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DFRPG / Re: Thaumaturgy in Combat (Again...)
« on: June 15, 2011, 07:03:09 PM »Actually... you want in-combat thaumaturgy? May I suggest potion slots?
They can have thaumaturgical effects, at complexity up to a maximum of your lore +2 for a single slot potion (if you're willing to accept an appropriate compel). And they're just a single action to activate. And, since you don't need to declare what potions you've got ahead of time...
No disagreement here, I personally think this is a better way of dealing with the issue of wanting to do thaumaturgy in combat, and I think the player will be relying upon her enchanted items and potions (plus a little evocation).
Having said that, I'm also with InFerrumVeritas, wherein I prefer not to say "no", but rather to say "yes", and here is how it will work.
Given that, having guidelines in place for when someone does want to do thaumaturgy in combat, whether it be because they're trying to do a ritual to save the world while the group is under attack, or because they want to use it as an attack, is incredibly useful. Thanks all.