Man, do I and my players really love this system (and setting, of course — been reading the books for years)! We're a small group, with myself and two players. Their characters are an unconventional Fellowship of St. Giles partnership investigating the sudden disappearance of the whole of House Skavis from Detroit, its traditional stronghold.
- Sabine, [Rebel Jewel Of House Skavis]: A WCv+ ("White Court Virgin-Plus" ) — I let her take the option on YW 85 to grab Feeding Dependency and upgrade her Incite Emotion with At Range, on condition that she also grabbed some aspects emphasizing herself as a juicy target for Skavis recruitment, given her unique potency for a virgin.
- Salem, [Sorceress On The Wagon]: A Sorcerer with the Trouble [Addicted to Pure, Arcane Release], who relies on her Skavis buddy to dampen her ecstatic addiction — ["Sabine, Keepin' Me On The Straight And Sorrow"] (n00b tip: this addiction Trouble has proven to be AWESOME—I often compelled it right before her evocation Discipline roll to have her throw more shifts into her spell than she needed to, and/or take Fallout over Backlash if she failed. And you thought Harry Dresden had a penchant for setting buildings on fire!)
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Background aside (provided in case you more experienced players have insights I haven't thought to ask about): We had our first session last night, and while it took about three hours to run our first conflict, we had a blast doing it. A few questions popped up during the course of the session, and so I come to you fine folk for the answers!
1) How does vampire hunger work?We spent quite a while bouncing back between Emotional Vampire and Feeding Dependency, trying to figure out how they worked. Here's what we couldn't figure out:
How effectively does Emotional Vampire let a Skavis sense, detect or gauge despair? YW 189 describes WCVs being "drawn" to things like orgies or mobs, so does that mean they can sense these big events going down from a distance? I tend to think yes, because it's interesting, but a more difficult question arises at the small-scale: In close proximity to a potential victim, does a Skavis WCV need to rely on Empathy to detect despair like anyone else would, or can she "smell" it in some supernatural fashion? The latter seems to be implied by the Feeding Frenzy effect, but it's never really stated outright and it struck me as something that would be.
Am I making "feeding failure" too weak? At YW 85, the option for a WCv to take some WCV powers (to become a "WCv+" — sorry if these acronyms are confusing!) carries the disclaimer that "using them will leave you
ravenous and in some pretty dire straits in short order." But that's never going to be the case for a WCv+ who takes Discipline at any reasonable level: At the end of each
scene, my intrepid Skavis only needs to defend against a Fair (+2) attack with her Great (+4) Discipline. As long as she rolls higher than -3 (which she can guarantee with Fate), she never has to worry about hunger. Moreover, this would appear to be the case for
any WCv+, since the "+" option is intended to grant only a few powers: This makes for an end-of-scene feeding failure attack that will rarely be stronger than +2. Even a WCv+ with Discipline at Fair or Good would succeed more often than fail — and even if she
does fail, that failure will cost only a point or two of stress. All of this does not sound like what that "
ravenous"/"dire straits in short order" warning intended, to say the least!
The only thing I can think of is that maybe I'm meant to count up
each use of Incite Emotion, which would indeed make for some big end-of-scene feeding failure attacks.
But this interpretation makes no sense for passive abilities like Inhuman Toughness (which is the example actually given for feeding failure): Do we add another 2 to the feeding failure attack strength every time someone with Inhuman Toughness takes a hit that's absorbed by Armor:1, or fills one of the extra two physical stress boxes?
How DOES one clear out that hunger stress? The powers section describes only two ways to clear out hunger stress — skip an equivalent number of whole scenes of play, or kill. Am I missing the part in the rules that describes how shifts on a feeding attack clear a certain amount of hunger stress? Skipping scenes can't be the only way to clear hunger stress without killing: This I know for a fact, because the designers are clearly too bright for that. But I also figure it's so fundamental that it has to be included in the rules somewhere... we found it
very weird that both Feeding Touch (YW 189) and Drink Blood (YW 188) describe "feeding" to deal stress to an opponent, but make no mention of how the vampire benefits from that feeding.
2) Why are the Tattoos of St. Giles restricted to the Red Court?I'm actually surprised that a search didn't turn up a previous discussion of this here on the forums. Every effect under the tattoos is effortlessly transferable to the White Court, mechanically at least, yet the books seem uncharacteristically adamant about that Red Court restriction, mentioning it quite a few times in very strong language, while never even hinting at the possibility of sticking them on a WCV/v/v+. It's as if Tattoos-on-a-WCV/v/v+ never even occurred to the authors. This concerns me... have I walked into some subtle game-unbalancing trap by doing just that?
Thanks for taking the time to read, and thanks again in advance for any insight you can provide. We're still learning the rules, and we all come from a long history of playing White Wolf World of Darkness, so it's distinctly possible we're bringing some of our WoD assumptions in without realizing it. I do feel like I'm missing something fundamental, and hopefully the above questions will shine some light on what that might be.