I dislike the fact that force sensitivity gives you no advantage its just a stepping stone power.
It also means none of your intended starting characters may start with all 3 force powers. Is that intentional?
Some of the edge-case species (like Wookiees) would probably work well with one or two of the Inhuman-level physical powers. I could see Wookiees having Inhuman Strength at least.
Some common lightsaber stunts would have to be:
- Use Weapons to defend against ranged attacks.
- Riposte, but for blaster shots (and possibly force lighting, as they did in the prequels).
Would these work better rolled into a Power ("Lightsaber Combat"), with a Must of "must be force-sensitive"? They're practically given abilities for Jedi.
EDIT: Ah, I see. I'd probably keep them Powers, then, in a Rebellion-era game. It forces the Must condition and it would remove a Pure Mortal bonus from one who had them, as they're pretty powerful when you're facing nothing but blasters.
As for Dark Side corruption, I feel the Lawbreaker aspect/power combo works just fine for it. Rename it to "Dark Side Corruption" and call it a day.
I'll be flat out honest and tell you that this link is a bit of a rabbit hole, however there is some discussion of the idea here (http://www.jimbutcheronline.com/bb/index.php/topic,24272.0.html) with a number of links to further discussion.
As I said in our previous discussion, I always felt that debt is a far better way of modeling the dark side, though debt and Lawbreaker works well too.
Check out the side bar ("The dark powers are always willing to help") on YS290. It talks about an external sponsor lending power (in the form of a fate point, good for two shifts of effect) in exchange for a future favor (in the form of a compel). In the case of star wars, you would replace the external sponsor with the dark side and the favor with some sort of compel to their darker nature. It works great for a well defined and temporary consequence (occasional slips and the like), while the aspect change and Lawbreaker powers are good for more permanent altering. I always felt the attitude made more sense for the dark side too, giving you more immediate power at a cost (which is always what the dark side is about, right?).
I dislike the fact that force sensitivity gives you no advantage its just a stepping stone power.
I've been working on something similar and my "Force Sensitive" is just a re-arrangement of the 'Guide my Hand' power.
'Faith Manages' becomes 'Feel the Force'. For a Fate Point, the character can always let their actions be guided by the force -- they can either replace their skill with a Discipline roll for ANY test (including combat, we all remember the torpedoes from the first movie) or use it to modify the skill (to make it useful to non-Jedi that are sensitive).
The second usage 'Spiritual Guidance' becomes 'Guided by the Force' and allows a character to show up when convenient. This can also be used with meditation (skip a scene + Discipline check) to get hazy visions of possible futures. NOTE: I've also used the later for story 'nudges', giving out a FATE point to temporarily take control of the character (as per the exposition trapping of Lore) and give them a vision when I want to nudge them in a direction. I don't use it often. :)
I've been working on something similar and my "Force Sensitive" is just a re-arrangement of the 'Guide my Hand' power.Just a note: when Modifying would be beneficial, 'replacing' is never less beneficial.
'Faith Manages' becomes 'Feel the Force'. For a Fate Point, the character can always let their actions be guided by the force -- they can either replace their skill with a Discipline roll for ANY test (including combat, we all remember the torpedoes from the first movie) or use it to modify the skill (to make it useful to non-Jedi that are sensitive).
You want to see the Stormtroopers living up to their reputation, look at the Battle of Hoth. Yes, numbers played a part, but there's a reason that the rebels are running for their lives.
I would look up that billdogs game, but I'm running this as an event of sorts at my local comic/game store. So I wanted to be as baseline Dresden as possable so people tho like the game system can get the book there.