known effects will require a Fate Point... *ponders*

I wouldn't use killer blows it is lousy beyond belief a plus 3 to weapons instead of a +2 to hit once per scene has to be the worst stunt ever.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 04, 2012, 04:14:08 PM
no, if he has obviously magical effects like that it's a Power.  Just have to cobble it together.
Title: Re: Help me out: Video game characters DFRPG style
Post by: CottbusFiles on May 06, 2012, 06:00:54 AM
I think giving everyone the "Traped in different Universe" trouble aspect is weak. It's not so easy to compel i think. I would make this a campaign aspect and give everyone a distinctive trouble. Much easier to get FP that way.
Title: Re: Help me out: Video game characters DFRPG style
Post by: fantazero on May 06, 2012, 01:02:42 PM
Pac Man
High Concept
Waka waka waka
Trouble
waka waka waka
Aspects
Waka waka waka
Waka waka
waka waka waka waka
waka waka waka
pewwwww wakwop
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 07, 2012, 01:54:20 AM
Er... thanks, I guess, fanta, though that's not exactly helpful.
Title: Re: Help me out: Video game characters DFRPG style
Post by: fantazero on May 07, 2012, 05:00:18 PM
Er... thanks, I guess, fanta, though that's not exactly helpful.
(http://www.technobuffalo.com/wp-content/uploads/2012/02/pacman_cartoon-1983.gif)
Title: Re: Help me out: Video game characters DFRPG style
Post by: ways and means on May 07, 2012, 05:07:38 PM
I kind of think you might be being a rubbery green fae.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 08, 2012, 12:36:07 PM
in any case, adding a couple new characters to the list. 

Phoenix Wright
Zevran
King Graham
Raz,
Neku
Welkin
Duke Nukem
The Bard (from A Bard's Tale)
and possibly a character from Ratchet and Clank and/or one of the GTAs.
Title: Re: Help me out: Video game characters DFRPG style
Post by: fantazero on May 08, 2012, 01:14:30 PM
I kind of think you might be being a rubbery green fae.
Pacman is an excellent character,
he's a man that needs pills so that he can eat the ghosts chasing him.
Also he's always stuck in a Dark Maze with Blasting Techno Music
(http://media.gamerevolution.com/images/misc/pac-man-comic.jpg)

(http://i.techrepublic.com.com/blogs/pacman-explained.jpg)

Also think how awesome Mario and Lugi would be. A Plumber who eats Mushroom and Hulks out, and his Brother with a Magic Flower that shoots Fireballs. I dare you to Stat a Toonki suit
(http://api.ning.com/files/DvZPP-gCEPGz1qlbzKPQln61o07ELUa-Qe7NFE4yI*0x3NlQ1dXQv-luuo-RElaDHGDHk2nWPKolFmOPCERfio1BNFrtGMWt/greg_tanuki.jpg)
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on May 09, 2012, 12:35:08 PM
okay, added the new characters to the list, with some aspects where I thought of 'em. 

And I removed the Trapped aspect; you were right, it doesn't suit the game.  It'll be a setting aspect.
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on June 12, 2012, 11:08:19 PM
Made some edits and updated Samus with a rough Power build.  Thoughts?
Title: Re: Help me out: Video game characters DFRPG style
Post by: fantazero on June 13, 2012, 12:39:39 AM
I recently played a Spirt of Century and one of my Characters was Pacman
and everyone loved it.

Also I had a Mario that ate Mushrooms and Hulked out
A Lugi with a Flamethrower
A Megaman
and the Ghosts from Packman. It was kinda awesome
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on June 13, 2012, 02:36:00 AM
Fanta, you've already mentioned Pac-Man. 

edited, because you were impolite.
Go reread the forum precepts. http://www.jimbutcheronline.com/bb/index.php/topic,23096.0.html ~Blaze as Mod
Title: Re: Help me out: Video game characters DFRPG style
Post by: fantazero on June 13, 2012, 07:21:55 PM
edited because you were impolite.
Title: Re: Help me out: Video game characters DFRPG style
Post by: fantazero on June 13, 2012, 07:30:52 PM
edited because you were impolite Go reread the forum precepts.  http://www.jimbutcheronline.com/bb/index.php/topic,23096.0.html  ~Blaze as Mod.
Title: Re: Help me out: Video game characters DFRPG style
Post by: LCDarkwood on June 13, 2012, 08:26:21 PM
fantazero, kindly refrain from continuing with the open hostility, please, thanks.


-Lenny
Title: Re: Help me out: Video game characters DFRPG style
Post by: Blaze on June 13, 2012, 08:44:41 PM
There is entirely too much animosity being voiced in this thread.  Stop it now.  If you can't post civilly to one another, do not be in the same thread. ~Blaze as Mod.

Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on June 13, 2012, 09:25:56 PM
It wasn't my intention to be impolite or to violate forum rules. 
Title: Re: Help me out: Video game characters DFRPG style
Post by: Shecky on June 13, 2012, 10:05:46 PM
It wasn't my intention to be impolite or to violate forum rules.

And now that you know where one of the lines is, it'll be even easier to fulfill your intention now. :)
Title: Re: Help me out: Video game characters DFRPG style
Post by: HobbitGuy1420 on June 13, 2012, 10:12:17 PM
So... video game characters translated into the DFRPG system.  I'm hoping someone more familiar with how the games work can help me with Lady Sylvanis, Marle, and a couple others.